Gordov: Difference between revisions

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{{Infobox Character
{{Infobox Character
|image = Goldov.png  
|image = Goldov.png  
|param1 = Artist
|param1 =  
|param2 = Class
|param2 = Support
|param3 = Origin/Country
|param3 = Obsidonia
|param4 = Release Date
|param4 = 07/15/2022
|param5 = Star Rank ☆
|param5 = 5 Stars ☆☆☆☆☆
|param6 = Deploy Tile (Low Ground/High Ground/Both)
|param6 = Both
|param7 = Damage Type (Single-Target/AoE Physical/Magic/Heal) }}
|param7 = Single-Target Magic }}




==Stats==
==Stats==
{{Stats
{{Stats
| filename = charactername
| filename = goldov
| lv max = 30 or 45 or 50
| lv max = 50
| hp = X
| hp = 648
| hp max = X
| hp max = 895
| atk = X
| atk = 299
| atk max = X
| atk max = 407
| def = X
| def = 114
| def max = X
| def max = 182
| magic res = X
| magic res = 10
| magic res max = X
| magic res max = 10
| cost = X
| cost = X
| redeploy = X
| redeploy = X
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger
| class = Supporter
| block = X
| block = 0
| atk spd = X
| atk spd = 2.4
| range type = 1 through 14
| range type = 16
| trait = trait description
| trait = Unable to block enemies.  Able to be positioned on high ground.
| nature name = name of nature
| nature name = Suffocating Purple Smoke
| nature desc = nature description
| nature desc = The HP of all enemies within attack range -1% per second.
}}
}}
{{Intimacy
{{Intimacy
|bonus1 = ?
|bonus1 = HP +5
|bonus2 = ?
|bonus2 = Nature Boost
|bonus3 = ?
|bonus3 = DEF +13
}}
}}


==Skills==
==Skills==
{{Skill
{{Skill
| filename = charactername_01
| filename = goldov_01
| name = X
| name = Smoke Screen Unfolds
| recovertype = auto or offensive or defensive
| recovertype = auto
| casttype = manual or auto
| casttype = manual  
| effect = X
| effect = All ally units within attack range including oneself have a '''25%''' chance of evading physical attacks for 20 seconds.
| initsp =Integer
| initsp = 10
| cost = Integer
| cost = 45
| effect2 = X
| effect2 = All ally units within attack range including oneself have a '''27%''' chance of evading physical attacks for 20 seconds.
| initsp2 = Integer
| initsp2 = 10
| cost2 = Integer
| cost2 = 45
| effect3 = X
| effect3 = All ally units within attack range including oneself have a '''29%''' chance of evading physical attacks for 20 seconds.
| initsp3 = Integer
| initsp3 = 10
| cost3 = Integer
| cost3 = 43
| effect4 = X
| effect4 = X
| initsp4 = Integer
| initsp4 = Integer

Revision as of 13:28, 15 July 2022

[Title]
Gordov
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Stats

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 648 299 114 10 0 X X 2.4
50 895 407 182 10 0 X X 2.4
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Nature Boost DEF +13

Skills

Smoke Screen Unfolds SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 All ally units within attack range including oneself have a 25% chance of evading physical attacks for 20 seconds. 10 45
Level 2 All ally units within attack range including oneself have a 27% chance of evading physical attacks for 20 seconds. 10 45
Level 3 All ally units within attack range including oneself have a 29% chance of evading physical attacks for 20 seconds. 10 43
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Template:ClassSkill (for example FighterSkill6 for Billford)

Interactions and Crystalline Good

REGULAR
Event Dialogue
Win
Lose
Rank Up none
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Lore

Trivia