Kongoh: Difference between revisions

From AnotherEidos Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{Infobox Character
{{Infobox Character
|image = Kongoh.png
|image = Kongoh.png
|param1 = [https://twitter.com/rybiok RybiOK]
|illustrator-link = [https://twitter.com/rybiok RybiOK]
|param2 = Vanguard
|class = Vanguard
|param3 = Yamato
|country = Yamato
|param4 = 01/10/2022
|release-date = 01/10/2022
|param5 = 3 Stars ☆☆☆
|rarity = 3 Stars ☆☆☆
|param6 = Low Ground
|deploy-tile = Low Ground
|param7 = Single-Target Physical }}
|damage-type = Single-Target Physical  
|character-name = Kongoh
|character-title = Iron Demon
|attack-reach = Ground
|availability = Flyers, Standard Scouting
|image2 = Kongoh2.png}}
{{Stats
{{Stats
| filename = kongoh
| filename = kongoh

Revision as of 09:25, 19 November 2022

Iron Demon
Kongoh
3 Stars ☆☆☆

Vanguard

Yamato

Bronze
Silver
File:Kongoh2.png
Illustrator RybiOK
Release Date 01/10/2022
Availability Flyers, Standard Scouting

Alternate Variants
n/a

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 657 199 153 0 1 70 10 1.05
40 886 285 191 0 1 70 10 1.05
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 886 285 191 0 1 70 10 1.05
55 1158 387 201 0 1 70 10 1.05
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Enhance Nature Defense +13

Skills

Demonic Chain Dance SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Stun enemies within 2 hexagonal tiles for 3 seconds. 5 30
Level 2 Stun enemies within 2 hexagonal tiles for 3 seconds. 6 30
Level 3 Stun enemies within 2 hexagonal tiles for 3 seconds. 7 28
Level 4 Stun enemies within 2 hexagonal tiles for 3 seconds. 8 28
Level 5 Stun enemies within 2 hexagonal tiles for 3 seconds. 9 28
Level 6 Stun enemies within 2 hexagonal tiles for 3 seconds. 10 28
Level 7 Stun enemies within 2 hexagonal tiles for 3 seconds. 12 28
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 1
3
Skill Manual I: 2

‎‎‎‎‎‎‎‎‎‎Faded Feather: 1
4
Skill Manual II: 1

‎‎‎‎‎‎‎‎‎‎Feather: 1
5
Skill Manual II: 1

Feather: 2
6
Skill Manual III: 1

‎‎‎‎‎‎‎‎‎‎Adhesive: 1
7
Skill Manual III: 2

‎‎‎‎‎‎‎‎‎‎Gale Feather: 2


Interactions and Crystalline Good

Ninja Hero Goods
[Iron Demon] Kongoh

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Easy win with me, ain't it?
Lose What!? Let me try again!! Ya hear!?
Rank Up Here I come with a big one! Take this! The strongest ninjutsu a demon can master!
Interaction #1 Hey, it's you! Sweet! Come over here!
Interaction #2 What's up partner! Sorry, my bad.
Interaction #3 We demons aren't all bad. We're just all dumb! Hahaha!
Interaction #4 Ninjas are so cool as it is, so why not stand out even more?
Interaction #5 Hey, let's go buy some booze! Party time!
Interaction #6 none
Gift Box #1 Hitting the mark with shurikens, huh? I'm actually pretty bad at that.
Gift Box #2 You know I have a man, right? Call Kagura over and let's have a blast!
Gift Box #3 You're quite brave giving a demon undies! How about I give you the ones I'm wearing now?
Gift Box #4 To think I'd get Yamato sake from you! Come here! Let's drink together!
Gift Box #5 A new ninja outfit? I love red!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 It's summer beach time!
Let's play hard!
Interaction #2 I think of feasts when I think of the beach!
Let's make sure to bring lots of sake!
Interaction #3 Do you have any idea where Kagura went?
Man, what is with my mate?
Interaction #4 Demons are super tough: we're fine even if we drown!
Huh, that's not the problem?
Interaction #5 I bet using water-crossing shoes would stand out at sea, huh?!
Alright, let's kick 'em head on!
Interaction #6 none
Gift Box #1 So quality liquor does exist outside Yamato!
Here, come have some with me!
Gift Box #2 Sun lotion?
Will putting this on make me more like a ninja!?
Gift Box #3 Whoa......!
What is this? It feels really gooood......
Gift Box #4 You gave this knowing Kagura's joining too, right?
Alright, us three are about to have some fun!
Gift Box #5 Woah, that's a cool swimsuit!
I'm gonna wear it now, so you'd better watch me!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

In other languages

Japanese Traditional Chinese
Kongoh コンゴウ Kongou 金剛 Jīngāng
Iron Demon Kongoh 鉄鬼金剛 Tetsuonikongō 鐵鬼金剛 Tiěguǐjīngāng
Demonic Chain Dance 鬼鎖の乱舞 Onikusarinoranbu 鬼鎖亂舞 Guǐsuǒluànwǔ
Iron Demon 鉄鬼 Tetsuoni 鐵鬼 Tiěguǐ
Ninja Hero Goods 忍者ヒーローグッズ Ninjahīrōguzzu 忍者英雄周邊 Rěnzhěyīngxióngzhōubiān

Notes

  • Kongoh must be placed after a unit in order for his Nature to take effect. If placed first, it will not work.
  • Kongoh is not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well. Unfortunately, Kagura must be placed first for Kongoh's Nature to work, and as Kongoh is a Vanguard that's usually the opposite of what you want to do.