Template:Skill: Difference between revisions

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(slkowly iterating new implementation)
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| {{{cost7|X}}}  
| {{{cost7|X}}}  
|-
|-
! colspan=4 style="display:{{{range type|none}}}" |  
! colspan=4 style="display:{{{skillrange|none}}}" |  
<div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"> Range <div class="mw-collapsible-content">  
<div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"> Range <div class="mw-collapsible-content">  
{{skillRange| range type={{{range type}}} | damage-type={{{damage-type|none}}} | attack-reach ={{{attack-reach|none}}} }}
{{skillRange| range type={{{range type}}} | damage-type={{{damage-type|none}}} | attack-reach ={{{attack-reach|none}}} }}

Revision as of 18:04, 11 September 2024

File:SkillIcon charactername.png skillname
Level Effect Init. SP SP Cost
Level 1 ? Y X
Level 2 ? Y X
Level 3 ? Y X
Level 4 {{{effect4}}} Y X
Level 5 {{{effect5}}} Y X
Level 6 {{{effect6}}} Y X
Level 7 {{{effect7}}} Y X
Range

[[File:Range{{{range type}}}.png|height=70px| center| middle|link=[[:Category:Range{{{range type}}}]] ]]

Damage Type: none

Attack Reach: none


Skill Upgrades
{{ {{{upgrade}}} }}


Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade