Walther (Awakened): Difference between revisions

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| filename = walther_(awakened)
| filename = walther_(awakened)
| lv max = 80
| lv max = 80
| hp =  
| hp = 768
| hp max =  
| hp max = 960
| atk =  
| atk = 247
| atk max =  
| atk max = 300
| def =  
| def = 65
| def max =  
| def max = 89
| magic res =  
| magic res = 0
| magic res max =  
| magic res max = 0
| cost =  
| cost = 19
| redeploy =  
| redeploy = 70
| class = Healer
| class = Healer
| block =  
| block = 1
| atk spd =  
| atk spd = 2.5
| range type = none
| range type = none
| display-header =  
| display-header =  
Line 34: Line 34:
|attack-reach = Aerial
|attack-reach = Aerial
| range type = 1
| range type = 1
| trait =  
| trait = Recover ally unit HP.
| nature name =  
| nature name = Money! Money! Money!
| nature desc =  
| nature desc = When in party, dracos received in the battle rewards +10%.
| upgrade-display = none;
| upgrade-display = none;
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
Line 42: Line 42:
{{Skill
{{Skill
| filename = walther2_01
| filename = walther2_01
| name =  
| name = Black Friday
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect =  
| effect = Next time unit heals an ally, ATK increases to '''150%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp =  
| initsp = 0
| cost =  
| cost = 10
| effect2 =  
| effect2 = Next time unit heals an ally, ATK increases to '''155%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp2 =  
| initsp2 = 0
| cost2 =  
| cost2 = 10
| effect3 =  
| effect3 = Next time unit heals an ally, ATK increases to '''160%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp3 =  
| initsp3 = 0
| cost3 =  
| cost3 = 10
| effect4 =  
| effect4 = Next time unit heals an ally, ATK increases to '''165%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp4 =  
| initsp4 = 0
| cost4 =  
| cost4 = 10
| effect5 =  
| effect5 = Next time unit heals an ally, ATK increases to '''170%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp5 =  
| initsp5 = 0
| cost5 =  
| cost5 = 10
| effect6 =  
| effect6 = Next time unit heals an ally, ATK increases to '''175%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp6 =  
| initsp6 = 0
| cost6 =  
| cost6 = 10
| effect7 =  
| effect7 = Next time unit heals an ally, ATK increases to '''180%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp7 =  
| initsp7 = 0
| cost7 =  
| cost7 = 10
|upgrade = HealerSkill6
|upgrade = HealerSkill6
}}
}}
Line 72: Line 72:
| filename = walther_(awakened)
| filename = walther_(awakened)
| Unit_name = [Bunnyboy] Walther
| Unit_name = [Bunnyboy] Walther
| Good_name =  
| Good_name = Ruffian's Money Gun
|Win =  
|Win = Problem solved! Now, don't go crazy.<br>I'll take ya someplace nice.
|Lose =  
|Lose = I'll pass on that one, thanks.<br>Let's get the hell outta here!
|Rank Up =
|Interaction #1 = I'm cold in this getup.<br>C'mere and help me warm up!
|Interaction #1 =  
|Interaction #2 = Hey, stop starin', or it'll cost ya!
|Interaction #2 =  
|Interaction #3 = Merry Christmas, eh!<br>Yer gift's in my underwear!
|Interaction #3 =  
|Interaction #4 = Bunnies are very lonely animals, y'know!<br>You'd better come look after this one~!
|Interaction #4 =  
|Interaction #5 = Yeah, let's head to the casino!<br>No grumblin', yer comin' with me!
|Interaction #5 =  
|Gift Box #1 = Oh, a present for me?!<br>If I don't like it... you know what'll happen, right?
|Gift Box #1 =  
|Gift Box #2 = The best present I can give ya is for you to<br>come to my place, and I'll jack your pot for ya!
|Gift Box #2 =  
|Gift Box #3 = You want me to whip ya with this?<br>Well, then, no time like the present!
|Gift Box #3 =  
|Gift Box #4 = Here ya go, a money gun, just like mine!<br>It's really a lotta fun, you should try usin' it!
|Gift Box #4 =  
|Gift Box #5 = There's only one thing to do at Christmas!<br>C'mere, let's get in the mood......
|Gift Box #5 =  
}}
}}
==In other languages==
==In other languages==
Line 93: Line 92:
!Traditional Chinese
!Traditional Chinese
|-
|-
!Baran
!Walther
|バラン ''Baran''
|ウォルサー ''U~orusā''
|畢宿 ''Bìxiù''
|華瑟 ''Huásè''
|-
|-
|-
|-
!Blessed Vow
!Money! Money! Money!
|祝福されし絆 ''Shukufukusareshikizuna''
|マネー!マネー!マネー! ''Manē! Manē! Manē!''
|被祝福的羈絆 ''Bèizhùfúdejībàn''
|Money!Money!Money!
|-
|-
|-
|-
!The Ties that Bind
!Black Friday
|リンケージソウル ''Rinkējisouru''
|ブラックホリデー ''Burakkuhoridē''
|連鎖靈魂 ''Liánsuǒlínghún''
|黑色假期 ''Hēisèjiàqī''
|-
|-
|-
|-
!Weaver of Fate
!Bunnyboy
|運命糸の紡ぎ手 ''Unmeiitonotsumugite''
|ブラックバニー ''Burakkubanī''
|編織命運之人 ''Biānzhīmìngyùnzhīrén''
|黑色兔男郎 ''Hēisètùnánláng''
|-
|-
!Ruffian's Money Gun
|不埒者のマネーガン ''Furachi-shanomanēgan''
|缺德者的噴鈔槍 ''Quēdézhědepēnchāoqiāng''
|}
|}
==Notes==
==Notes==

