Azmond: Difference between revisions

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{{Infobox Character
{{Infobox Character
|image = Azmond.png  
|image = Azmong.png
|param1 = Artist
|param1 = Artist
|param2 = Class
|param2 = Class
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==Stats==
==Bronze Rank [[File:BronzeRank.png|35px]]==
{{Stats
{{Stats
| filename = charactername
| filename = azmond
| lv max = 30 or 45 or 50
| lv max = 50
| hp = X
| hp = X
| hp max = X
| hp max = X
Line 24: Line 24:
| cost = X
| cost = X
| redeploy = X
| redeploy = X
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| class = Stranger
| block = X
| block = X
| atk spd = X
| atk spd = X
| range type = 1 through 14
| range type = 1 through 16
| trait = trait description
| trait = trait description
| nature name = name of nature
| nature name = name of nature
| nature desc = nature description
| nature desc = nature description
}}
}}
==Silver Rank [[File:SilverRank.png|35px]]==
{{Stats1
| filename = azmond
| lv max = 80
| hp = X
| hp max = X
| atk = X
| atk max = X
| def = X
| def max = X
| magic res = X
| magic res max = X
| cost = X
| redeploy = X
| class = Stranger
| block = X
| atk spd = X
| range type = 1 through 16
| trait = trait description
| nature name = name of nature
| nature desc = nature description
}}
{{Intimacy
{{Intimacy
|bonus1 = ?
|bonus1 = ?
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==Skills==
==Skills==
{{Skill
{{Skill
| filename = charactername_01  
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| name = X
| name = X
| recovertype = auto or offensive or defensive
| recovertype = auto or offensive or defensive
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| initsp7 = Integer
| initsp7 = Integer
| cost7 = Integer
| cost7 = Integer
| effect8 = X
| initsp8 = Integer
| cost8 = Integer
}}
}}
==Skill Upgrades==
==Skill Upgrades==
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==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
{{Dialogue
| filename = item_crystal_
| filename = charactername (upload file as Item_crystal_charactername.png)
| Unit_name =
| Unit_name =
| Good_name =
| Good_name =
|Win =
|Win =
|Lose =
|Lose =
|Rank Up =
|Interaction #1 =
|Interaction #1 =
|Interaction #2 =
|Interaction #2 =
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|Gift Box #5 =
|Gift Box #5 =
}}
}}
==Lore==
==Trivia==
==Trivia==

Revision as of 22:28, 9 September 2022

[Title]
Azmond
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
File:Azmong.png
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X X X X X X
50 X X X X X X X X
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X X X X X X
80 X X X X X X X X
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
? ? ?

Skills

File:SkillIcon charactername 01 ((upload as SkillIcon charactername 01.png)).png
X SP Recovery Activation
AUTO OR OFFENSIVE OR DEFENSIVE MANUAL OR AUTO
Level Effect Init. SP SP Cost
Level 1 X Integer Integer
Level 2 X Integer Integer
Level 3 X Integer Integer
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Template:ClassSkill (for example FighterSkill6 for Billford)

Interactions and Crystalline Good

REGULAR
Event Dialogue
Win
Lose
Rank Up
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia