Known Bugs: Difference between revisions

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*Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
*Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.


*Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill is also buffing too much.
*Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill also increases her healing power more than it should.


*Wrecker gives a 10% attack buff to units for some reason.
*Wrecker gives a 10% attack buff to units for some reason.


*Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
*Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.

Revision as of 18:24, 17 March 2022

This is a list of currently known bugs throughout the game.

  • Intimacy bonuses do not work for anyone
  • Siddeley can never die.
  • Volund's Skill doesn't actually buff Magic Resist.
  • All units start with at least 3sp on deployment
  • Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
  • Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.
  • Bantu's skill buffs his def instead of atk. Fu does the same.
  • Bantu's nature doesn't work.
  • After activating Baran's Skill and enough time passes, Baran will eventually become invincible.
  • Obsidonian's archer skill does nothing.
  • Ornis' skill works but doesn't update his attack.
  • Theodor gets bonus attack speed even with max hp.
  • Robin's skill giving units more healing power than it should, and possibly more Attack
  • Pays Blanc soldier's nature lowers Def.
  • Aerial Goblin's nature doesn't work.
  • Goblin Rider's nature doesn't work.
  • Large mummy's nature doesn't work
  • Mummy's nature doesn't work
  • Pirate Swordsman nature doesn't work.
  • Obsidonian Imperial Halberdier's skill doesn't work.
  • Mummy's Archer skill is bugged?
  • Obsidonian Calvary's nature doesn't work
  • Dyne's nature doesn't work.
  • Yurt is still just broken. Both his Nature and Skill don't seem to slow anything.
  • Jalam's skill doesn't work.
  • Bart's nature doesn't stun.
  • Arcana's skill doesn't update his attack, but it might still work.
  • Pirate's medic's nature doesn't update attack.
  • Amorey's Skill doesn't work.
  • Romanes's Skill doesn't appear to work, though it's a little difficult to test and make sure.
  • Gaia's Trait doesn't seem to work?
  • Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
  • Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill also increases her healing power more than it should.
  • Wrecker gives a 10% attack buff to units for some reason.
  • Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.