Brute: Difference between revisions

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| casttype = auto
| casttype = auto
| initsp = 0
| initsp = 0
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP at 50% or below within 1 tile. Chargeable once.
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| cost = 5
| cost = 5
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP at 50% or below within 1 tile. Chargeable once.
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp2 = 0
| initsp2 = 0
| cost2 = 5
| cost2 = 5
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP at 50% or below within 1 tile. Chargeable once.
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp3 = 0
| initsp3 = 0
| cost3 = 5
| cost3 = 5
| effect4 = X
| effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp4 = Integer
| initsp4 = Integer
| cost4 = Integer
| cost4 = Integer
| effect5 = X
| effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp5 = Integer
| initsp5 = Integer
| cost5 = Integer
| cost5 = Integer
| effect6 = X
| effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp6 = Integer
| initsp6 = Integer
| cost6 = Integer
| cost6 = Integer
| effect7 = X
| effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once.
| initsp7 = Integer
| initsp7 = Integer
| cost7 = Integer
| cost7 = Integer
Line 75: Line 75:
|Win =Look how robust this armor is with my inscription! If you must ask, I had it ordered!  
|Win =Look how robust this armor is with my inscription! If you must ask, I had it ordered!  
|Lose =What happened! D-don't look this doesn't feel good at all! Not one bit!!  
|Lose =What happened! D-don't look this doesn't feel good at all! Not one bit!!  
|Rank Up =I know what I'm talking about. With steel, you just gotta rough it up like this to please it!
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me?  
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me?  
|Interaction #2 =I need material for a new product. Could you go fetch them?  
|Interaction #2 =I need material for a new product. Could you go fetch them?  

Revision as of 11:57, 18 November 2022

[Title]
Brute
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1052 181 220 10 3 70 17 1.2
50 1470 268 335 10 3 70 17 1.2
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Magic Resist +7 Defense +13

Skills

Welded Armor Protection
SP Recovery: AUTO
Activation AUTO

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Restores the HP of 1 target at 110% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. 0 5
2 Restores the HP of 1 target at 115% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. 0 5
3 Restores the HP of 1 target at 120% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. 0 5
4 Recovers the HP of 1 target at 125% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. Integer Integer
5 Recovers the HP of 1 target at 130% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. Integer Integer
6 Recovers the HP of 1 target at 135% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. Integer Integer
7 Recovers the HP of 1 target at 140% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. Integer Integer
8 X Integer Integer
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X


|upgrade=GuardSkill5}}

Interactions and Crystalline Good

Shelved Plate Armor
[Armor Blacksmith] Brute

Crystalline Good [template edit]

REGULAR


SUMMER

In other languages

Japanese Traditional Chinese
Brute ブルート Burūto 布魯特 Bùlǔtè
Golden Castle with Steel Walls 金城鉄壁 Kinjōteppeki 銅牆鐵壁 Tóngqiángtiěbì
Welded Armor Protection 鎧鍛冶の庇護 Yoroitan'yanohigo 鎧甲鐵匠的庇護 Kǎijiǎtiějiàngdebìhù
Armor Blacksmith 鎧鍛冶 Yoroitan'ya 鎧甲鐵匠 Kǎijiǎtiějiàng
Shelved Plate Armor 蔵入りのフルプレート Kura-irinofurupurēto 收藏的板甲 Shōucángdebǎnjiǎ

Notes