Upgrading Characters: Difference between revisions

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Revision as of 20:07, 14 October 2022


There are several ways to upgrade characters in Anothereidos.

Leveling up

Leveling up your characters is the best way to improve their combat capabilities. In Anothereidos characters do not level up by clearing quests, characters must be leveled up manually by giving them battle records and draco in the Boost Menu. Each level requires more Battle Records and Draco than the previous one. The amount of Draco required is 1.1x the amount of Battle Record Exp. Each character has a unique predetermined stat growth table, so the amount each character benefits from leveling varies. Higher levels do not guarantee better stat growths, stat growths tend to follow a pattern from level 0 to their max level. A character might gain +1 DEF every 10 levels for example or +1 ATK on odd levels and +2 ATK on even levels. Overall a character's stats increase in a linear pattern while the resources required to level up increase exponentially. This means you'll see less improvement with the same amount of resources at higher levels. The highest level a character can obtain depends on their rarity. Higher rarity characters can be leveled up more, but final base stats do not always reflect a character's rarity. The only stats that can be improved through leveling up are HP, ATK, and DEF.

The best way to acquire Draco and Battle Records is from Exploration Quests.

After a character reaches their maximum level their Rank can be increased.

NOTE: Not all characters have rank up implemented yet.

Icon Name Exp Draco
Battle Record I 200 220
Battle Record II 400 440
Battle Record III 1000 1100
Battle Record IV 2000 2200
Maximum Level
Rarity Bronze Silver Gold
6★ 50 80 90
5★ 50 70 80
4★ 45 60 70
3★ 40 55
2★ 30
1★ 30
The amount of Experience and Draco required to level up characters increases exponentially with each level and rank. It's more efficient to level up multiple characters simultaneously rather than focusing on one character.
Target Exp Calculations Draco Calculations Totals
Rank

Level

Experience B-3 Plays Stamina Days Draco A-3 Plays Stamina Days Plays Stamina Days
Bronze 50 24142 6 102 0.4 26556 8 136 0.6 14 238 1.0
Silver 55 78818 19 323 1.3 86700 25 425 1.8 44 748 3.1
Silver 60 109103 26 442 1.8 120013 35 595 2.5 61 1037 4.3
Silver 70 207488 50 850 3.5 228237 66 1122 4.7 116 1972 8.2
Silver 80 392233 94 1598 6.7 431456 124 2108 8.8 218 3706 15.4

*Silver rank calculations start at Silver Rank Level 1

Bronze Rank: Cumulative EXP and Draco needed to Level Up
Level Required Exp Required Draco
1 0 0
2 100 110
3 206 227
4 ??? ???
5 432 475
6 ??? ???
7 680 748
8 813 894
9 ??? ???
10 1098 1208
11 1252 1377
12 1414 1555
13 ???? ????
14 1763 1939
15 1952 2147
16 2151 2366
17 2361 2597
18 2582 2840
19 2815 3097
20 3061 3367
21 3321 3653
22 3595 3955
23 3885 4274
24 4191 4610
25 4515 4967
Level Required Exp Required Draco
26 4858 5344
27 5221 5743
28 5606 6167
29 6014 6615
30 6447 7092
31 6906 7597
32 7394 8133
33 7912 8703
34 8463 9309
35 9049 9954
36 9672 10639
37 10334 11367
38 11038 12142
39 11788 12967
40 12587 13846
41 13438 14782
42 14344 15778
43 15310 16841
44 16340 17974
45 17438 19182
46 18610 20471
47 19861 21847
48 21196 23316
49 22621 24883
50 24142 26556
Silver Rank: Cumulative EXP and Draco needed to Level Up
Level Required Exp Required Draco
1 0 0
2 170 187
3 352 387
4 546 601
5 753 828
6 974 1071
7 1210 1331
8 1462 1608
9 1731 1904
10 2018 2220
11 2324 2556
12 2650 2915
13 2998 3298
14 3369 3706
15 3765 4142
16 4187 4606
17 4637 5101
18 5117 5629
19 5629 6192
20 6175 6793
21 6757 7433
22 7377 8115
23 8038 8842
24 8742 9616
25 9492 10441
26 10291 11320
27 11142 12256
28 12049 13254
29 13015 14317
30 14044 15448
31 15140 16654
32 16308 17939
33 17552 19307
34 18877 20765
35 20289 22318
36 21793 23972
37 23395 25735
38 25102 27612
39 26920 29612
40 28857 31743
Level Required Exp Required Draco
41 30920 34012
42 33118 36430
43 35459 39005
44 37953 41748
45 40610 44671
46 43440 47784
47 46454 51099
48 49664 54630
49 53083 58391
50 56725 62398
51 60604 66664
52 64736 71210
53 69137 76051
54 73825 81208
55 78818 86700
56 81436 89580
57 89800 98780
58 95833 105416
59 102259 112485
60 109103 120013
61 116392 128031
62 124155 136571
63 132423 145665
64 141229 155352
65 150608 165669
66 160597 176657
67 171236 188360
68 182567 200824
69 194635 214099
70 207488 228237
71 221177 243295
72 235756 259332
73 251283 276411
74 267820 294602
75 285432 313975
76 304189 334608
77 324166 356583
78 345442 379986
79 368101 404911
80 392233 431456

