Nitro: Difference between revisions

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|param7 = AoE Physical}}
|param7 = AoE Physical}}


==Stats==
==Bronze Rank [[File:BronzeRank.png|35px]]==
{{Stats
{{Stats
| filename = nitro
| filename = nitro
| lv max = 45
| lv max = 45
| trait = Inflict physical damage on enemies within area of effect.
| hp = 730
| hp max = 890
| atk = 322
| atk max = 453
| cost = 20
| redeploy = 70
| class = Shooter
| def = 46
| def max = 61
| block = 1
| magic res = 0
| magic res max = 0
| atk spd = 2.7
| range type = 11
|nature name = My Special Gunpowder!
|nature desc = Additionally deals physical damage at 30% of one's ATK to surrounding enemies within 1 tile of target when attacking.
}}
==Silver Rank [[File:SilverRank.png|35px]]==
{{Stats1
| filename = nitro
| lv max = 60
| trait = Inflict physical damage on enemies within area of effect.
| trait = Inflict physical damage on enemies within area of effect.
| hp = 730
| hp = 730
Line 79: Line 101:
|Win = Here we go! Here we go!!! This feels so good I could jizz myself!! Hahaha!!
|Win = Here we go! Here we go!!! This feels so good I could jizz myself!! Hahaha!!
|Lose =Hahahahaha! Don't cry! I got another punch up my sleeves!!  
|Lose =Hahahahaha! Don't cry! I got another punch up my sleeves!!  
|Rank Up =
|Interaction #1 =Uh-huh. So, I've come wanting?  
|Interaction #1 =Uh-huh. So, I've come wanting?  
|Interaction #2 =Huh, ran out of medicine?  
|Interaction #2 =Huh, ran out of medicine?  
Line 90: Line 113:
|Gift Box #5 =Wahaha! These undies are too much! They're getting me all horned up!  
|Gift Box #5 =Wahaha! These undies are too much! They're getting me all horned up!  
}}
}}
==Lore==
==Trivia==
==Trivia==
*High Attack, but slow Attack Speed combined with AoE damage splitting means he usually doesn't do as much damage as one might expect. His Skill has an element of randomness to it but does do large amounts of damage.

Revision as of 07:31, 2 September 2022

[Title]
Nitro
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 730 322 46 0 1 70 20 2.7
45 890 453 61 0 1 70 20 2.7
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 730 322 46 0 1 70 20 2.7
60 890 453 61 0 1 70 20 2.7
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Enhance Nature HP +7 Defense +13

Skills

Bombs Away! SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Prioritizing tiles with enemies, a total of 3 bombs are dropped on random locations within attack range.
Inflicts physical damage upon detonation at 180% ATK to the enemy on the center tile at ground zero and at 100% ATK to peripheral enemies within 1 tile of ground zero
10 30
Level 2 Prioritizing tiles with enemies, a total of 3 bombs are dropped on random locations within attack range.
Inflicts physical damage upon detonation at 182% ATK to the enemy on the center tile at ground zero and at 102% ATK to peripheral enemies within 1 tile of ground zero
10 30
Level 3 Prioritizing tiles with enemies, a total of 3 bombs are dropped on random locations within attack range.
Inflicts physical damage upon detonation at 185% ATK to the enemy on the center tile at ground zero and at 105% ATK to peripheral enemies within 1 tile of ground zero
10 28
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Level Skill Upgrades
2
Skill Manual I: 2
3
Skill Manual I: 2

‎‎‎‎‎‎‎‎‎‎Ancient Quiver: 4
4
Skill Manual II: 3

‎‎‎‎‎‎‎‎‎ Quiver: 1
5
Skill Manual II: 3

‎‎‎‎‎‎‎‎‎‎Quiver: 2
6
Skill Manual III: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2
7
Skill Manual III: 4

‎‎‎‎‎‎‎‎‎‎Hit-to-Kill Quiver: 3

Interactions and Crystalline Good

Dynamite
Gunner [Nitro]

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Here we go! Here we go!!! This feels so good I could jizz myself!! Hahaha!!
Lose Hahahahaha! Don't cry! I got another punch up my sleeves!!
Rank Up
Interaction #1 Uh-huh. So, I've come wanting?
Interaction #2 Huh, ran out of medicine?
Interaction #3 Hope you know I'm horny. Look, I got something great in store.
Interaction #4 What good timing! Try drinking this!
Interaction #5 Ehehehe.... Whoa. All the world's secrets unified with me!
Interaction #6 none
Gift Box #1 Hehehe...... All mine now!
Gift Box #2 What.....!? Where did you get a hold of this?
Gift Box #3 What a smart mind you have! Alright, time to get down!
Gift Box #4 How about I give you something special? I know you want it! Yeah?
Gift Box #5 Wahaha! These undies are too much! They're getting me all horned up!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia

  • High Attack, but slow Attack Speed combined with AoE damage splitting means he usually doesn't do as much damage as one might expect. His Skill has an element of randomness to it but does do large amounts of damage.