Gordov (Awakened): Difference between revisions
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==Trivia== | ==Trivia== | ||
==Notes== | |||
* This variation of Gordov becomes a powerful single-target mage, specializing in quickly destroying enemies in choke points. He has incredible base range and solid attack, though using his ability will cause him to pull his range in close, stacking some absurd multipliers to his damage on enemies who come within one square. | |||
* Unlike base Gordov, he can only be placed on high ground, so he is best positioned near bottlenecks assisted by a high-block defender who can keep enemies within his ideal range for long periods. | |||
* His ability is best held for tough enemies and bosses, but his COST is high at 25 points, forcing him to compete with more general-use mage or ranged units who may enter the fray earlier and deal with trash mobs. That said, his long range and high damage will often defeat weaker enemies before they can even come close to the choke point in question. It might be advisable to bring him out early as an insurance policy of sorts if possible, letting his ability build up while enemy waves are thin. | |||
* Amusingly, he pairs up very well with his base version on the same team, as they both have impressive coverage. |
Revision as of 19:29, 25 October 2024
Billowing Impresario |
Silver |
---|
Illustrator | カス |
---|---|
Release Date | 10/18/2024 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1320 | 570 | 105 | 0 | 1 | 70 | 25 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1649 | 731 | 147 | 0 | 1 | 70 | 25 | 2 |
TRAIT | Inflicts Magic Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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NATURE | Smoky Maze Damage dealt on target +30% when attacking an enemy within 1 tile. |
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DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | Defense +7 | Defense +13 |
Skills
SP Recovery | Activation | ||
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | For 25 seconds, ATK +60%, attack range shrinks, and all enemies within attack range have their Attack Speed reduced -25%. While skill is active, bosses are attacked with priority. |
20 | 50 |
Level 2 | For 25 seconds, ATK +65%, attack range shrinks, and all enemies within attack range have their Attack Speed reduced -27%. While skill is active, bosses are attacked with priority. |
20 | 50 |
Level 3 | For 25 seconds, ATK +70%, attack range shrinks, and all enemies within attack range have their Attack Speed reduced -29%. While skill is active, bosses are attacked with priority. |
20 | 48 |
Level 4 | For 25 seconds, ATK +75%, attack range shrinks, and all enemies within attack range have their Attack Speed reduced -31%. While skill is active, bosses are attacked with priority. |
20 | 48 |
Level 5 | For 25 seconds, ATK +80%, attack range shrinks, and all enemies within attack range have their Attack Speed reduced -34%. While skill is active, bosses are attacked with priority. |
20 | 48 |
Level 6 | For 25 seconds, ATK +85%, attack range shrinks, and all enemies within attack range have their Attack Speed reduced -37%. While skill is active, bosses are attacked with priority. |
20 | 48 |
Level 7 | For 25 seconds, ATK +90%, attack range shrinks, and all enemies within attack range have their Attack Speed reduced -40%. While skill is active, bosses are attacked with priority. |
20 | 45 |
Range
| |||
Skill Upgrades
|
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | Win while entertaining yourself! All while basking in everyone's envious gazes! |
Lose | No need to feel so bitter. Just smoke this and you'll forget everything. |
Interaction #1 | Oh, just in time! We were short on actors! What's that? It'll be easy-peasy! Just do as I say! |
Interaction #2 | Get ready to head out! Good deals don't wait for anybody! |
Interaction #3 | Perhaps you came because you're addicted? To me or to my smoke? |
Interaction #4 | Of course, controlling my patrons with smoke is easy enough, but where would the fun be in that? |
Interaction #5 | Goodness gracious, so you've come hungry for some entertainment? That was the right answer. |
Gift Box #1 | I am all for this sort of bribe. I'll have to dote on you even more now. |
Gift Box #2 | Here's some exotic smokes from me. Once you puff on 'em once, you'll miss me so bad that you won't ever be able to leave me! |
Gift Box #3 | What do I see here! Your eyes are travelin' in circles just begging me for some smokes...... |
Gift Box #4 | I'm surprised to hear that this script was made by you. Hmph... very nice. This is some fun material! |
Gift Box #5 | Where in El Dorado did you procure these eccentric undies from? It wouldn't be fun if we were to play in them all by ourselves. Let's call lots of our buds over. |
In other languages
Japanese | Traditional Chinese | |
---|---|---|
Goldov | ゴルドフ Gorudofu | 戈爾多夫 Gēěrduōfū |
Smoky Maze | 煙窟の迷路 Kemurikūnomeiro | 煙窟的迷路 Yānkūdemílù |
Miasmic Dragon | 瘴気の竜 Shōkinoryū | 瘴氣之龍 Zhàngqìzhīlóng |
Billowing Impresario | もくもく煙の興行主 Mokumokukemurinokōgyōshu | 濃煙滾滾經理 Nóngyāngǔngǔnjīnglǐ |
The Emperor's Throne | 帝王の玉座 Teiōnogyokuza | 帝王的王座 Dìwángdewángzuò |
Trivia
Notes
- This variation of Gordov becomes a powerful single-target mage, specializing in quickly destroying enemies in choke points. He has incredible base range and solid attack, though using his ability will cause him to pull his range in close, stacking some absurd multipliers to his damage on enemies who come within one square.
- Unlike base Gordov, he can only be placed on high ground, so he is best positioned near bottlenecks assisted by a high-block defender who can keep enemies within his ideal range for long periods.
- His ability is best held for tough enemies and bosses, but his COST is high at 25 points, forcing him to compete with more general-use mage or ranged units who may enter the fray earlier and deal with trash mobs. That said, his long range and high damage will often defeat weaker enemies before they can even come close to the choke point in question. It might be advisable to bring him out early as an insurance policy of sorts if possible, letting his ability build up while enemy waves are thin.
- Amusingly, he pairs up very well with his base version on the same team, as they both have impressive coverage.