Gordov: Difference between revisions
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(Created page with "{{Infobox Character |image = charactername.png |param1 = Artist |param2 = Class |param3 = Origin |param4 = Release Date |param5 = Star Rank }} __TOC__ ==Stats== ==Lore== ==...") |
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{{Infobox Character | {{Infobox Character | ||
|image = | |image = Charactername.png | ||
|param1 = Artist | |param1 = Artist | ||
|param2 = Class | |param2 = Class | ||
|param3 = Origin | |param3 = Origin/Country | ||
|param4 = Release Date | |param4 = Release Date | ||
|param5 = Star Rank }} | |param5 = Star Rank ☆ | ||
|param6 = Deploy Tile (Low Ground/High Ground/Both) | |||
|param7 = Damage Type (Single-Target/AoE Physical/Magic/Heal) }} | |||
==Stats== | |||
{{Stats | |||
| filename = charactername | |||
| lv max = 30 or 45 or 50 | |||
| hp = X | |||
| hp max = X | |||
| atk = X | |||
| atk max = X | |||
| def = X | |||
| def max = X | |||
| magic res = X | |||
| magic res max = X | |||
| cost = X | |||
| redeploy = X | |||
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Stranger | |||
| block = X | |||
| atk spd = X | |||
| range type = 1 through 14 | |||
| trait = trait description | |||
| nature name = name of nature | |||
| nature desc = nature description | |||
}} | |||
{{Intimacy | |||
|bonus1 = ? | |||
|bonus2 = ? | |||
|bonus3 = ? | |||
}} | |||
== | ==Skills== | ||
{{Skill | |||
| filename = charactername_01 | |||
| name = X | |||
| recovertype = auto or offensive or defensive | |||
| casttype = manual or auto | |||
| effect = X | |||
| initsp =Integer | |||
| cost = Integer | |||
| effect2 = X | |||
| initsp2 = Integer | |||
| cost2 = Integer | |||
| effect3 = X | |||
| initsp3 = Integer | |||
| cost3 = Integer | |||
| effect4 = X | |||
| initsp4 = Integer | |||
| cost4 = Integer | |||
| effect5 = X | |||
| initsp5 = Integer | |||
| cost5 = Integer | |||
| effect6 = X | |||
| initsp6 = Integer | |||
| cost6 = Integer | |||
| effect7 = X | |||
| initsp7 = Integer | |||
| cost7 = Integer | |||
| effect8 = X | |||
| initsp8 = Integer | |||
| cost8 = Integer | |||
}} | |||
==Skill Upgrades== | |||
<span class="mw-customtoggle-0" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext">[Show/hide]</span></span> | |||
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed"> | |||
{{ClassSkill#}} (for example FighterSkill6 for Billford) | |||
</div> | |||
==Interactions and Crystalline Good== | |||
{{Dialogue | |||
| filename = item_crystal_ | |||
| Unit_name = | |||
| Good_name = | |||
|Win = | |||
|Lose = | |||
|Interaction #1 = | |||
|Interaction #2 = | |||
|Interaction #3 = | |||
|Interaction #4 = | |||
|Interaction #5 = | |||
|Gift Box #1 = | |||
|Gift Box #2 = | |||
|Gift Box #3 = | |||
|Gift Box #4 = | |||
|Gift Box #5 = | |||
}} | |||
==Lore== | ==Lore== | ||
==Trivia== | ==Trivia== |
Revision as of 21:22, 12 May 2022
[Title] |
Bronze |
---|
Illustrator | {{{illustrator-link}}} |
---|---|
Release Date | {{{release-date}}} |
Stats
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | X | X | X | X | X | X | X | X | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 or 45 or 50 | X | X | X | X | X | X | X | X | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
? | ? | ? |
Skills
File:SkillIcon charactername 01.png | |||
---|---|---|---|
X | SP Recovery | Activation | |
AUTO OR OFFENSIVE OR DEFENSIVE | MANUAL OR AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | X | Integer | Integer |
Level 2 | X | Integer | Integer |
Level 3 | X | Integer | Integer |
Level 4 | X | Integer | Integer |
Level 5 | X | Integer | Integer |
Level 6 | X | Integer | Integer |
Level 7 | X | Integer | Integer |
Skill Upgrades
[Show/hide]
Template:ClassSkill (for example FighterSkill6 for Billford)
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | |
Lose | |
Interaction #1 | |
Interaction #2 | |
Interaction #3 | |
Interaction #4 | |
Interaction #5 | |
Gift Box #1 | |
Gift Box #2 | |
Gift Box #3 | |
Gift Box #4 | |
Gift Box #5 |