Enemies: Difference between revisions

From AnotherEidos Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 50: Line 50:
Danger: ☆☆
Danger: ☆☆


Watcheye:<br>
Watch Eye:<br>
[[File:Watcheye_idle_00.png]]
[[File:Watcheye_idle_00.png]]


Line 60: Line 60:
[[File:Ahriman_idle_03.png]]
[[File:Ahriman_idle_03.png]]


Like the Watcheye but stronger.
Like the Watch Eye but stronger.


Danger: ☆☆☆
Danger: ☆☆☆
Line 193: Line 193:
=== Artist credits ===
=== Artist credits ===


This is a list of all known artist that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the  
This is a list of all known artists that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the  
Enemies.  
enemies.  


*Watch Eye https://assetstore.unity.com/packages/2d/characters/monsters-creatures-fantasy-167949
*Watch Eye https://assetstore.unity.com/packages/2d/characters/monsters-creatures-fantasy-167949

Revision as of 15:58, 26 April 2022

Intro

Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks.

Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 starts 1 being the weakest 5 being the strongest.

Warning! Some enemy sprites or names may spoil story events!

Enemy list

[Show/hide]

Artist credits

This is a list of all known artists that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the enemies.