Lute (Summer): Difference between revisions
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| atk spd =1.6 | | atk spd =1.6 | ||
| range type = 6 | | range type = 6 | ||
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| upgrade-display = none; | |||
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{{CharDetail | |||
| trait = Can be positioned on (high) ground. Inflicts magic damage on the enemy. | | trait = Can be positioned on (high) ground. Inflicts magic damage on the enemy. | ||
| nature name = Rock ‘n’ Roll on the Battlefield | | nature name = Rock ‘n’ Roll on the Battlefield |
Revision as of 10:23, 16 February 2023
Rock Festival |
Silver |
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Illustrator | じょん(Jon) |
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Release Date | 11/11/2022 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1084 | 355 | 120 | 10 | 1 | 70 | 17 | 1.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1450 | 441 | 153 | 10 | 1 | 70 | 17 | 1.6 |
TRAIT | Can be positioned on (high) ground. Inflicts magic damage on the enemy. | ||||||
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NATURE | Rock ‘n’ Roll on the Battlefield 1 COST is reimbursed each time an ally unit with Deploy COST of 10-19 is deployed, and 2 COST is reimbursed each time an ally unit with Deploy COST of 20(+) is deployed, whenever Lute is on the battlefield. |
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
HP +5 | Enhance Nature | Defense +13 |
Skill
In the Heat of the Show | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | For 45 seconds, grants ATK & DEF +18% and RESIST to all ally unit(s) within attack range including oneself. (RESIST: Decreases penalty duration by 50%) | 10 | 60 |
Level 2 | For 45 seconds, grants ATK & DEF +20% and RESIST to all ally unit(s) within attack range including oneself. (RESIST: Decreases penalty duration by 50%) | 10 | 55 |
Level 3 | For 45 seconds, grants ATK & DEF +23% and RESIST to all ally unit(s) within attack range including oneself. (RESIST: Decreases penalty duration by 50%) | 10 | 55 |
Level 4 | For 45 seconds, grants ATK & DEF +26% and RESIST to all ally unit(s) within attack range including oneself. (RESIST: Decreases penalty duration by 50%) | 10 | 55 |
Level 5 | For 45 seconds, grants ATK & DEF +29% and RESIST to all ally unit(s) within attack range including oneself. (RESIST: Decreases penalty duration by 50%) | 10 | 55 |
Level 6 | For 45 seconds, grants ATK & DEF +32% and RESIST to all ally unit(s) within attack range including oneself. (RESIST: Decreases penalty duration by 50%) | 10 | 55 |
Level 7 | For 45 seconds, grants ATK & DEF +35% and RESIST to all ally unit(s) within attack range including oneself. (RESIST: Decreases penalty duration by 50%) | 10 | 50 |
Skill Upgrades
|
Interaction and Dialogue
REGULAR
Event | Dialogue |
---|---|
Win | Hey! It's an encore! Let's sing together on this one! |
Lose | What!? A difference in music style!? Let's regroup and give it another shot! |
For full crystalline good and interaction lines, refer to Lute. |
In other languages
Japanese | Traditional Chinese | |
---|---|---|
Lute | リュート Ryūto | 琉特 Liútè |
Rock 'n' Roll on the Battlefield | 戦場のロックンロール Senjōnorokkunrōru | 戰場的搖滾曲 Zhànchǎngdeyáogǔnqǔ |
In the Heat of the Show | 灼熱ショータイム Shakunetsushōtaimu | 灼熱的表演時間 Zhuórèdebiǎoyǎnshíjiān |
Rock Festival | ロックフェス Rokkufesu | 搖滾音樂節 Yáogǔnyīnyuèjié |