Bashkar (Awakened): Difference between revisions

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|class = Fighter
|class = Fighter
|country = Obsidonia
|country = Obsidonia
|illustrator-link =  
|illustrator-link = にゅうも
|release-date = 10/18/2024
|release-date = 10/18/2024
|availability = Limited Scouting
|availability = Limited Scouting
Line 16: Line 16:
| filename = bashkar_(awakened)
| filename = bashkar_(awakened)
| lv max = 70
| lv max = 70
| hp =  
| hp = 1625
| hp max =  
| hp max = 1996
| atk =  
| atk = 419
| atk max =
| atk max = 545
| def =
| def = 120
| def max =
| def max = 193
| magic res =
| magic res = 0
| magic res max =
| magic res max = 0
| cost =
| cost = 15
| redeploy =  
| redeploy = 70
| class = Fighter
| class = Fighter
| block =
| block = 2
| atk spd =
| atk spd = 1.6
| range type = none
| range type = none
| display-header =  
| display-header =  
| upgrade-display = none;}}
| upgrade-display = none;}}
{{CharDetail
{{CharDetail
|deploy-tile = '
|deploy-tile = Low Ground
|damage-type = '
|damage-type = Single-Target Physical
|attack-reach = '
|attack-reach = Ground
|trait =  
|trait = Inflicts Physical Damage on the enemy.
|range type = '
|range type = 2
|nature name =
|nature name = No Rules Heel Mode
|nature desc =
|nature desc = If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward.
}}
}}
{{Intimacy
{{Intimacy
|bonus1 =
|bonus1 = Magic Resist +5
|bonus2 =
|bonus2 = Defense +7
|bonus3 =
|bonus3 = Defense +13
}}
}}


Line 50: Line 50:
{{Skill
{{Skill
| filename = bashkar_02
| filename = bashkar_02
| name =
| name = Chain Breaker
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect =
| effect = During next attack, ATK rises up to '''180%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+30%''' is applied to the target.
| initsp =
| initsp = 0
| cost =
| cost = 8
| effect2 =
| effect2 = During next attack, ATK rises up to '''185%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+33%''' is applied to the target.
| initsp2 =
| initsp2 = 0
| cost2 =
| cost2 = 8
| effect3 =
| effect3 = During next attack, ATK rises up to '''190%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+36%''' is applied to the target.
| initsp3 =  
| initsp3 = 0
| cost3 =
| cost3 = 8
| effect4 =
| effect4 = During next attack, ATK rises up to '''195%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+39%''' is applied to the target.
| initsp4 =
| initsp4 = 0
| cost4 =
| cost4 = 8
| effect5 =
| effect5 = During next attack, ATK rises up to '''200%''' and stuns the target for '''0.8''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+42%''' is applied to the target.
| initsp5 =
| initsp5 = 0
| cost5 =
| cost5 = 8
| effect6 =
| effect6 = During next attack, ATK rises up to '''210%''' and stuns the target for '''0.9''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+46%''' is applied to the target.
| initsp6 =
| initsp6 = 0
| cost6 =
| cost6 = 8
| effect7 =
| effect7 = During next attack, ATK rises up to '''220%''' and stuns the target for '''1''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+50%''' is applied to the target.
| initsp7 =
| initsp7 = 0
| cost7 =
| cost7 = 8
|upgrade=FighterSkill5}}
|upgrade=FighterSkill5}}


Line 80: Line 80:
| filename = bashkar_(awakened)
| filename = bashkar_(awakened)
| Unit_name = [Butt-Kicked Heel] Evil Bashkar
| Unit_name = [Butt-Kicked Heel] Evil Bashkar
| Good_name =
| Good_name = Skull-Shaped Ring
|Win =
|Win = Ugh, bunch of weaklings! Come back for your revenge match once you've trained harder!
|Lose =
|Lose = Evil me ain't apologizin'! Cut the extra crap and just rematch!
|Rank Up =
|Interaction #1 = What do you want? I'm pissed off right now, so you'd better leave before you get hurt.
|Interaction #1 =
|Interaction #2 = An underground arena with no rules... now that's how to get my blood boilin'! I can't wait to fight!
|Interaction #2 =
|Interaction #3 = What now? This is how I'm training myself as a warrior! No one would ever watch a lame fight.
|Interaction #3 =  
|Interaction #4 = Definitely come for my next fight. Otherwise, I'll f*** you up.
|Interaction #4 =
|Interaction #5 = Aah... you, huh... mm, you make me go ape, but that doesn't mind I'm tellin' ya to scram!
|Interaction #5 =
|Gift Box #1 = Here's my autograph. If you don't wait it, just sell it, throw it away, or whatever the heck.
|Gift Box #1 =
|Gift Box #2 = I don't need anythin' like this. If you insist, just leave it there. Ugh... so dang ticklish......
|Gift Box #2 =  
|Gift Box #3 = Y-you're really givin' this to me......? Hmph, I <i>was</i> thinking of just takin' it from you.
|Gift Box #3 =
|Gift Box #4 = You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though!
|Gift Box #4 =
|Gift Box #5 = Huh, you sure got some nerve. You want me to torment you with this, don'tcha?
|Gift Box #5 =
}}
}}


