Edgar (Awakened): Difference between revisions

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(Created page with "{{Warning Placeholder}}{{Infobox Character Alter |character-name = Walther |character-title =Bunnyboy |image = FULL_walther_awaken.png |alternate-link= Walther |rarity =...")
 
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{{Warning Placeholder}}{{Infobox Character Alter
{{Warning Placeholder}}{{Infobox Character Alter
|character-name = Walther
|character-name = Edgar
|character-title =Bunnyboy
|character-title =  
|image = FULL_walther_awaken.png
|image = FULL_edgar_awaken.png
|alternate-link= [[Walther]]
|alternate-link= [[Edgar]]
|rarity = 6 Stars ☆☆☆☆☆☆
|rarity = 6 Stars ☆☆☆☆☆☆
|class = Healer
|class = Healer
|country = Verdancia
|country = Pays Blanc
|illustrator-link = [https://twitter.com/kalchivo chivo]
|illustrator-link = [https://twitter.com/kalchivo chivo]
|release-date = 12/08/2023
|release-date = 12/22/2023
|availability = Limited Scouting
|availability = Limited Scouting
|release-year=2023}}{{Stats1
|release-year=2023}}{{Stats1
| filename = walther_(awakened)
| filename = edgar_(awakened)
| lv max = 80
| lv max = 70
| hp = 960
| hp =  
| hp max = 1225
| hp max =  
| atk = 300
| atk =  
| atk max = 443
| atk max =  
| def = 89
| def =  
| def max = 127
| def max =  
| magic res = 0
| magic res =  
| magic res max = 0
| magic res max =  
| cost = 19
| cost =  
| redeploy = 70
| redeploy =  
| class = Healer
| class = Healer
| block = 1
| block =  
| atk spd = 2.5
| atk spd =  
| range type = none
| range type = none
| display-header =  
| display-header =  
Line 34: Line 34:
|attack-reach = Ally
|attack-reach = Ally
| range type = 6
| range type = 6
| trait = Recover ally unit HP.
| trait =  
| nature name = Money! Money! Money!
| nature name =  
| nature desc = When in party, dracos received in the battle rewards +10%.
| nature desc =  
| upgrade-display = none;
| upgrade-display = none;
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
==Skill==
==Skill==
{{Skill
{{Skill
| filename = walther2_01
| filename = edgar_(awakened)_01
| name = Black Friday
| name =  
| recovertype = auto
| recovertype = auto
| casttype = auto
| casttype = auto
| effect = Next time unit heals an ally, ATK increases to '''150%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect =  
| initsp = 0
| initsp =  
| cost = 10
| cost =  
| effect2 = Next time unit heals an ally, ATK increases to '''155%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect2 =  
| initsp2 = 0
| initsp2 =  
| cost2 = 10
| cost2 =  
| effect3 = Next time unit heals an ally, ATK increases to '''160%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect3 =  
| initsp3 = 0
| initsp3 =  
| cost3 = 10
| cost3 =  
| effect4 = Next time unit heals an ally, ATK increases to '''165%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect4 =  
| initsp4 = 0
| initsp4 =  
| cost4 = 10
| cost4 =  
| effect5 = Next time unit heals an ally, ATK increases to '''170%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect5 =  
| initsp5 = 0
| initsp5 =  
| cost5 = 10
| cost5 =  
| effect6 = Next time unit heals an ally, ATK increases to '''175%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect6 =  
| initsp6 = 0
| initsp6 =  
| cost6 = 10
| cost6 =  
| effect7 = Next time unit heals an ally, ATK increases to '''180%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| effect7 =  
| initsp7 = 0
| initsp7 =  
| cost7 = 10
| cost7 =  
|upgrade = HealerSkill6
|upgrade = HealerSkill6
}}
}}
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
{{Dialogue
| filename = walther_(awakened)
| filename = edgar_(awakened)
| Unit_name = [Bunnyboy] Walther
| Unit_name = [] Edgar
| Good_name = Ruffian's Money Gun
| Good_name =  
|Win = Problem solved! Now, don't go crazy.<br>I'll take ya someplace nice.
|Win =  
|Lose = I'll pass on that one, thanks.<br>Let's get the hell outta here!
|Lose =  
|Interaction #1 = I'm cold in this getup.<br>C'mere and help me warm up!
|Interaction #1 =  
|Interaction #2 = Hey, stop starin', or it'll cost ya!
|Interaction #2 =  
|Interaction #3 = Merry Christmas, eh!<br>Yer gift's in my underwear!
|Interaction #3 =  
|Interaction #4 = Bunnies are very lonely animals, y'know!<br>You'd better come look after this one~!
|Interaction #4 =  
|Interaction #5 = Yeah, let's head to the casino!<br>No grumblin', yer comin' with me!
|Interaction #5 =  
|Gift Box #1 = Oh, a present for me?!<br>If I don't like it... you know what'll happen, right?
|Gift Box #1 =  
|Gift Box #2 = The best present I can give ya is for you to<br>come to my place, and I'll jack your pot for ya!
|Gift Box #2 =  
|Gift Box #3 = You want me to whip ya with this?<br>Well, then, no time like the present!
|Gift Box #3 =  
|Gift Box #4 = Here ya go, a money gun, just like mine!<br>It's really a lotta fun, you should try usin' it!
|Gift Box #4 =  
|Gift Box #5 = There's only one thing to do at Christmas!<br>C'mere, let's get in the mood......
|Gift Box #5 =  
}}
}}
==In other languages==
==In other languages==

Revision as of 15:46, 22 December 2023

⚠ Information in this page is not final or pending review.
It may contain placeholders and information that may change over time.


Edgar
6 Stars ☆☆☆☆☆☆

Healer

Pays Blanc

Silver
Illustrator chivo
Release Date 12/22/2023
Availability Limited Scouting

Alternate Variants
Edgar

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1
70
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT
NATURE '
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skill

SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

Cracked Medicine Bottle: 10
4
Skill Manual II: 8

Medicine Bottle: 4
5
Skill Manual II: 8

Medicine Bottle: 8
6
Skill Manual III: 8

Aromatic Oil: 4
7
Skill Manual III: 8

Healing Bottle: 6

Aromatic Oil: 3


Interactions and Crystalline Good


[] Edgar

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win
Lose
Rank Up none
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

In other languages

Japanese Traditional Chinese
Walther ウォルサー U~orusā 華瑟 Huásè
Money! Money! Money! マネー!マネー!マネー! Manē! Manē! Manē! Money!Money!Money!
Black Friday ブラックホリデー Burakkuhoridē 黑色假期 Hēisèjiàqī
Bunnyboy ブラックバニー Burakkubanī 黑色兔男郎 Hēisètùnánláng
Ruffian's Money Gun 不埒者のマネーガン Furachi-shanomanēgan 缺德者的噴鈔槍 Quēdézhědepēnchāoqiāng

Notes