Brute: Difference between revisions
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| casttype = auto | | casttype = auto | ||
| initsp = 0 | | initsp = 0 | ||
| effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP at 50% or below within 1 tile. Chargeable once. | | effect = Restores the HP of 1 target at '''110%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | ||
| cost = 5 | | cost = 5 | ||
| effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP at 50% or below within 1 tile. Chargeable once. | | effect2 = Restores the HP of 1 target at '''115%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | ||
| initsp2 = 0 | | initsp2 = 0 | ||
| cost2 = 5 | | cost2 = 5 | ||
| effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP at 50% or below within 1 tile. Chargeable once. | | effect3 = Restores the HP of 1 target at '''120%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | ||
| initsp3 = 0 | | initsp3 = 0 | ||
| cost3 = 5 | | cost3 = 5 | ||
| effect4 = | | effect4 = Recovers the HP of 1 target at '''125%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | ||
| initsp4 = Integer | | initsp4 = Integer | ||
| cost4 = Integer | | cost4 = Integer | ||
| effect5 = | | effect5 = Recovers the HP of 1 target at '''130%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | ||
| initsp5 = Integer | | initsp5 = Integer | ||
| cost5 = Integer | | cost5 = Integer | ||
| effect6 = | | effect6 = Recovers the HP of 1 target at '''135%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | ||
| initsp6 = Integer | | initsp6 = Integer | ||
| cost6 = Integer | | cost6 = Integer | ||
| effect7 = | | effect7 = Recovers the HP of 1 target at '''140%''' of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | ||
| initsp7 = Integer | | initsp7 = Integer | ||
| cost7 = Integer | | cost7 = Integer | ||
Line 75: | Line 75: | ||
|Win =Look how robust this armor is with my inscription! If you must ask, I had it ordered! | |Win =Look how robust this armor is with my inscription! If you must ask, I had it ordered! | ||
|Lose =What happened! D-don't look this doesn't feel good at all! Not one bit!! | |Lose =What happened! D-don't look this doesn't feel good at all! Not one bit!! | ||
|Rank Up =I know what I'm talking about. With steel, you just gotta rough it up like this to please it! | |||
|Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me? | |Interaction #1 =...What's so fun about being one-and-one with a stubborn artisan like me? | ||
|Interaction #2 =I need material for a new product. Could you go fetch them? | |Interaction #2 =I need material for a new product. Could you go fetch them? |
Revision as of 11:57, 18 November 2022
[Title] |
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Bronze |
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Illustrator | {{{illustrator-link}}} |
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Release Date | {{{release-date}}} |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | 1052 | 181 | 220 | 10 | 3 | 70 | 17 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1470 | 268 | 335 | 10 | 3 | 70 | 17 | 1.2 |
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Defense +5 | Magic Resist +7 | Defense +13 |
Skills
Level | Effect | Init. SP | SP Cost |
---|---|---|---|
1 | Restores the HP of 1 target at 110% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | 0 | 5 |
2 | Restores the HP of 1 target at 115% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | 0 | 5 |
3 | Restores the HP of 1 target at 120% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | 0 | 5 |
4 | Recovers the HP of 1 target at 125% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | Integer | Integer |
5 | Recovers the HP of 1 target at 130% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | Integer | Integer |
6 | Recovers the HP of 1 target at 135% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | Integer | Integer |
7 | Recovers the HP of 1 target at 140% of one's own ATK during next attack when there are ally unit(s) whose HP is at 50% or below within 1 tile. Chargeable once. | Integer | Integer |
8 | X | Integer | Integer |
|upgrade=GuardSkill5}}
Interactions and Crystalline Good
REGULAR
SUMMER
In other languages
Japanese | Traditional Chinese | |
---|---|---|
Brute | ブルート Burūto | 布魯特 Bùlǔtè |
Golden Castle with Steel Walls | 金城鉄壁 Kinjōteppeki | 銅牆鐵壁 Tóngqiángtiěbì |
Welded Armor Protection | 鎧鍛冶の庇護 Yoroitan'yanohigo | 鎧甲鐵匠的庇護 Kǎijiǎtiějiàngdebìhù |
Armor Blacksmith | 鎧鍛冶 Yoroitan'ya | 鎧甲鐵匠 Kǎijiǎtiějiàng |
Shelved Plate Armor | 蔵入りのフルプレート Kura-irinofurupurēto | 收藏的板甲 Shōucángdebǎnjiǎ |