Bart: Difference between revisions

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|param7 = Single-Target Magic}}
|param7 = Single-Target Magic}}


==Stats==
==Bronze Rank [[File:BronzeRank.png|35px]]==
{{Stats
{{Stats
| filename = balt
| filename = balt
Line 20: Line 20:
| def max = 160
| def max = 160
| cost = 20
| cost = 20
| redeploy = 70
| class = Supporter
| block = 1
| magic res = 0
| magic res max = 0
| atk spd = 1.5
| range type = 3
|trait = Can be positioned on (high) ground.
|nature name = Ingenious Scheme
|nature desc = Temporarily stuns the enemy when attacking.
}}
==Silver Rank [[File:SilverRank.png|35px]]==
{{Stats1
| filename =
| lv max = 80
| hp = 1981
| hp max =
| atk = 563
| atk max =
| def = 160
| def max = 20
| cost =
| redeploy = 70
| redeploy = 70
| class = Supporter
| class = Supporter
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{{Skill
{{Skill
| filename = bart_01
| filename = bart_01
| name = Smile of Ice
| name = Icy Smile
| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| initsp = 15
| initsp = 15
| effect = Places a trap within attack range. Upon detonation the trap, one inflicts physical damage at '''250%''' ATK to the enemy on the center tile at ground zero and at '''150%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect = Places a trap within '''attack range.''' Upon detonation the trap, one inflicts physical damage at '''250%''' ATK to the enemy on the center tile at ground zero and at '''150%''' ATK to peripheral enemies within 1 tile of ground zero.
| cost = 30
| cost = 30
| effect2 = Places a trap within attack range. Upon detonation the trap, one inflicts physical damage at '''254%''' ATK to the enemy on the center tile at ground zero and at '''154%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect2 = Places a trap within '''attack range.''' Upon detonation the trap, one inflicts physical damage at '''254%''' ATK to the enemy on the center tile at ground zero and at '''154%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp2 = 15
| initsp2 = 15
| cost2 = 30
| cost2 = 30
| effect3 = Places a trap within attack range. Upon detonation the trap, one inflicts physical damage at '''258%''' ATK to the enemy on the center tile at ground zero and at '''158%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect3 = Places a trap within '''attack range.''' Upon detonation the trap, one inflicts physical damage at '''258%''' ATK to the enemy on the center tile at ground zero and at '''158%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp3 = 15
| initsp3 = 15
| cost3 = 28
| cost3 = 28
| effect4 = Places a trap within attack range. Upon detonating the trap, one inflicts physical damage at '''262%''' ATK to the enemy on the center tile at ground zero and at '''162%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect4 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''258%''' ATK to the enemy on the center tile at ground zero and at '''158%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp4 = Integer
| initsp4 = Integer
| cost4 = Integer
| cost4 = Integer
| effect5 = Places a trap within attack range. Upon detonating the trap, one inflicts physical damage at '''266%''' ATK to the enemy on the center tile at ground zero and at '''166%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect5 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''266%''' ATK to the enemy on the center tile at ground zero and at '''166%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp5 = Integer
| initsp5 = Integer
| cost5 = Integer
| cost5 = Integer
| effect6 = Places a trap within attack range. Upon detonating the trap, one inflicts physical damage at '''270%''' ATK to the enemy on the center tile at ground zero and at '''170%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect6 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''270%''' ATK to the enemy on the center tile at ground zero and at '''170%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp6 = Integer
| initsp6 = Integer
| cost6 = Integer
| cost6 = Integer
| effect7 = Places a trap within attack range. Upon detonating the trap, one inflicts physical damage at '''275%''' ATK to the enemy on the center tile at ground zero and at '''175%''' ATK to peripheral enemies within 1 tile of ground zero.
| effect7 = Places a trap within '''surrounding 2 tiles.''' Upon detonating the trap, one inflicts physical damage at '''275%''' ATK to the enemy on the center tile at ground zero and at '''175%''' ATK to peripheral enemies within 1 tile of ground zero.
| initsp7 = Integer
| initsp7 = Integer
| cost7 = Integer
| cost7 = Integer
}}
}}
==Skill Upgrades==
==Skill Upgrades==
<span class="mw-customtoggle-0" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext">[Show/hide]</span></span>
<div class="toccolours" style="width:700px;">
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
<span class="mw-customtoggle-0" style="font-size:small; display:inline-block;font-weight:bold;"><span class="mw-customtoggletext">[Show/hide]</span></span>
<div class="mw-collapsible mw-collapsed" \>
{{SupporterSkill6}}
{{SupporterSkill6}}
</div>
</div>
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|Win = One does not need a god in war. Think and prepare well to win.
|Win = One does not need a god in war. Think and prepare well to win.
|Lose = Retreat immediately! ......I can't show myself like this to you.
|Lose = Retreat immediately! ......I can't show myself like this to you.
|Rank Up= The art of war differs with every sword...... I shall choose the one which suits you best!
|Interaction #1 = How are you doing? Make yourself at home.
|Interaction #1 = How are you doing? Make yourself at home.
|Interaction #2 = Your neck is so slender and beautiful despite the responsibility is carries. I envy you.
|Interaction #2 = Your neck is so slender and beautiful despite the responsibility is carries. I envy you.
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}}
}}
==Trivia==
==Trivia==
*He one of the the highest raw Attack in the entire game and the one of the highest raw DPS in the game (before any Skills or Natures or buffs factor in). Having high Attack means he benefits more from % based Attack buffs more than any other character. Being able to place traps within his attack range is a bit superfluous, and he has the lowest range among all Supporters. However, his Skill is very powerful and does high amounts of damage. His Nature is also bugged for now and doesn't work.
*He one of the the highest raw Attack in the entire game and the one of the highest raw DPS in the game (before any Skills or Natures or buffs factor in). Having high Attack means he benefits more from percentage based Attack buffs more than any other character. At bronze, his skill range limits his performance by a bit.
*His silver rank and skill upgrades fixes the limitation of his trap placement, which on top of reducing the required sp to place traps, makes his potential to nuke all the more rewarding.
*When the game first came out, his nature was horribly mistranslated to Godshit.
*When the game first came out, his nature was horribly mistranslated to Godshit.

