Template:Skill: Difference between revisions
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(added 3 levels (unsure if it will be used)) |
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Line 50: | Line 50: | ||
| {{{initsp7|Y}}} | | {{{initsp7|Y}}} | ||
| {{{cost7|X}}} | | {{{cost7|X}}} | ||
! Level 8 | |||
| style="text-align:left;" | {{{effect8}}} | |||
| {{{initsp8|Y}}} | |||
| {{{cost8|X}}} | |||
|- style="display:{{{effect8|none}}} | |||
! Level 9 | |||
| style="text-align:left;" | {{{effect9}}} | |||
| {{{initsp9|Y}}} | |||
| {{{cost9|X}}} | |||
|- style="display:{{{effect9|none}}} | |||
! Level 10 | |||
| style="text-align:left;" | {{{effect10}}} | |||
| {{{initsp10|Y}}} | |||
| {{{cost10|X}}} | |||
|- | |- | ||
! colspan=4 style="display:{{{range type|none}}}" | | ! colspan=4 style="display:{{{range type|none}}}" | |
Revision as of 13:00, 18 December 2024
File:SkillIcon charactername.png | |||
---|---|---|---|
skillname | SP Recovery | Activation | |
AUTO | AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | ? | Y | X |
Level 2 | ? | Y | X |
Level 3 | ? | Y | X |
Upgrade
Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.
Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.
{{Skill |upgrade= SupporterSkill6 |}}
Values for upgrade attribute
ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)
Refer to Template:Skill Upgrade
Values for skill recovery and activation
recovery
- auto
- cost
activation
- manual
- auto