Rank Up

"Allow me to show you the glorious Hanging Gardens of Pays Blanc! Please, follow me this way!"
Increasing rank gives Romanes a new sprite, pixel art, level up curve and access to level 7 skills. His Level 50 bronze rank stats are retained can now be further enhanced.

Increasing a character's rank is the next step to increasing their effectiveness in battle. There are three ranks in Anothereidos: Bronze, Silver and Gold. Currently only 3★ and above are able to increase their rank and the maximum rank is silver. Not all characters can increase their rank when implemented. The rank up feature is currently still in development and may take some time before they're granted access. As a result some character's ability to rank up is currently unimplemented.

When a character reaches maximum level for their rarity and rank they gain the ability to "Rank Up." Ranking up resets their current level back to one, but keeps their current base stats. No character can be made worse by increasing their rank. Silver rank characters will always be better than they were in bronze rank. Additionally characters are assigned a new level curve with a new maximum level and resource requirements. These new levels have different growth rates compared to their bronze rank growth rates. Leveling up a character in bronze rank is not the same as leveling them up in silver. Keep in mind these new growth rates might not benefit some characters as much as other characters and some characters benefit significantly more than others. In rare instances increasing rank can enhance a character's SPD.

Additionally increasing a character's rank gives them new art, new battle spritework, and grants them access to level 7 skills. Due to the size of the development team and number of artists not all characters receive rank up artwork immediately.

The items required to increase the rank of character vary depending on the character's class and rarity. All characters with the same class require the same type of items. Higher rarity characters require more of these items. All of these items can be acquired from Exploration Quests and Event Exchanges. These items are more difficult to obtain from exploration quests compared to Draco and Exp, so it's best to grab these from event exchanges. Each class has it's own upgrade item (feathers for vanguards, bottles for healers, claws for strangers, etc.) and an additional item that is used by two of the classes (both fighters and guards use polish).

Items Required to Increase Rank from Bronze to Silver
Rarity
3★ x10000 x10000 x10000 x10000 x10000 x10000 x10000 x10000
4★ x15000 x3 x2 x15000 x3 x2 x15000 x3 x2 x15000 x3 x2 x15000 x3 x2 x15000 x3 x2 x15000 x3 x2 x15000 x3 x2
5★ x20000 x6 x4 x20000 x6 x4 x20000 x6 x4 x20000 x6 x4 x20000 x6 x4 x20000 x6 x4 x20000 x6 x4 x20000 x6 x4
6★ x30000 x10 x5 x30000 x10 x5 x30000 x10 x5 x30000 x10 x5 x30000 x10 x5 x30000 x10 x5 x30000 x10 x5 x30000 x10 x5









Upgrading Skills

Upgrading skills is another way to enhance your character's combat capabilities. Skills can be upgraded by giving characters Skill Manuals and Class Upgrade Materials. The amount of and types of resources required to upgrade skills vary depending on the character's rarity and class. Higher rarity characters require more items compared to lower rarity ones. These items can be acquired from Exploration Quests and Event Exchanges. These items are more difficult to obtain from exploration quests compared to Draco and Exp, so it's best to grab these from event exchanges. Each class has it's own upgrade item (feathers for vanguards, bottles for healers, claws for strangers, etc.) and an additional item that is used by two of the classes (both fighters and guards use polish).

Upgrading skills can do one or more of the following

  • Increase the numerical value in the skill's description.
  • Reduce the SP required to use a skill.
  • Increase the initial SP of the skill when the character is deployed.
  • Add an additional effect to the skill or modify it's range.

If characters do not have a numerical value in their skill or there is no change in the skill's description, the enhancement comes from reducing their skill's cooldown time. For example summoners like Anima or Hanzo have their initial summon or resummon time reduced when their skills are upgraded, but the stats of their summons are dependent on the character's level.

The maximum skill level for bronze rank units is 3. Skills can be enhanced further by increasing the character's rank to silver. The maximum skill level for silver rank characters is 7. Generally the most significant skill upgrades occur at higher skill levels.