Revision as of 03:29, 9 December 2023

⚠ Information in this page is not final or pending review.
It may contain placeholders and information that may change over time.

Bunnyboy
Walther
6 Stars ☆☆☆☆☆☆

Healer

Verdancia

Silver
Illustrator chivo
Release Date 12/08/2023
Availability Limited Scouting

Alternate Variants
Walther

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 768 247 65 0 1 70 19 2.5
80 960 300 89 0 1 70 19 2.5
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Recover ally unit HP.
NATURE Money! Money! Money!
When in party, dracos received in the battle rewards +10%.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skill

Black Friday SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Next time unit heals an ally, ATK increases to 150% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 2 Next time unit heals an ally, ATK increases to 155% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 3 Next time unit heals an ally, ATK increases to 160% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 4 Next time unit heals an ally, ATK increases to 165% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 5 Next time unit heals an ally, ATK increases to 170% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 6 Next time unit heals an ally, ATK increases to 175% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 7 Next time unit heals an ally, ATK increases to 180% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

Cracked Medicine Bottle: 10
4
Skill Manual II: 8

Medicine Bottle: 4
5
Skill Manual II: 8

Medicine Bottle: 8
6
Skill Manual III: 8

Aromatic Oil: 4
7
Skill Manual III: 8

Healing Bottle: 6

Aromatic Oil: 3


Interactions and Crystalline Good

Ruffian's Money Gun
[Bunnyboy] Walther

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Problem solved! Now, don't go crazy.
I'll take ya someplace nice.
Lose I'll pass on that one, thanks.
Let's get the hell outta here!
Rank Up none
Interaction #1 I'm cold in this getup.
C'mere and help me warm up!
Interaction #2 Hey, stop starin', or it'll cost ya!
Interaction #3 Merry Christmas, eh!
Yer gift's in my underwear!
Interaction #4 Bunnies are very lonely animals, y'know!
You'd better come look after this one~!
Interaction #5 Yeah, let's head to the casino!
No grumblin', yer comin' with me!
Interaction #6 none
Gift Box #1 Oh, a present for me?!
If I don't like it... you know what'll happen, right?
Gift Box #2 The best present I can give ya is for you to
come to my place, and I'll jack your pot for ya!
Gift Box #3 You want me to whip ya with this?
Well, then, no time like the present!
Gift Box #4 Here ya go, a money gun, just like mine!
It's really a lotta fun, you should try usin' it!
Gift Box #5 There's only one thing to do at Christmas!
C'mere, let's get in the mood......
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

In other languages

Japanese Traditional Chinese
Walther ウォルサー U~orusā 華瑟 Huásè
Money! Money! Money! マネー!マネー!マネー! Manē! Manē! Manē! Money!Money!Money!
Black Friday ブラックホリデー Burakkuhoridē 黑色假期 Hēisèjiàqī
Bunnyboy ブラックバニー Burakkubanī 黑色兔男郎 Hēisètùnánláng
Ruffian's Money Gun 不埒者のマネーガン Furachi-shanomanēgan 缺德者的噴鈔槍 Quēdézhědepēnchāoqiāng

Notes