Walther (Awakened): Difference between revisions
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| filename = walther_(awakened) | | filename = walther_(awakened) | ||
| lv max = 80 | | lv max = 80 | ||
| hp = | | hp = 768 | ||
| hp max = | | hp max = 960 | ||
| atk = | | atk = 247 | ||
| atk max = | | atk max = 300 | ||
| def = | | def = 65 | ||
| def max = | | def max = 89 | ||
| magic res = | | magic res = 0 | ||
| magic res max = | | magic res max = 0 | ||
| cost = | | cost = 19 | ||
| redeploy = | | redeploy = 70 | ||
| class = Healer | | class = Healer | ||
| block = | | block = 1 | ||
| atk spd = | | atk spd = 2.5 | ||
| range type = none | | range type = none | ||
| display-header = | | display-header = | ||
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|attack-reach = Aerial | |attack-reach = Aerial | ||
| range type = 1 | | range type = 1 | ||
| trait = | | trait = Recover ally unit HP. | ||
| nature name = | | nature name = Money! Money! Money! | ||
| nature desc = | | nature desc = When in party, dracos received in the battle rewards +10%. | ||
| upgrade-display = none; | | upgrade-display = none; | ||
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }} | }}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }} | ||
Line 42: | Line 42: | ||
{{Skill | {{Skill | ||
| filename = walther2_01 | | filename = walther2_01 | ||
| name = | | name = Black Friday | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = | | effect = Next time unit heals an ally, ATK increases to '''150%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range. | ||
| initsp = | | initsp = 0 | ||
| cost = | | cost = 10 | ||
| effect2 = | | effect2 = Next time unit heals an ally, ATK increases to '''155%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range. | ||
| initsp2 = | | initsp2 = 0 | ||
| cost2 = | | cost2 = 10 | ||
| effect3 = | | effect3 = Next time unit heals an ally, ATK increases to '''160%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range. | ||
| initsp3 = | | initsp3 = 0 | ||
| cost3 = | | cost3 = 10 | ||
| effect4 = | | effect4 = Next time unit heals an ally, ATK increases to '''165%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range. | ||
| initsp4 = | | initsp4 = 0 | ||
| cost4 = | | cost4 = 10 | ||
| effect5 = | | effect5 = Next time unit heals an ally, ATK increases to '''170%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range. | ||
| initsp5 = | | initsp5 = 0 | ||
| cost5 = | | cost5 = 10 | ||
| effect6 = | | effect6 = Next time unit heals an ally, ATK increases to '''175%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range. | ||
| initsp6 = | | initsp6 = 0 | ||
| cost6 = | | cost6 = 10 | ||
| effect7 = | | effect7 = Next time unit heals an ally, ATK increases to '''180%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range. | ||
| initsp7 = | | initsp7 = 0 | ||
| cost7 = | | cost7 = 10 | ||
|upgrade = HealerSkill6 | |upgrade = HealerSkill6 | ||
}} | }} | ||
Line 72: | Line 72: | ||
| filename = walther_(awakened) | | filename = walther_(awakened) | ||
| Unit_name = [Bunnyboy] Walther | | Unit_name = [Bunnyboy] Walther | ||
| Good_name = | | Good_name = Ruffian's Money Gun | ||
|Win = | |Win = Problem solved! Now, don't go crazy.<br>I'll take ya someplace nice. | ||
|Lose = | |Lose = I'll pass on that one, thanks.<br>Let's get the hell outta here! | ||
|Interaction #1 = I'm cold in this getup.<br>C'mere and help me warm up! | |||
|Interaction #1 = | |Interaction #2 = Hey, stop starin', or it'll cost ya! | ||
|Interaction #2 = | |Interaction #3 = Merry Christmas, eh!<br>Yer gift's in my underwear! | ||
|Interaction #3 = | |Interaction #4 = Bunnies are very lonely animals, y'know!<br>You'd better come look after this one~! | ||
|Interaction #4 = | |Interaction #5 = Yeah, let's head to the casino!<br>No grumblin', yer comin' with me! | ||
|Interaction #5 = | |Gift Box #1 = Oh, a present for me?!<br>If I don't like it... you know what'll happen, right? | ||
|Gift Box #1 = | |Gift Box #2 = The best present I can give ya is for you to<br>come to my place, and I'll jack your pot for ya! | ||
|Gift Box #2 = | |Gift Box #3 = You want me to whip ya with this?<br>Well, then, no time like the present! | ||
|Gift Box #3 = | |Gift Box #4 = Here ya go, a money gun, just like mine!<br>It's really a lotta fun, you should try usin' it! | ||
