Known Bugs: Difference between revisions
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This is a list of currently known bugs throughout the game. | |||
* Intimacy bonuses do not work for anyone | |||
* Siddeley can never die. | |||
* Volund's Skill doesn't actually buff Magic Resist. | |||
* All units start with at least 3sp on deployment | |||
* Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast. | |||
* Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats. | |||
* Bantu's skill buffs his def instead of atk. Fu does the same. | |||
* Bantu's nature doesn't work. | |||
* Baran becomes invincible when his Skill is active for a certain length of time | |||
* Obsidonian's archer skill does nothing. | |||
* Ornis' skill works but doesn't update his attack. | |||
*Theodor gets bonus attack speed even with max hp. | |||
*Robin's skill giving units more healing power than it should, and possibly more Attack | |||
*Pays Blanc soldier's nature lowers Def. | |||
*Aerial Goblin's nature doesn't work. | |||
*Goblin Rider's nature doesn't work. | |||
*Large mummy's nature doesn't work | |||
*Mummy's nature doesn't work | |||
*Pirate Swordsman nature doesn't work. | |||
*Obsidonian Imperial Halberdier's skill doesn't work. | |||
*Mummy's Archer skill is bugged? | |||
*Obsidonian Calvary's nature doesn't work | |||
*Dyne's nature doesn't work. | |||
*Yurt is still just broken. Both his Nature and Skill don't seem to slow anything. | |||
*Jalam's skill doesn't work. | |||
*Bart's nature doesn't stun. | |||
*Arcana's skill doesn't update his attack it might still work. | |||
*Pirate's medic's nature doesn't update attack. | |||
*Amorey is still useless. | |||
*Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it. | |||
*Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill is also buffing too much. | |||
*Wrecker gives a 10% attack buff to units for some reason. | |||
*Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks. |
Revision as of 17:46, 17 March 2022
This is a list of currently known bugs throughout the game.
- Intimacy bonuses do not work for anyone
- Siddeley can never die.
- Volund's Skill doesn't actually buff Magic Resist.
- All units start with at least 3sp on deployment
- Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
- Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats.
- Bantu's skill buffs his def instead of atk. Fu does the same.
- Bantu's nature doesn't work.
- Baran becomes invincible when his Skill is active for a certain length of time
- Obsidonian's archer skill does nothing.
- Ornis' skill works but doesn't update his attack.
- Theodor gets bonus attack speed even with max hp.
- Robin's skill giving units more healing power than it should, and possibly more Attack
- Pays Blanc soldier's nature lowers Def.
- Aerial Goblin's nature doesn't work.
- Goblin Rider's nature doesn't work.
- Large mummy's nature doesn't work
- Mummy's nature doesn't work
- Pirate Swordsman nature doesn't work.
- Obsidonian Imperial Halberdier's skill doesn't work.
- Mummy's Archer skill is bugged?
- Obsidonian Calvary's nature doesn't work
- Dyne's nature doesn't work.
- Yurt is still just broken. Both his Nature and Skill don't seem to slow anything.
- Jalam's skill doesn't work.
- Bart's nature doesn't stun.
- Arcana's skill doesn't update his attack it might still work.
- Pirate's medic's nature doesn't update attack.
- Amorey is still useless.
- Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
- Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill is also buffing too much.
- Wrecker gives a 10% attack buff to units for some reason.
- Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.