Baran: Difference between revisions

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| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = ATK +30%; enemies with lowest remaining HP percentage are attacked with priority; the effect of this lasts until withdrawal.
| effect = ATK +30%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| initsp = 0
| initsp = 0
| cost = 90
| cost = 90
| initsp2 = 0
| initsp2 = 0
| cost2 = 90
| cost2 = 90
| effect2 = ATK +33%; enemies with lowest remaining HP percentage are attacked with priority; the effect of this lasts until withdrawal.
| effect2 = ATK +33%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| effect3 = ATK +36%; enemies with lowest remaining HP percentage are attacked with priority; the effect of this lasts until withdrawal.
| effect3 = ATK +36%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield.
| initsp3 = 0
| cost3 = 85
| cost3 = 85
}}
}}

Revision as of 13:06, 22 April 2022

[Title]
Baran
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Stats

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 587 250 40 10 1 70 17 1.6
40 839 354 67 10 1 70 17 1.6
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Enhance Nature HP +7 Defense +13

Skills and Nature

Nature

Golden Dragon Fang Sparkle
Damage inflicted +12% when attacking enemies with 40% or less HP

Skills

Golden Dragon Jaws
Level Effect Init. SP SP Cost
Level 1 ATK +30%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield. 0 90
Level 2 ATK +33%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield. 0 90
Level 3 ATK +36%; enemies with lowest remaining HP percentage are attacked with priority. This effect lasts until leaving the battlefield. Y 85
Level 4 {{{effect4}}} Y X
Level 5 {{{effect5}}} Y X
Level 6 {{{effect6}}} Y X
Level 7 {{{effect7}}} Y X
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Dialogue

Good Name
Unit's Title and Full name

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Alright, that's it! Let's keep it up!
Lose Are you alright!? It doesn't matter if we win or lose so long as you're safe......
Rank Up none
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Lore

Trivia

His English Nature states "when attacking with 40% or less hp" but his Japanese Nature states it's when attacking ENEMIES with that have 40% or less hp.