|Gift Box #4 = | |Gift Box #5 = There's only one thing to do at Christmas!<br>C'mere, let's get in the mood...... | ||
|Gift Box #5 = | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
Line 93: | Line 92: | ||
!Traditional Chinese | !Traditional Chinese | ||
|- | |- | ||
! | !Walther | ||
| | |ウォルサー ''U~orusā'' | ||
| | |華瑟 ''Huásè'' | ||
|- | |- | ||
|- | |- | ||
! | !Money! Money! Money! | ||
| | |マネー!マネー!マネー! ''Manē! Manē! Manē!'' | ||
| | |Money!Money!Money! | ||
|- | |- | ||
|- | |- | ||
! | !Black Friday | ||
| | |ブラックホリデー ''Burakkuhoridē'' | ||
| | |黑色假期 ''Hēisèjiàqī'' | ||
|- | |- | ||
|- | |- | ||
! | !Bunnyboy | ||
| | |ブラックバニー ''Burakkubanī'' | ||
| | |黑色兔男郎 ''Hēisètùnánláng'' | ||
|- | |||
|- | |||
!Ruffian's Money Gun | |||
|不埒者のマネーガン ''Furachi-shanomanēgan'' | |||
|缺德者的噴鈔槍 ''Quēdézhědepēnchāoqiāng'' | |||
|} | |} | ||
==Notes== | ==Notes== |
Revision as of 03:29, 9 December 2023
⚠ Information in this page is not final or pending review. It may contain placeholders and information that may change over time. |
Bunnyboy |
Silver |
---|
Illustrator | chivo |
---|---|
Release Date | 12/08/2023 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 768 | 247 | 65 | 0 | 1 | 70 | 19 | 2.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 960 | 300 | 89 | 0 | 1 | 70 | 19 | 2.5 |
TRAIT | Recover ally unit HP. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Money! Money! Money! When in party, dracos received in the battle rewards +10%. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | Defense +7 | Defense +13 |
Skill
Black Friday | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Next time unit heals an ally, ATK increases to 150% (Skill activates automatically). When there is no unit that can be healed in range, SP+1 to all units in attack range. |
0 | 10 |
Level 2 | Next time unit heals an ally, ATK increases to 155% (Skill activates automatically). When there is no unit that can be healed in range, SP+1 to all units in attack range. |
0 | 10 |
Level 3 | Next time unit heals an ally, ATK increases to 160% (Skill activates automatically). When there is no unit that can be healed in range, SP+1 to all units in attack range. |
0 | 10 |
Level 4 | Next time unit heals an ally, ATK increases to 165% (Skill activates automatically). When there is no unit that can be healed in range, SP+1 to all units in attack range. |
0 | 10 |
Level 5 | Next time unit heals an ally, ATK increases to 170% (Skill activates automatically). When there is no unit that can be healed in range, SP+1 to all units in attack range. |
0 | 10 |
Level 6 | Next time unit heals an ally, ATK increases to 175% (Skill activates automatically). When there is no unit that can be healed in range, SP+1 to all units in attack range. |
0 | 10 |
Level 7 | Next time unit heals an ally, ATK increases to 180% (Skill activates automatically). When there is no unit that can be healed in range, SP+1 to all units in attack range. |
0 | 10 |
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | Problem solved! Now, don't go crazy. I'll take ya someplace nice. |
Lose | I'll pass on that one, thanks. Let's get the hell outta here! |
Interaction #1 | I'm cold in this getup. C'mere and help me warm up! |
Interaction #2 | Hey, stop starin', or it'll cost ya! |
Interaction #3 | Merry Christmas, eh! Yer gift's in my underwear! |
Interaction #4 | Bunnies are very lonely animals, y'know! You'd better come look after this one~! |
Interaction #5 | Yeah, let's head to the casino! No grumblin', yer comin' with me! |
Gift Box #1 | Oh, a present for me?! If I don't like it... you know what'll happen, right? |
Gift Box #2 | The best present I can give ya is for you to come to my place, and I'll jack your pot for ya! |
Gift Box #3 | You want me to whip ya with this? Well, then, no time like the present! |
Gift Box #4 | Here ya go, a money gun, just like mine! It's really a lotta fun, you should try usin' it! |
Gift Box #5 | There's only one thing to do at Christmas! C'mere, let's get in the mood...... |
In other languages
Japanese | Traditional Chinese | |
---|---|---|
Walther | ウォルサー U~orusā | 華瑟 Huásè |
Money! Money! Money! | マネー!マネー!マネー! Manē! Manē! Manē! | Money!Money!Money! |
Black Friday | ブラックホリデー Burakkuhoridē | 黑色假期 Hēisèjiàqī |
Bunnyboy | ブラックバニー Burakkubanī | 黑色兔男郎 Hēisètùnánláng |
Ruffian's Money Gun | 不埒者のマネーガン Furachi-shanomanēgan | 缺德者的噴鈔槍 Quēdézhědepēnchāoqiāng |