Known Bugs: Difference between revisions

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*The formula for most Attack Speed buffs is more effective than it was likely intended.   
*The formula for most Attack Speed buffs is more effective than it was likely intended.   
**To give an example, an Attack Speed increase of 20% on a Unit with an Attack Speed of 2 ''should'' likely be calculated as 2 / 1.20 = 1.67.  Instead, what the game will often do is subtract 20% of 2 (0.4) from 2, to get a new attack speed of 1.6.  Might not seem like a big deal, but consider higher numbers, such as if the same unit got an increase in Attack Speed of 80% instead.  Whereas normally that would be 2 / 1.80 = 1.11, with the current formula it would be 2 - 80% = 0.4 Attack Speed, a huge difference.  If any unit were to get an Attack Speed increase of 100% (which some units such as Wrecker are on their way to reaching) it would have an Attack Speed of 0.  While similar games like Arknights do have speed buffs that work this way, they're not ALL supposed to work this way, as Arknights has separate formulas based on wording (Attack Interval vs Attack Speed).
**To give an example, an Attack Speed increase of 20% on a Unit with an Attack Speed of 2 ''should'' likely be calculated as 2 / 1.20 = 1.67.  Instead, what the game will often do is subtract 20% of 2 (0.4) from 2, to get a new attack speed of 1.6.  Might not seem like a big deal, but consider higher numbers, such as if the same unit got an increase in Attack Speed of 80% instead.  Whereas normally that would be 2 / 1.80 = 1.11, with the current formula it would be 2 - 80% = 0.4 Attack Speed, a huge difference.  If any unit were to get an Attack Speed increase of 100% (which some units such as Wrecker are on their way to reaching) it would have an Attack Speed of 0.  While similar games like Arknights do have speed buffs that work this way, they're not ALL supposed to work this way, as Arknights has separate formulas based on wording (Attack Interval vs Attack Speed).
*Occasionally, once you win in battle, the victory screen never loads and you're stuck there until you close the game.
*Occasionally, once you win in battle, the victory screen never loads and you're stuck there until you close the game. (Seems to happen more often on Bluestacks than with Nox?)
*All pirate event missions reward 10 EXP instead of rewarding the player 1 EXP per stamina required to play the mission.*
*All pirate event missions reward 10 EXP instead of rewarding the player 1 EXP per stamina required to play the mission.*
*Skill book exploration missions give random amounts of skill books. Sometimes they don't give any at all.*
*Skill book exploration missions give random amounts of skill books. Sometimes they don't give any at all.*

Revision as of 19:22, 21 April 2022

This is a list of currently known bugs and issues throughout the game.

Bugs marked with * were reported to Habbit using their Comments / Suggestions page

Translation Issues

  • Jalam's Skill is not translated correctly (fixed and reworded on the wiki).
  • Both Equus and Jade have translation issues where their Natures state "attacking with" when it means to say "when deployed." Both Natures have been reworded on the Wiki.
  • Arcana's nature refers to attacking enemies, despite being a healer, and may refer instead to allies.

General Bugs

  • Resetting cache still requires you to restart your game.
  • Supports do not retain their Skill levels when borrowed and revert to level 1
  • Skill Upgrades that have their effects upgraded do not have their written values change in their Skill Description. Until fixed, the wiki will only display what is actually written for each Skill level rather than what the actual effect is. (for example, Yabsakha increases Attack by 30% at Skill Level 3, not 20%, but it's still written as 20%)
  • Intimacy bonuses do not work for anyone.*
  • SE Volume does not affect battle sound effects.*
  • On the party selection screen, before starting a quest, it is possible to change parties or even delete your current party before the loading ends.
  • Exiting "Strengthen" screen from the party selection, before starting a quest, will take you back to main menu's party selection screen instead. Not exactly a bug, but inconvenient.

