Known Bugs: Difference between revisions

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(Added my own observed bugs, and a lil bit of organization)
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This is a list of currently known bugs throughout the game.
This is a list of currently known bugs throughout the game.
==General==
===Main Menu===
*''Known Bug'' Resetting cache still requires you to restart your game.
===Settings===
*SE Volume does not affect battle sound effects.
===Shop===
*Shop bgm stays playing even if you exit it.
===Friend===
* Adding an additional friend after you've maxed your friend list will lead to a server error and close the game.
* ''Known Bug'' You can't access friend menu if you have added past the limit.
==Battle Bugs==
* Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
* Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
*Withdrawing a character with max sp would either: trigger a skill activation sfx, or they'll leave a permanent buff aura sfx on the tile.
*Slow motion when a character is selected is disabled when pressing x1/x2 button.
*RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES.
==Character Bugs==
* Intimacy bonuses do not work for anyone
* Intimacy bonuses do not work for anyone
* Siddeley can never die.
* Volund's Skill doesn't actually buff Magic Resist.
* All units start with at least 3sp on deployment
* All units start with at least 3sp on deployment
* Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
* Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
 
* Wrecker passively gives a 10% attack buff to all units for some reason.
*Traps may stay on field even when Sarutobi (and maybe Bart?) is withdrawn, but they stop being triggerable.
===Trait===
* Theodor gets bonus attack speed even with max hp.
*Gaia's Trait doesn't seem to work?
===Natures===
* Natures that buff attack don't affect healing power.  This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.  
* Natures that buff attack don't affect healing power.  This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.  
 
*Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill also increases her healing power more than it should.
* Bantu's skill buffs his def instead of atk. Fu does the same.
* Siddeley can never die.
 
* Bantu's nature doesn't work.
* Bantu's nature doesn't work.
* Obsidonian's archer skill does nothing.
* Ornis' skill works but doesn't update his attack.
*Theodor gets bonus attack speed even with max hp.
*Robin's skill giving units more healing power than it should, and thus possibly more Attack
*Pays Blanc soldier's nature lowers Def.
*Pays Blanc soldier's nature lowers Def.
*Aerial Goblin's nature doesn't work.
*Aerial Goblin's nature doesn't work.
*Goblin Rider's nature doesn't work.
*Goblin Rider's nature doesn't work.
*Large mummy's nature doesn't work
*Large mummy's nature doesn't work
*Mummy's nature doesn't work
*Mummy's nature doesn't work
*Pirate Swordsman nature doesn't work.
*Pirate Swordsman nature doesn't work.
 
*Obsidonian Calvary's nature doesn't work
*Dyne's nature doesn't work.
*Bart's nature doesn't stun.
===Skills===
* Volund's Skill doesn't actually buff Magic Resist.
* Bantu's skill buffs his def instead of atk. Fu does the same.
* Obsidonian's archer skill does nothing.
* Ornis' skill works but doesn't update his attack.
*Robin's skill giving units more healing power than it should, and thus possibly more Attack
*Obsidonian Imperial Halberdier's skill doesn't work.
*Obsidonian Imperial Halberdier's skill doesn't work.
*Mummy's Archer skill is bugged?
*Mummy's Archer skill is bugged?
*Obsidonian Calvary's nature doesn't work
*Dyne's nature doesn't work.
*Yurt is still just broken.  Both his Nature and Skill don't seem to slow anything.
*Yurt is still just broken.  Both his Nature and Skill don't seem to slow anything.
*Jalam's skill doesn't work.
*Jalam's skill doesn't work.
*Bart's nature doesn't stun.
*Arcana's skill doesn't update his attack, but it might still work.
*Arcana's skill doesn't update his attack, but it might still work.
*Pirate's medic's nature doesn't update attack.
*Pirate's medic's nature doesn't update attack.
*Amorey's Skill doesn't work.
*Amorey's Skill doesn't work.
*Romanes's Skill doesn't appear to work, though it's a little difficult to test and make sure.
*Romanes's Skill doesn't appear to work, though it's a little difficult to test and make sure.
 
*Gymnos and Brut's are not able to heal themselves, and would waste their skill charge if they can only target themselves.
*Gaia's Trait doesn't seem to work?
*Sarutobi's yellow trap detonates right away.
 
*Basho cannot be withdrawn. And, Basho does not leave when Hanzo is withdrawn. You can summon another Basho once you redeploy Hanzo this way.
*Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
 
*Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill also increases her healing power more than it should.
 
*Wrecker passively gives a 10% attack buff to all units for some reason.
 
*Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.

Revision as of 03:24, 18 March 2022

This is a list of currently known bugs throughout the game.

General

Main Menu

  • Known Bug Resetting cache still requires you to restart your game.

Settings

  • SE Volume does not affect battle sound effects.

Shop

  • Shop bgm stays playing even if you exit it.

Friend

  • Adding an additional friend after you've maxed your friend list will lead to a server error and close the game.
  • Known Bug You can't access friend menu if you have added past the limit.

Battle Bugs

  • Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
  • Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
  • Withdrawing a character with max sp would either: trigger a skill activation sfx, or they'll leave a permanent buff aura sfx on the tile.
  • Slow motion when a character is selected is disabled when pressing x1/x2 button.
  • RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES.

Character Bugs

  • Intimacy bonuses do not work for anyone
  • All units start with at least 3sp on deployment
  • Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
  • Wrecker passively gives a 10% attack buff to all units for some reason.
  • Traps may stay on field even when Sarutobi (and maybe Bart?) is withdrawn, but they stop being triggerable.

Trait

  • Theodor gets bonus attack speed even with max hp.
  • Gaia's Trait doesn't seem to work?

Natures

  • Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.
  • Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill also increases her healing power more than it should.
  • Siddeley can never die.
  • Bantu's nature doesn't work.
  • Pays Blanc soldier's nature lowers Def.
  • Aerial Goblin's nature doesn't work.
  • Goblin Rider's nature doesn't work.
  • Large mummy's nature doesn't work
  • Mummy's nature doesn't work
  • Pirate Swordsman nature doesn't work.
  • Obsidonian Calvary's nature doesn't work
  • Dyne's nature doesn't work.
  • Bart's nature doesn't stun.

Skills

  • Volund's Skill doesn't actually buff Magic Resist.
  • Bantu's skill buffs his def instead of atk. Fu does the same.
  • Obsidonian's archer skill does nothing.
  • Ornis' skill works but doesn't update his attack.
  • Robin's skill giving units more healing power than it should, and thus possibly more Attack
  • Obsidonian Imperial Halberdier's skill doesn't work.
  • Mummy's Archer skill is bugged?
  • Yurt is still just broken. Both his Nature and Skill don't seem to slow anything.
  • Jalam's skill doesn't work.
  • Arcana's skill doesn't update his attack, but it might still work.
  • Pirate's medic's nature doesn't update attack.
  • Amorey's Skill doesn't work.
  • Romanes's Skill doesn't appear to work, though it's a little difficult to test and make sure.
  • Gymnos and Brut's are not able to heal themselves, and would waste their skill charge if they can only target themselves.
  • Sarutobi's yellow trap detonates right away.
  • Basho cannot be withdrawn. And, Basho does not leave when Hanzo is withdrawn. You can summon another Basho once you redeploy Hanzo this way.