Known Bugs: Difference between revisions

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(Sorted some stuff out while I added and removed a few things)
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This is a list of currently known bugs throughout the game.
This is a list of currently known bugs and issues throughout the game.  
==General==
 
===General===
== Translation Issues ==
*''Known Bug'' Resetting cache still requires you to restart your game.
 
*Jalam's Skill is not translated correctly (fixed and reworded on the wiki).
* Both Equus and Jade have translation issues where their Natures state "attacking with" when it means to say "when deployed." Both Natures have been reworded on the Wiki.
*Arcana's nature refers to attacking enemies, despite being a healer, and may refer instead to allies.
 
==General Bugs==
*Resetting cache still requires you to restart your game.
* Supports do not retain their Skill levels when borrowed and revert to level 1
* Supports do not retain their Skill levels when borrowed and revert to level 1
* Skill Upgrades that have their effects upgraded do not have their written values change in their Skill Description.  Until fixed, the wiki will only display what is actually written for each Skill level rather than what the actual effect is. (for example, Yabsakha increases Attack by 30% at Skill Level 3, not 20%, but it's still written as 20%)
* Skill Upgrades that have their effects upgraded do not have their written values change in their Skill Description.  Until fixed, the wiki will only display what is actually written for each Skill level rather than what the actual effect is. (for example, Yabsakha increases Attack by 30% at Skill Level 3, not 20%, but it's still written as 20%)
* Jalam's Skill is not translated correctly (fixed and reworded on the wiki).
*Intimacy bonuses do not work for anyone.
* Both Equus and Jade have translation issues where their Natures state "attacking with" when it means to say "when deployed." Both Natures have been reworded on the Wiki.
 
*The formula for most Attack Speed buffs is more effective than it was likely intended.  To give an example, an Attack Speed increase of 20% on a Unit with an Attack Speed of 2 ''should'' likely be calculated as 2 / 1.20 = 1.67.  Instead, what the game will often do is subtract 20% from 2, to get a new attack speed of 1.6.  Might not seem like a big deal, but consider higher numbers, such as if the same unit got an increase in Attack Speed of 80%.  Whereas normally that would be 2 / 1.80 = 1.11, with the current formula it would be 2 - 80% = 0.4 Attack Speed, a huge difference.  If any unit were to get an Attack Speed increase of 100% (which some units such as Wrecker are on their way to reaching) it would have an Attack Speed of 0.  While similar games like Arknights do have speed buffs that work this way, they're not ALL supposed to work this way, as Arknights has separate formulas based on wording (Attack Interval vs Attack Speed).
===Settings===
*SE Volume does not affect battle sound effects.
*SE Volume does not affect battle sound effects.
===Shop===
*Shop bgm stays playing even if you exit it.
==Battle Bugs==
==Battle Bugs==
* Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
* Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
*RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES.  As there was previously a patch that greatly reduced the magic damage enemies do, this is likely because they could not get the Magic Res stat work, so they vastly reduced the magic damage enemies do overall instead.
*RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES.  As there was previously a patch that greatly reduced the magic damage enemies do, this is likely because they could not get the Magic Res stat work, so they vastly reduced the magic damage enemies do overall instead.
*The formula for most Attack Speed buffs is more effective than it was likely intended. 
**To give an example, an Attack Speed increase of 20% on a Unit with an Attack Speed of 2 ''should'' likely be calculated as 2 / 1.20 = 1.67.  Instead, what the game will often do is subtract 20% from 2, to get a new attack speed of 1.6.  Might not seem like a big deal, but consider higher numbers, such as if the same unit got an increase in Attack Speed of 80%.  Whereas normally that would be 2 / 1.80 = 1.11, with the current formula it would be 2 - 80% = 0.4 Attack Speed, a huge difference.  If any unit were to get an Attack Speed increase of 100% (which some units such as Wrecker are on their way to reaching) it would have an Attack Speed of 0.  While similar games like Arknights do have speed buffs that work this way, they're not ALL supposed to work this way, as Arknights has separate formulas based on wording (Attack Interval vs Attack Speed).
*Occasionally, once you win in battle, the victory screen never loads and you're stuck there until you close the game.
==Character Bugs==
==Character Bugs==
* Intimacy bonuses do not work for anyone
===Trait===
===Trait===
* Gaia's Trait doesn't seem to work?  It's not clear what "long-distance" means, but he never attacks beyond his normal attack range.
* Gaia, Mummy, Archer Mummy, and Large Mummy all have the "Able to launch long-distance attacks at 80% ATK" which don't work or is incorrectly assigned to them.
* Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
* Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
* Jalam and Theodor can be healed normally even though their trait says they cannot be the target of healing.
* Jalam and Theodor can be healed normally even though their trait says they cannot be the target of healing.
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*Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be.  
*Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be.  
*Theodor gets bonus attack speed even with max hp. In addition his change in attack speed isn't reflected in his stats.  
*Theodor gets bonus attack speed even with max hp. In addition his change in attack speed isn't reflected in his stats.  
*Leonhart's attack's speed buff isn't reflected in his stats.
*Pays Blanc soldier's nature doesn't work and lowers DEF
*Pays Blanc soldier's nature doesn't work and lowers DEF
*Large mummy's nature doesn't work
*Large mummy's nature doesn't work
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*Goblin Fighter ignores Defense 100% of the time instead of 10%.
*Goblin Fighter ignores Defense 100% of the time instead of 10%.
*Ornis's Nature now gives double the RES.
*Ornis's Nature now gives double the RES.
*Thomas grants +10% ATK to allies in his range.