Revision as of 15:08, 7 October 2022

[Title]
Bart
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1386 382 105 0 1 70 20 1.5
50 1981 563 160 0 1 70 20 1.5
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
File:FS .png
1 1981 563 160 0 1 70 1.5
80 20 0 1 70 1.5
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills

Icy Smile
Level Effect Init. SP SP Cost
Level 1 Places a trap within attack range. Upon detonation the trap, one inflicts physical damage at 250% ATK to the enemy on the center tile at ground zero and at 150% ATK to peripheral enemies within 1 tile of ground zero. 15 30
Level 2 Places a trap within attack range. Upon detonation the trap, one inflicts physical damage at 254% ATK to the enemy on the center tile at ground zero and at 154% ATK to peripheral enemies within 1 tile of ground zero. 15 30
Level 3 Places a trap within attack range. Upon detonation the trap, one inflicts physical damage at 258% ATK to the enemy on the center tile at ground zero and at 158% ATK to peripheral enemies within 1 tile of ground zero. 15 28
Level 4 Places a trap within surrounding 2 tiles. Upon detonating the trap, one inflicts physical damage at 258% ATK to the enemy on the center tile at ground zero and at 158% ATK to peripheral enemies within 1 tile of ground zero. Integer Integer
Level 5 Places a trap within surrounding 2 tiles. Upon detonating the trap, one inflicts physical damage at 266% ATK to the enemy on the center tile at ground zero and at 166% ATK to peripheral enemies within 1 tile of ground zero. Integer Integer
Level 6 Places a trap within surrounding 2 tiles. Upon detonating the trap, one inflicts physical damage at 270% ATK to the enemy on the center tile at ground zero and at 170% ATK to peripheral enemies within 1 tile of ground zero. Integer Integer
Level 7 Places a trap within surrounding 2 tiles. Upon detonating the trap, one inflicts physical damage at 275% ATK to the enemy on the center tile at ground zero and at 175% ATK to peripheral enemies within 1 tile of ground zero. Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

Broken Lyre: 10
4
Skill Manual II: 8

Lyre: 4
5
Skill Manual II: 8

Lyre: 8
6
Skill Manual III: 8

Aromatic Oil: 4
7
Skill Manual III: 8

Expert Lyre: 6

Aromatic Oil: 3

Interactions and Crystalline Good

The Expert's Razor
[Chief of Staff] Bart

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win One does not need a god in war. Think and prepare well to win.
Lose Retreat immediately! ......I can't show myself like this to you.
Rank Up The art of war differs with every sword...... I shall choose the one which suits you best!
Interaction #1 How are you doing? Make yourself at home.
Interaction #2 Your neck is so slender and beautiful despite the responsibility is carries. I envy you.
Interaction #3 What am I to you......? Whatever, it's fine.
Interaction #4 Wine is my specialty. It'd be nice of the two of us could drink...
Interaction #5 Your tactics the other day were amazing! Please tell me all the details.
Interaction #6 none
Gift Box #1 You made the first move on me! This'll be fun. How to meet your expectations...
Gift Box #2 It's alright for me to have this? Well, if you insist......
Gift Box #3 You're giving this to me? Well, I know something of equal worth I can give you.
Gift Box #4 What wonderful cheese this is! It'll go great with some wine!
Gift Box #5 Underwear? I love strange things. I've also been wanting to expose myself.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia

  • He one of the the highest raw Attack in the entire game and the one of the highest raw DPS in the game (before any Skills or Natures or buffs factor in). Having high Attack means he benefits more from percentage based Attack buffs more than any other character. At bronze, his skill range limits his performance by a bit.
  • His silver rank and skill upgrades fixes the limitation of his trap placement, which on top of reducing the required sp to place traps, makes his potential to nuke all the more rewarding.
  • When the game first came out, his nature was horribly mistranslated to Godshit.