Harimau: Difference between revisions

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Line 65: Line 65:
| recovertype = auto  
| recovertype = auto  
| casttype = manual
| casttype = manual
| effect = ATK '''+20%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at '''3%''' of one's own ATK per second.
| initsp = 30
| initsp = 30
| effect = ATK '''+20%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including oneself at '''3%''' of one's own ATK per second
| cost = 50
| cost = 50
| effect2 = ATK '''+23%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including oneself at '''3.5%''' of one's own ATK per second
| effect2 = ATK '''+23%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at '''3.5%''' of one's own ATK per second.
| initsp2 = 30
| initsp2 = 30
| cost2 = 50
| cost2 = 50
| effect3 = ATK '''+26%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including oneself at '''4%''' of one's own ATK per second.
| effect3 = ATK '''+26%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at '''4%''' of one's own ATK per second.
| initsp3 = 30
| initsp3 = 30
| cost3 = 48
| cost3 = 48
| effect4 = ATK '''+29%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including oneself at '''5%''' of one's own ATK per second.
| effect4 = ATK '''+29%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at '''5%''' of one's own ATK per second.
| initsp4 = 30
| initsp4 = 30
| cost4 = 48
| cost4 = 48
| effect5 = ATK '''+32%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including oneself at '''6%''' of one's own ATK per second.
| effect5 = ATK '''+32%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at '''6%''' of one's own ATK per second.
| initsp5 = 30
| initsp5 = 30
| cost5 = 48
| cost5 = 48
| effect6 = ATK '''+36%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including oneself at '''7%''' of one's own ATK per second.
| effect6 = ATK '''+36%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at '''7%''' of one's own ATK per second.
| initsp6 = 30
| initsp6 = 30
| cost6 = 48
| cost6 = 48
| effect7 = ATK '''+40%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including oneself at '''8%''' of one's own ATK per second.
| effect7 = ATK '''+40%''' for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at '''8%''' of one's own ATK per second.
| initsp7 = 30
| initsp7 = 30
| cost7 = 45
| cost7 = 45
|upgrade=ShooterSkill5|range type=11}}  
|upgrade=ShooterSkill5|range type=11}}
 
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
{{Dialogue

Latest revision as of 03:25, 30 November 2024

Indigenous Villager of the Bay
Harimau
5 Stars ☆☆☆☆☆

Shooter

Dragon King Isle

Bronze
Silver
Illustrator ふぁい(Fancy)
Release Date 01/27/2022
Availability Standard Scouting

Alternate Variants
n/a

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 597 167 54 0 1 70 11 1.0
50 841 288 90 0 1 70 11 1.0
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 841 288 90 0 1 70 11 1.0
70 1028 334 97 0 1 70 11 1.0
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
20000
6
4
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT Enemies with the lowest DEF are attacked with priority.
NATURE The Harvest's Divine Protection
Recovers 50% of MAX HP only once when one's HP goes below 50%.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Enhance Nature Defense +13

Skills[edit | edit source]

Surging and Ripples of the Waves SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 ATK +20% for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at 3% of one's own ATK per second. 30 50
Level 2 ATK +23% for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at 3.5% of one's own ATK per second. 30 50
Level 3 ATK +26% for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at 4% of one's own ATK per second. 30 48
Level 4 ATK +29% for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at 5% of one's own ATK per second. 30 48
Level 5 ATK +32% for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at 6% of one's own ATK per second. 30 48
Level 6 ATK +36% for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at 7% of one's own ATK per second. 30 48
Level 7 ATK +40% for 30 seconds. Continues restoring the HP of all ally units within 2 tiles including this unit at 8% of one's own ATK per second. 30 45 Level 8 {{{effect8}}} Y X
Level 9 {{{effect9}}} Y X
Level 10 {{{effect10}}} Y X
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 4
3
Skill Manual I: 4

‎‎‎‎‎‎‎‎‎‎Ancient Quiver: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎ Quiver: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Quiver: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Hit-to-Kill Quiver.png: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2


Interactions and Crystalline Good[edit | edit source]

Shell of Tidal Slumber
[Indigenous Villager of the Bay] Harimau

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Now that the job is done, it's time for a snack! Wanna join me?
Lose I'm so hungry I can't even muster up the strength anymore....... Wanna have dinner with me?
Rank Up I gotta get more serious! The sun and sea are both so fierce!
Interaction #1 Are you not hungry? I can make you something?
Interaction #2 Ask me anything about fish!
Interaction #3 I'm heading out to fish. Wanna come with me?
Interaction #4 The two of us like this! I'm blushing.....
Interaction #5 I was just polishing some pearls. They'll sell for a lot!
Interaction #6 none
Gift Box #1 I can really have this? What should I do in return?
Gift Box #2 Are you sure? These earrings are so nice. I'll have to make you something.
Gift Box #3 All these sex toys! Alright, I'll be waiting for tonight!
Gift Box #4 This is what city trends are like? I can't possibly wear these!
Gift Box #5 I can have this? Hehe, thanks!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Leave anything regarding the sea to me!
It's alright to rely on me!
Interaction #2 The fish here are totally different than the ones I'm familiar with! Let's fish to investigate them all!
Interaction #3 Hey, look! I found a huge pearl! I bet it'd turn a huge profit!
Interaction #4 Wait up! I'm grilling a fish I just caught!
Interaction #5 Such a pretty sunset today......
I wanna watch it forever......
Interaction #6 none
Gift Box #1 Verdancian food ingredients, huh?
Thanks!
Gift Box #2 So, this is what sun lotion is?
Whoa?! It feels slimy!!
Gift Box #3 These seashells are so pretty......!
Wait right here; I'll find one just as pretty!
Gift Box #4 Even after coming here?
You're so naughty!
Gift Box #5 These are swim trunks, not undies?!
City life is full of strange things......
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 What a sweet smell!
Is that that chocolate thing you were talking
about?
Interaction #2 So when you give chocolates to the person you
like, that's this "Valentine's" thing?
Interaction #3 If you put the fruits from our islands together
with the chocolate, it'll so good!
Interaction #4 Even I have someone I like...
Interaction #5 I think I'll give chocolates to someone, too...
Interaction #6 none
Gift Box #1 You're givin' 'em to me?
Waah! Thanks a bunch!
Gift Box #2 They're so good and melt-in-your-mouth-y!
Gift Box #3 Please teach me how to make chocolates!
I wanna give something back to you!
Gift Box #4 You wanna do something horny in exchange...?
Well, guess it can't be helped!
Gift Box #5 Is this... your declaration of love?!
I also, love you very much too...
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Harimau ハリマオ Harimao 哈里瑪歐 Hālǐmǎōu
The Harvest's Divine Protection 実りの加護 Minorinokago 豐收之加護 Fēngshōuzhījiāhù
Surging and Rippling of the Waves さざなみとうねり Sazanamitouneri 風吹波紋 Fēngchuībōwén
Indigenous People of the Bay 入り江の先住民 Irienosenzyuumin 海灣的原住民 Hǎiwāndeyuánzhùmín
Shell of Tidal Slumber 波眠る貝殻 Naminemurukaigara 寄宿浪潮的貝殼 Jìsùlàngcháodebèiké

Notes[edit | edit source]

  • Harimau is a powerful Shooter. He has very fast attack speed, good damage, and an AoE heal Skill. DPS wise he is one of the better Shooters. While the heal from his Skill is not very substantial, it can be enough to forgo having to place extra healers for weaker enemy lanes.
  • His skill at max level grants 37.408 HPS.