==In other languages==
== In other languages ==
{| class="wikitable"
{| class="wikitable"
!
!
Line 103: Line 102:
|-
|-
!Evil Bashkar
!Evil Bashkar
|
|わるいバシュカー ''Waruibashukā''
|
|邪惡巴修卡 ''Xié'èbāxiūkǎ''
|-
|-
|-
|-
!
!No Rules Heel Mode
|
|ルール無用のヒールモード ''Rūrumuyōnohīrumōdo''
|
|沒有規則的反派模式 ''Méiyǒuguīzédefǎnpàimóshì''
|-
|-
|-
|-
!
!Chain Breaker
|
|チェーンブレイカー ''Chēnbureikā''
|
|鎖鏈破壞者 ''Suǒliànpòhuàizhě''
|-
|-
|-
|-
!
!Butt-Kicked Heel
|
|やられ上等エロレスヒール ''Yararejōtōeroresuhīru''
|
|喜被幹的色情摔角反派 ''Xǐbèigàndesèqíngshuāijiǎofǎnpài''
|-
|-
|-
|-
!Butt-Kicked Heel
!Skull-Shaped Ring
|
|スカルリング ''Sukaruringu''
|
|骷髏戒指 ''Kūlóujièzhǐ''
|}
|}
==Trivia==
==Trivia==

Revision as of 03:35, 20 October 2024

⚠ Information in this page is not final or pending review.
It may contain placeholders and information that may change over time.

Butt-Kicked Heel
Evil Bashkar
5 Stars ☆☆☆☆☆

Fighter

Obsidonia

Silver
Illustrator にゅうも
Release Date 10/18/2024
Availability Limited Scouting

Alternate Variants
none

Alternate Variants
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character


Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1625 419 120 0 2 70 15 1.6
70 1996 545 193 0 2 70 15 1.6
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Inflicts Physical Damage on the enemy.
NATURE No Rules Heel Mode
If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills

Chain Breaker SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 During next attack, ATK rises up to 180% and stuns the target for 0.6 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +30% is applied to the target.
0 8
Level 2 During next attack, ATK rises up to 185% and stuns the target for 0.6 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +33% is applied to the target.
0 8
Level 3 During next attack, ATK rises up to 190% and stuns the target for 0.7 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +36% is applied to the target.
0 8
Level 4 During next attack, ATK rises up to 195% and stuns the target for 0.7 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +39% is applied to the target.
0 8
Level 5 During next attack, ATK rises up to 200% and stuns the target for 0.8 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +42% is applied to the target.
0 8
Level 6 During next attack, ATK rises up to 210% and stuns the target for 0.9 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +46% is applied to the target.
0 8
Level 7 During next attack, ATK rises up to 220% and stuns the target for 1 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +50% is applied to the target.
0 8
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 4
3
Skill Manual I: 4

Rusted Blade: 5
4
Skill Manual II: 6

Blade: 2
5
Skill Manual II: 6

Blade: 4
6
Skill Manual III: 6

Polish: 3
7
Skill Manual III: 6

Sharp Blade: 3

Polish: 2


Interactions and Crystalline Good

Skull-Shaped Ring
[Butt-Kicked Heel] Evil Bashkar

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Ugh, bunch of weaklings! Come back for your revenge match once you've trained harder!
Lose Evil me ain't apologizin'! Cut the extra crap and just rematch!
Rank Up none
Interaction #1 What do you want? I'm pissed off right now, so you'd better leave before you get hurt.
Interaction #2 An underground arena with no rules... now that's how to get my blood boilin'! I can't wait to fight!
Interaction #3 What now? This is how I'm training myself as a warrior! No one would ever watch a lame fight.
Interaction #4 Definitely come for my next fight. Otherwise, I'll f*** you up.
Interaction #5 Aah... you, huh... mm, you make me go ape, but that doesn't mind I'm tellin' ya to scram!
Interaction #6 none
Gift Box #1 Here's my autograph. If you don't wait it, just sell it, throw it away, or whatever the heck.
Gift Box #2 I don't need anythin' like this. If you insist, just leave it there. Ugh... so dang ticklish......
Gift Box #3 Y-you're really givin' this to me......? Hmph, I was thinking of just takin' it from you.
Gift Box #4 You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though!
Gift Box #5 Huh, you sure got some nerve. You want me to torment you with this, don'tcha?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages

Japanese Traditional Chinese
Evil Bashkar わるいバシュカー Waruibashukā 邪惡巴修卡 Xié'èbāxiūkǎ
No Rules Heel Mode ルール無用のヒールモード Rūrumuyōnohīrumōdo 沒有規則的反派模式 Méiyǒuguīzédefǎnpàimóshì
Chain Breaker チェーンブレイカー Chēnbureikā 鎖鏈破壞者 Suǒliànpòhuàizhě
Butt-Kicked Heel やられ上等エロレスヒール Yararejōtōeroresuhīru 喜被幹的色情摔角反派 Xǐbèigàndesèqíngshuāijiǎofǎnpài
Skull-Shaped Ring スカルリング Sukaruringu 骷髏戒指 Kūlóujièzhǐ

Trivia