The Battle System: Difference between revisions

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__TOC__
==Stats Explanation==
'''HP''' </br>
HP is
'''Attack''' </br>
Attack governs both the damage your units deal to enemies and the amount your Healers heal your allies. Damage is calculate simply as your attack minus the enemy defense stat. Attacks or heals that damage or heal multiple units at once have their damage split. </br>
'''Defense''' </br>
Defense is </br>
'''Magic Resist''' </br>
Magic Resistance is </br>
'''Redeploy''' </br>
Redeploy is </br>
'''Cost''' </br>
Cost is  </br>
'''Block''' </br>
Block is </br>
'''Attack Speed''' </br>
Attack Speed is </br>
'''Intimacy''' </br>
Intimacy is </br>
'''Bond''' </br>
Bond is </br>


==The Map Structure==
===The Map Structure===
[[File:Mapexample.png|900px]]
[[File:Mapexample.png|900px]]


The Red hexs are the enemy spawns. The blue hex is the point you have to keep them from.
The Red hexs are the enemy spawns. The blue hex is the point you have to keep them from.

Revision as of 05:15, 14 March 2022

Select a unit to place it on a hex. It will auto attack when an enemy gets in range of it. When the yellow bar under a unit is filled, tap it to use it's skill


Stats Explanation

HP
HP is Attack
Attack governs both the damage your units deal to enemies and the amount your Healers heal your allies. Damage is calculate simply as your attack minus the enemy defense stat. Attacks or heals that damage or heal multiple units at once have their damage split.
Defense
Defense is
Magic Resist
Magic Resistance is
Redeploy
Redeploy is
Cost
Cost is
Block
Block is
Attack Speed
Attack Speed is
Intimacy
Intimacy is
Bond
Bond is

The Map Structure

The Red hexs are the enemy spawns. The blue hex is the point you have to keep them from.