Battle Bugs

  • Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
  • RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES. As there was previously a patch that greatly reduced the magic damage enemies do, this is likely because they could not get the Magic Res stat work, so they vastly reduced the magic damage enemies do overall instead.
  • The formula for most Attack Speed buffs is more effective than it was likely intended.
    • To give an example, an Attack Speed increase of 20% on a Unit with an Attack Speed of 2 should likely be calculated as 2 / 1.20 = 1.67. Instead, what the game will often do is subtract 20% of 2 (0.4) from 2, to get a new attack speed of 1.6. Might not seem like a big deal, but consider higher numbers, such as if the same unit got an increase in Attack Speed of 80% instead. Whereas normally that would be 2 / 1.80 = 1.11, with the current formula it would be 2 - 80% = 0.4 Attack Speed, a huge difference. If any unit were to get an Attack Speed increase of 100% (which some units such as Wrecker are on their way to reaching) it would have an Attack Speed of 0. While similar games like Arknights do have speed buffs that work this way, they're not ALL supposed to work this way, as Arknights has separate formulas based on wording (Attack Interval vs Attack Speed).
  • Occasionally, once you win in battle, the victory screen never loads and you're stuck there until you close the game. (Seems to happen more often on Bluestacks than with Nox?)
  • All pirate event missions reward 10 EXP instead of rewarding the player 1 EXP per stamina required to play the mission.*
  • Skill book exploration missions give random amounts of skill books. Sometimes they don't give any at all.*
  • If Arknights is any indication, the Skill SP bar is probably supposed to slowly drain while a units Skill is active. Instead it will remain full until the duration is over.

Character Bugs

Trait

  • Gaia, Mummy, Archer Mummy, and Large Mummy all have the "Able to launch long-distance attacks at 80% ATK" which don't work or is incorrectly assigned to them.
  • Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
  • Jalam and Theodor can be healed normally even though their trait says they cannot be the target of healing.

Natures

  • Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be.*
  • Theodor gets bonus attack speed even with max hp. In addition his change in attack speed isn't reflected in his stats.
  • Leonhart's attack's speed buff isn't reflected in his stats.*
  • Pays Blanc soldier's nature doesn't work and lowers DEF*
  • Large mummy's nature doesn't work*
  • Mummy's nature doesn't work*
  • Obsidonian Calvary's nature doesn't work*
  • Bart's nature doesn't stun.
  • The wavering ATK part of Sasuke's nature doesn't seem to work, as he appears to always do consistent damage.
  • Volund's nature now buffs himself and all deployed units (due to the vague nature of Japanese and plurals, this could potentially be intentional)
  • Goblin Fighter ignores Defense 100% of the time instead of 10%.
  • Ornis's Nature now gives double the RES.*
  • Thomas grants +10% ATK to allies in his range.
  • Sol's Nature does not affect himself. And while possibly not a bug, Sol's Nature also states it affects the ally "behind" Sol, but it actually affects ALL units around Sol regardless of where they are.*

Skills

  • Obsidonian's archer skill does nothing.*
  • Obsidonian Imperial Halberdier's skill doesn't work.*
  • Patty's skill does heal, but does not increase his Defense.*
  • Amorey's Skill doesn't stun enemies. It does seem to increase damage, but not by 135% (seems closer to just 35%)*
  • Romanes's Skill doesn't work
  • Sarutobi's yellow trap detonates right away. (maybe intentional?)
  • Alec's Skill only damages a single enemy.*
  • Jade's skill gives him an ATK and DEF buff it shouldn't give.*
  • Volund's Skill continually gives stats every second.
  • Thorkell's Skill does not work*
  • Mummy's Skill does not work*
  • As detailed earlier, the math behind most Skills that increase Attack Speed is likely off.
    • The most notable example is Wrecker. Wrecker's Skill states his attack speed should increase by 1.5x or 50%, but what it does is take 50% of his attack speed, and then subtracts it from his old attack speed. This actually gives him DOUBLE the attack speed, not 1.5x. (At a 5% increase per skill level, if Wrecker keeps following the same formula for his Skill increases, he will be able to hit infinite attack speed if not fixed)
  • Pino does not increase his own Attack Speed (or if he does, it doesn't say so in his status)*
  • Sol's Skill does not work*