The Battle System: Difference between revisions
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Bond is </br> | Bond is </br> | ||
'''SP''' </br> | '''SP''' </br> | ||
SP is the yellow bar under your units HP in battle and governs their ability to use Skills. Although it's easy to first mistake SP as a recharging MP bar similar to other RPGS, technically, characters do not actually have an SP stat tied to their character. The SP amount you see in battle is actually tied to each specific Skill, not the character itself. | SP is the yellow bar under your units HP in battle and governs their ability to use Skills. Although it's easy to first mistake SP as a recharging MP bar similar to other RPGS, technically, characters do not actually have an SP stat tied to their character. The SP amount you see in battle is actually tied to each specific Skill, not the character itself. Skills with higher SP cost take longer to charge. </br> | ||
===The Map Structure=== | ===The Map Structure=== |
Revision as of 05:36, 14 March 2022
Select a unit to place it on a hex. It will auto attack when an enemy gets in range of it. When the yellow bar under a unit is filled, tap it to use it's skill
Stats Explanation
HP
HP is
Attack
Attack governs both the damage your units deal to enemies and the amount your Healers heal your allies. Damage is calculate simply as your attack minus the enemy defense stat. Attacks or heals that damage or heal multiple units at once have their damage split.
Defense
Defense is the ability of your units to reduce the damage of enemy attacks. Damage done to your units is calculated simply as enemy attack - your defense stat. However, it's impossible for an enemy to deal less than 25% of their Attack as damage, so there are times where extra Defense will not benefit your units.
Magic Resist
Magic Resistance is
Redeploy
Redeploy is
Cost
Cost is
Block
Block is
Attack Speed
Attack Speed is the speed at which your unit attacks or heals your allies. Attack speed is displayed as an interval in seconds. This means that a LOWER number in your attack speed stat is actually FASTER, while HIGHER numbers in the attack speed stat attack SLOWER.
Intimacy
Intimacy is
Bond
Bond is
SP
SP is the yellow bar under your units HP in battle and governs their ability to use Skills. Although it's easy to first mistake SP as a recharging MP bar similar to other RPGS, technically, characters do not actually have an SP stat tied to their character. The SP amount you see in battle is actually tied to each specific Skill, not the character itself. Skills with higher SP cost take longer to charge.
The Map Structure
The Red hexs are the enemy spawns. The blue hex is the point you have to keep them from.