Flet (Summer): Difference between revisions
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==Skill== | ==Skill== | ||
{{Skill | {{Skill | ||
| filename = | | filename = fletb_01 | ||
| name = Shop with Line Out the Door | | name = Shop with Line Out the Door | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = MAX HP and DEF of all ally units within attack range +15% for 30 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | | effect = MAX HP and DEF of all ally units within attack range +15% for 30 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | ||
| initsp = | | initsp = 15 | ||
| cost = | | cost = 55 | ||
| effect2 = MAX HP and DEF of all ally units within attack range +16% for 30 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | | effect2 = MAX HP and DEF of all ally units within attack range +16% for 30 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | ||
| initsp2 = | | initsp2 = 15 | ||
| cost2 = | | cost2 = 55 | ||
| effect3 = MAX HP and DEF of all ally units within attack range +17% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | | effect3 = MAX HP and DEF of all ally units within attack range +17% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | ||
| initsp3 = | | initsp3 = 15 | ||
| cost3 = | | cost3 = 53 | ||
| effect4 = MAX HP and DEF of all ally units within attack range +19% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | | effect4 = MAX HP and DEF of all ally units within attack range +19% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | ||
| initsp4 = | | initsp4 = 15 | ||
| cost4 = | | cost4 = 53 | ||
| effect5 = MAX HP and DEF of all ally units within attack range +21% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | | effect5 = MAX HP and DEF of all ally units within attack range +21% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | ||
| initsp5 = | | initsp5 = 15 | ||
| cost5 = | | cost5 = 53 | ||
| effect6 = MAX HP and DEF of all ally units within attack range +23% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | | effect6 = MAX HP and DEF of all ally units within attack range +23% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | ||
| initsp6 = | | initsp6 = 15 | ||
| cost6 = | | cost6 = 53 | ||
| effect7 = MAX HP and DEF of all ally units within attack range +25% for 40 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | | effect7 = MAX HP and DEF of all ally units within attack range +25% for 40 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | ||
| initsp7 = | | initsp7 = 15 | ||
| cost7 = | | cost7 = 50 | ||
|upgrade = SupporterSkill6 | |upgrade = SupporterSkill6 | ||
}} | }} |
Revision as of 15:41, 5 November 2022
Sea Lodge |
Silver |
---|
Illustrator | ライネル |
---|---|
Release Date | [[:Category:Released by {{{release-year}}}|10/14/2022]] |
Availability | [[:Category:Limited Scouting|Limited Scouting]] |
Alternate Variants |
1 | 1317 | 482 | 142 | 0 | 1 | 70 | 20 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | X | X | X | 0 | 1 | 70 | 20 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Rank Up
{{{{{upgrade}}}}} |
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
HP +5 | Enhance Nature | Defense +13 |
Skill
Shop with Line Out the Door | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | MAX HP and DEF of all ally units within attack range +15% for 30 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | 15 | 55 |
Level 2 | MAX HP and DEF of all ally units within attack range +16% for 30 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | 15 | 55 |
Level 3 | MAX HP and DEF of all ally units within attack range +17% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | 15 | 53 |
Level 4 | MAX HP and DEF of all ally units within attack range +19% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | 15 | 53 |
Level 5 | MAX HP and DEF of all ally units within attack range +21% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | 15 | 53 |
Level 6 | MAX HP and DEF of all ally units within attack range +23% for 35 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | 15 | 53 |
Level 7 | MAX HP and DEF of all ally units within attack range +25% for 40 seconds. Additionally, when HP hits 0, they are not counted as deaths. (This effect lasts until leaving the battlefield) | 15 | 50 |
Interaction and Dialogue
REGULAR
Event | Dialogue |
---|---|
Win | Alright, it's ready! Eat until your belly is completely full! |
Lose | Ugh, so I couldn't get the job done. You know, eating bread will make you feel better. |
For full crystalline good and interaction lines, refer to Flet. |
Notes
- Sea Lodge Flet is the first large 6 star character.
Changes
- 10/21/2022
- Added description to his skill: "(This effect lasts until leaving the battlefield)"
- 10/14/2022
- English translation was adjusted from mention he grants immunity to death to "Additionally, when HP hits 0, they are not counted as deaths. "
- Since deaths while his skill is active are considered retreats instead, vanguards now refund their cost as expected when they die.