The Class System: Difference between revisions
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[[File:Caster.png|50px]] '''Caster''' </br> | [[File:Caster.png|50px]] '''Caster''' </br> | ||
Casters specialize in dealing large amounts of long-ranged damage. They are able to hit flying enemies. Their Skills usually focus on increasing the damage they do. They usually have low HP and Defense, so it's recommend you support them with healing and defense. </br> | Casters specialize in dealing large amounts of long-ranged magic damage. They are able to hit flying enemies. Their Skills usually focus on increasing the damage they do. They usually have low HP and Defense, so it's recommend you support them with healing and defense. </br> | ||
[[File:Shooter.png|50px]] '''Shooter''' </br> | [[File:Shooter.png|50px]] '''Shooter''' </br> | ||
Shooters specialize in | Shooters specialize in dealing long-ranged physical damage. They are able to hit flying enemies. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies. </br> | ||
[[File:Guard.png|50px]] '''Guard''' </br> | [[File:Guard.png|50px]] '''Guard''' </br> |
Revision as of 12:35, 13 March 2022
The Classes
Fighter
Fighters specialize in close-ranged combat. Although Fighters don't typically have any special perks about them besides hitting nearby enemies, their high damage and high Block makes them apt at both attacking and defending at the same time. Although they might not have the highest Defense, their high Attack means they can defeat enemies quickly before taking too much damage. They are unable to hit flying enemies.
Caster
Casters specialize in dealing large amounts of long-ranged magic damage. They are able to hit flying enemies. Their Skills usually focus on increasing the damage they do. They usually have low HP and Defense, so it's recommend you support them with healing and defense.
Shooter
Shooters specialize in dealing long-ranged physical damage. They are able to hit flying enemies. Although they usually deal less damage than Casters, Shooters typically have lower Cost and slightly higher Defense than Casters, as well as Skills or Natures that usually lean more towards supporting allies rather than just damaging enemies.
Guard
Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies. Although they have higher Block than other units, their low Attack usually means they have to be supported by damage dealers to be efective.
Vanguard
Vanguards specialize in building up Cost. They typically cost low Cost to deploy, and usually have Skills that increase your total Cost. In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies.
Healer
Healers, of course, heal your units. They are usually unable to damage enemy units. They heal by the same value as their Attack and Attack Speed. Just like how some units are able to damage multiple enemies in one attack, some healers are able to heal more than one ally in one heal, although this lowers the individual power of each Heal.
Supporter
Supporters specialize in buffing the power of your units, or debuffing the power of enemies. With proper placement, using multiple Supporters can be more powerful than multiple Fighters. Some Supporters are able to Heal. Supporters have many different ranges, including melee and distance and AoE, but they are unable to hit flying enemies.
Specialist
Currently, Barbaros is the only Specialist. Due to there being only one Specialist, they have no specific traits that they are commonly known for.