===Skills===
===Skills===
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*Obsidonian Imperial Halberdier's skill doesn't work.
*Obsidonian Imperial Halberdier's skill doesn't work.
*Patty's skill does heal, but does not increase his Defense.
*Patty's skill does heal, but does not increase his Defense.
*Amorey's Skill doesn't stun enemies. It does seem to increase damage, but not by 135% (seems closer to just 35%)
*Amorey's Skill doesn't stun enemies. It does seem to increase damage, but not by 135% ''(seems closer to just 35%)''
*Romanes's Skill doesn't work
*Romanes's Skill doesn't work
*Sarutobi's yellow trap detonates right away. (maybe intentional?)
*Sarutobi's yellow trap detonates right away. ''(maybe intentional?)''
*Alec's Skill only damages a single enemy.
*Alec's Skill only damages a single enemy.
*Volund's Skill continually gives stats
*Volund's Skill continually gives stats
*Thorkell's Skill does not work
*Thorkell's Skill does not work
*Mummy's Skill does not work
*Mummy's Skill does not work
*As detailed in General, the math behind most Skills that increase Attack Speed is likely off.  For example, Wrecker's Skill states his attack speed should increase by 1.5x or 50%, but what it does is take 50% of his attack speed, and then subtracts it from his old attack speed.  This actually gives him DOUBLE the attack speed, not 1.5x. (At a 5% increase per skill level, if Wrecker keeps following the same formula for his Skill increases, he will be able to hit infinite attack speed if not fixed)
*As detailed earlier, the math behind most Skills that increase Attack Speed is likely off.   
**For example, Wrecker's Skill states his attack speed should increase by 1.5x or 50%, but what it does is take 50% of his attack speed, and then subtracts it from his old attack speed.  This actually gives him DOUBLE the attack speed, not 1.5x. (At a 5% increase per skill level, if Wrecker keeps following the same formula for his Skill increases, he will be able to hit infinite attack speed if not fixed)

Revision as of 04:13, 17 April 2022

This is a list of currently known bugs and issues throughout the game.

Translation Issues

  • Jalam's Skill is not translated correctly (fixed and reworded on the wiki).
  • Both Equus and Jade have translation issues where their Natures state "attacking with" when it means to say "when deployed." Both Natures have been reworded on the Wiki.
  • Arcana's nature refers to attacking enemies, despite being a healer, and may refer instead to allies.

