Hellion (Young): Difference between revisions

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{{Stats
{{Stats
| filename = charactername
| filename = charactername
| lv max = 50
| lv max = 70
| hp = X
| hp = 1036
| hp max = X
| hp max = X
| atk = X
| atk = 283
| atk max = X
| atk max = X
| def = X
| def = 212
| def max = X
| def max = X
| magic res = X
| magic res = X
| magic res max = X
| magic res max = X
| cost = X
| cost = 12
| redeploy = X
| redeploy = 70
| class = Vanguard
| class = Vanguard
| block = X
| block = 2
| atk spd = X
| atk spd = 1.2
| range type = 1 through 15
| range type = 2
| trait = trait description
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| nature name = name of nature
| nature name = Colosseum Survival Guide
| nature desc = nature description
| nature desc = 50% Chance of evading enemy Physical or Magic attack when HP is 30% or below
}}
}}
==Rank 2==
==Rank 2==
Line 49: Line 49:
| block = X
| block = X
| atk spd = X
| atk spd = X
| range type = 1 through 15
| range type = 1
| trait = trait description
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| nature name = name of nature
| nature name = name of nature
| nature desc = nature description
| nature desc = nature description

Revision as of 11:23, 24 June 2022

[Title]
Hellion (Young)
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Rank 1

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1036 283 212 X 2 70 12 1.2
70 X X X X 2 70 12 1.2
Silver Rank Up
{{{{{upgrade}}}}}

Rank 2

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X X X X X X
? X X X X X X X X
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
? ? ?

Skills

File:SkillIcon charactername 01.png
X SP Recovery Activation
AUTO OR OFFENSIVE OR DEFENSIVE MANUAL OR AUTO
Level Effect Init. SP SP Cost
Level 1 X Integer Integer
Level 2 X Integer Integer
Level 3 X Integer Integer
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Template:ClassSkill (for example FighterSkill6 for Billford)

Interactions and Crystalline Good

REGULAR
Event Dialogue
Win
Lose
Rank Up
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Lore

Trivia