Enemies: Difference between revisions
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Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks. | Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks. |
Revision as of 03:59, 7 June 2023
⚠ This page is current unmaintained and outdated. Due to various reasons, this page may no longer contain information relevant to the current version of the game. |
Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks.
Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 stars 1 being the weakest 5 being the strongest.
Warning! Some enemy sprites or names may spoil story events!
Enemy List
Credits
This is a list of all known artists that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the enemies.
- Watch Eye https://assetstore.unity.com/packages/2d/characters/monsters-creatures-fantasy-167949
- Ahriman https://untiedgames.itch.io/flying-demon-pixel-art-monster
- Blue Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Red Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Green Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Black Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Slime
- Red Slime
- Green Slime
- Jade Minion
- Demon https://sanctumpixel.itch.io/burning-demon-pixel-art-monster-asset
- Flame Demon https://assetstore.unity.com/packages/2d/characters/fantasy-creatures-pixel-art-pack-184468
- Skeleton Archer https://untiedgames.itch.io/skeleton-warrior-archer
- Shadow https://www.gamedevmarket.net/asset/pixel-art-shadow-entity-sprites/
- Rogue https://www.artstation.com/artwork/N5oLbJ
- Shardsoul https://elthen.itch.io/2d-pixel-art-shardsoul-slayer-sprites
- Night Wolf
- Grey Wolf https://sanctumpixel.itch.io/wolf-pixel-art-character
- Treasure Chest Mimic https://elthen.itch.io/2d-pixel-art-mimic-sprites
- Barrel Mimic https://elthen.itch.io/2d-pixel-art-mimic-sprites
- Mad Frog https://elthen.itch.io/quasit-sprites
- Hermit Crab https://elthen.itch.io/2d-pixel-art-hermit-crab-sprites
- Froghemoth https://elthen.itch.io/2d-pixel-art-froghemoth-sprites
- Heavy Armor https://assetstore.unity.com/packages/2d/characters/fantasy-troll-pixel-art-pack-184400
- Owl Bear https://elthen.itch.io/2d-pixel-art-owlbear-sprites
- Reptilian https://assetstore.unity.com/packages/2d/characters/fantasy-creatures-2-pixel-art-pack-200730
- Green Lizard https://elthen.itch.io/2d-pixel-art-drake-sprites
- Ghost https://www.gamedevmarket.net/asset/ghost-pixel-art-animated-monster-7506/