Total Amount of Resources Required to Upgrade a Character's Skill from Level 1 to Level 7
Rarity
1★ x3 x1 x1 x1 x1 x1 x1 x1 x1
2★ x3 x1 x1 x1 x1 x1 x1 x1 x1
3★ x3 x2 x3 x1 x2 x3 x1 x1 x2 x3 x1 x1 x2 x3 x1 x1 x2 x3 x1 x1 x2 x3 x1 x1 x2 x3 x1 x1 x2 x3 x1 x1 x2 x3 x1
4★ x4 x6 x7 x4 x3 x3 x2 x4 x3 x3 x2 x4 x3 x3 x2 x4 x3 x3 x2 x4 x3 x3 x2 x4 x3 x3 x2 x4 x3 x3 x2 x4 x3 x3 x2
5★ x8 x12 x12 x5 x3 x6 x5 x5 x3 x6 x5 x5 x3 x6 x5 x5 x3 x6 x5 x5 x3 x6 x5 x5 x3 x6 x5 x5 x3 x6 x5 x5 x3 x6 x5
6★ x10 x16 x16 x10 x4 x12 x7 x10 x4 x12 x7 x10 x4 x12 x7 x10 x4 x12 x7 x10 x4 x12 x7 x10 x4 x12 x7 x10 x4 x12 x7 x10 x4 x12 x7

Intimacy

Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13. However, none of them actually work.

Intimacy is a stat that indicates how intimate the character is with Gaia / The Protagonist. Intimacy is rated at a value between 0% and 100% After reaching 100% intimacy the character opens their heart to Gaia and he's able to see into their pasts using his "Dragon Eyes." Additionally intimacy is supposed to give intimacy bonuses at 30%, 50%, and 100%. Intimacy bonuses vary between character and can be viewed on the interaction screen. Currently the intimacy bonus mechanic is unimplemented and intimacy only unlocks a character's still01, they have no actual battle effect on characters.

Intimacy Bonuses can include:

  • DEF +5 / +7 / +13
  • HP +5 / +7 / +13
  • RES +5 / +7 / +13
  • Nature Boost
Icon Name Intimacy
Yellow Gift Box 10
Purple Gift Box 5
Blue Gift Box 3
Green Gift Box 1

Proficiency

Robin's first 25 proficiency increases.The per level growths get worse the more system is invested in.

Generally, it's recommended to avoid this system entirely.

Proficiency is a small stat bonus gained through expending Draco and character duplicates. These bonuses experience diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your characters past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco or duplicates, enhancing units to high + amounts is difficult to recover from, with minimal gain.

  • It can enhance HP, Attack, Defense, Reposition, and Attack Speed. To note: this is the few ways to improve the latter two stats.
  • The cost and number of duplicates needed to increase Proficiency increases with Proficiency level.
  • At higher levels, upgrades can fail. These only consumes the Draco and not the duplicates.
  • Stat gains are different between units, and though there is no known formula for their gains, findings shows an average of 10% stat increase at proficiency +99. It's safe to assume overall stat gain of a unit is on average 0.1% per +1 proficiency.
  • The stat gains are flat and works independent of what level your unit is in. You will gain the same stat boost between giving +1 proficiency to a Lv 1 Romanes, and a Lv 50 Romanes.
    • Proficiency doesn't scale with Rank either, so a Bronze Rank Anima will have the same flat stat increases as a Silver Rank Anima.
  • +1 gives the largest boost in stats. Subsequent boosts will give less stat gains and increasingly severe diminishing returns. At the moment, upgrading a unit past +8 isn't much worth the cost unless you really like a unit.
  • The max Proficiency level is +99 and requires several hundred duplicates.
  • The final proficiency increase for a 4-star costs 1,250,000 Draco, 7 Dupes, and has success rate of 0.5%

Conclusion

Upgrading units to reach their maximum potential can be a long and tedious process. It's generally recommended to follow this pattern for most characters:

  1. Intimacy (if they have a still01)
  2. Level up
  3. Rank up, then level to ~50.
  4. Skill upgrades
  5. Finish leveling
  6. Proficiency (can be ignored entirely)

Required resources to max out a 6 star Stranger

  1. 458012 Draco for bronze and silver levels + 30000 Draco for rank up = 488012 Draco
  2. 416375 Exp for bronze and silver levels
  3. 12 Lubricant
  4. 14 Blue Claws
  5. 12 Green Claws
  6. 10 White Claws
  7. 10 Skill Manual I
  8. 16 Skill Manual II
  9. 16 Skill Manual III