General Bugs

  • Resetting cache still requires you to restart your game.
  • Supports do not retain their Skill levels when borrowed and revert to level 1
  • Skill Upgrades that have their effects upgraded do not have their written values change in their Skill Description. Until fixed, the wiki will only display what is actually written for each Skill level rather than what the actual effect is. (for example, Yabsakha increases Attack by 30% at Skill Level 3, not 20%, but it's still written as 20%)
  • Intimacy bonuses do not work for anyone.
  • SE Volume does not affect battle sound effects.

Battle Bugs

  • Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
  • RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES. As there was previously a patch that greatly reduced the magic damage enemies do, this is likely because they could not get the Magic Res stat work, so they vastly reduced the magic damage enemies do overall instead.
  • The formula for most Attack Speed buffs is more effective than it was likely intended.
    • To give an example, an Attack Speed increase of 20% on a Unit with an Attack Speed of 2 should likely be calculated as 2 / 1.20 = 1.67. Instead, what the game will often do is subtract 20% from 2, to get a new attack speed of 1.6. Might not seem like a big deal, but consider higher numbers, such as if the same unit got an increase in Attack Speed of 80%. Whereas normally that would be 2 / 1.80 = 1.11, with the current formula it would be 2 - 80% = 0.4 Attack Speed, a huge difference. If any unit were to get an Attack Speed increase of 100% (which some units such as Wrecker are on their way to reaching) it would have an Attack Speed of 0. While similar games like Arknights do have speed buffs that work this way, they're not ALL supposed to work this way, as Arknights has separate formulas based on wording (Attack Interval vs Attack Speed).
  • Occasionally, once you win in battle, the victory screen never loads and you're stuck there until you close the game.

Character Bugs

Trait

  • Gaia, Mummy, Archer Mummy, and Large Mummy all have the "Able to launch long-distance attacks at 80% ATK" which don't work or is incorrectly assigned to them.
  • Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
  • Jalam and Theodor can be healed normally even though their trait says they cannot be the target of healing.

Natures

  • Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be.
  • Theodor gets bonus attack speed even with max hp. In addition his change in attack speed isn't reflected in his stats.
  • Leonhart's attack's speed buff isn't reflected in his stats.
  • Pays Blanc soldier's nature doesn't work and lowers DEF
  • Large mummy's nature doesn't work
  • Mummy's nature doesn't work
  • Obsidonian Calvary's nature doesn't work
  • Bart's nature doesn't stun.
  • The wavering ATK part of Sasuke's nature doesn't seem to work, as he appears to always do consistent damage.
  • Volund's nature now buffs himself and all deployed units (due to the vague nature of Japanese and plurals, this could potentially be intentional)
  • Goblin Fighter ignores Defense 100% of the time instead of 10%.
  • Ornis's Nature now gives double the RES.
  • Thomas grants +10% ATK to allies in his range.

Skills

  • Volund's Skill doesn't actually buff Magic Resist. In addition, its duration is 10 seconds longer than it's supposed to be.
  • Obsidonian's archer skill does nothing.
  • Obsidonian Imperial Halberdier's skill doesn't work.
  • Patty's skill does heal, but does not increase his Defense.
  • Amorey's Skill doesn't stun enemies. It does seem to increase damage, but not by 135% (seems closer to just 35%)
  • Romanes's Skill doesn't work
  • Sarutobi's yellow trap detonates right away. (maybe intentional?)
  • Alec's Skill only damages a single enemy.
  • Volund's Skill continually gives stats
  • Thorkell's Skill does not work
  • Mummy's Skill does not work
  • As detailed earlier, the math behind most Skills that increase Attack Speed is likely off.
    • For example, Wrecker's Skill states his attack speed should increase by 1.5x or 50%, but what it does is take 50% of his attack speed, and then subtracts it from his old attack speed. This actually gives him DOUBLE the attack speed, not 1.5x. (At a 5% increase per skill level, if Wrecker keeps following the same formula for his Skill increases, he will be able to hit infinite attack speed if not fixed)