Barlitz (Awakened): Difference between revisions

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Line 13: Line 13:
| filename = barlitz_(awakened)
| filename = barlitz_(awakened)
| lv max = 80
| lv max = 80
| hp =
| hp = 1044
| hp max =
| hp max = 1296
| atk =
| atk = 242
| atk max =
| atk max = 346
| def =
| def = 91
| def max =
| def max = 116
| magic res =
| magic res = 0
| magic res max =
| magic res max = 0
| cost =
| cost = 15
| redeploy =
| redeploy = 70
| class = Shooter
| class = Shooter
| block =
| block = 1
| atk spd =  
| atk spd = 1
| range type = none
| range type = none
| display-header =  
| display-header =  
Line 34: Line 34:
|attack-reach = Aerial
|attack-reach = Aerial
| range type = 1
| range type = 1
| trait =  
| trait = Attack flying enemies with priority.
| nature name =  
| nature name = Shadowy Spotlight
| nature desc =  
| nature desc = When skill is not active, unit can evade up to three attacks by enemies.
| upgrade-display = none;
| upgrade-display = none;
}}{{Intimacy|bonus1 =Enhance Nature |bonus2 =HP +7 |bonus3 =Defense +13 }}
}}{{Intimacy|bonus1 =Enhance Nature |bonus2 =HP +7 |bonus3 =Defense +13 }}
Line 42: Line 42:
{{Skill
{{Skill
| filename = barlitz2_01
| filename = barlitz2_01
| name =  
| name = Houndwitzer
| recovertype = auto
| recovertype = auto
| casttype = auto
| casttype = auto
| effect =  
| effect = For 15 seconds, inflicts physical damage at '''100%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| initsp =  
| initsp = 12
| cost =  
| cost = 50
| effect2 =  
| effect2 = For 15 seconds, inflicts physical damage at '''103%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| initsp2 =  
| initsp2 = 14
| cost2 =  
| cost2 = 50
| effect3 =  
| effect3 = For 15 seconds, inflicts physical damage at '''106%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| initsp3 =  
| initsp3 = 16
| cost3 =  
| cost3 = 48
| effect4 =  
| effect4 = For 15 seconds, inflicts physical damage at '''109%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| initsp4 =  
| initsp4 = 18
| cost4 =  
| cost4 = 48
| effect5 =  
| effect5 = For 15 seconds, inflicts physical damage at '''112%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| initsp5 =  
| initsp5 = 20
| cost5 =  
| cost5 = 48
| effect6 =  
| effect6 = For 15 seconds, inflicts physical damage at '''116%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| initsp6 =  
| initsp6 = 22
| cost6 =  
| cost6 = 48
| effect7 =  
| effect7 = For 15 seconds, inflicts physical damage at '''120%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| initsp7 =  
| initsp7 = 25
| cost7 =  
| cost7 = 45
|upgrade = ShooterSkill5
|upgrade = ShooterSkill6
}}
}}
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
Line 72: Line 72:
| filename = barlitz_(awakened)
| filename = barlitz_(awakened)
| Unit_name = [Lone Detective Dashing Through the Dark] Barlitz
| Unit_name = [Lone Detective Dashing Through the Dark] Barlitz
| Good_name =  
| Good_name = Silver Revolver
|Win =  
|Win = Route ahead: all clear!<br>I'll go ahead; stay by my side.
|Lose =  
|Lose = Don't worry about it.<br>What's important is you're safe.
|Rank Up =
|Interaction #1 = Brrr... It's freezin' in here!<br>Aren't you cold?
|Interaction #1 =  
|Interaction #2 = There's a coat over there.<br>Put it on. You hafta be cold.
|Interaction #2 =  
|Interaction #3 = Stop fussin' so much!<br>Stay be my side, and I'll take good care of ya.
|Interaction #3 =  
|Interaction #4 = Sorry toots, but I'm workin' right now.<br>...I'll be done soon.
|Interaction #4 =  
|Interaction #5 = Whaddya think? Doesn't this look suit me?
|Interaction #5 =  
|Gift Box #1 = Oh, a scarf? Perfect.<br>Let's wear it together, huh?
|Gift Box #1 =  
|Gift Box #2 = H-hey, you don't gotta go this far outta your<br>way for me. It's the thought that counts!
|Gift Box #2 =  
|Gift Box #3 = A tie...? I really like it, thank you.
|Gift Box #3 =  
|Gift Box #4 = Perfect! It's so cold in here.<br>Come here, let's warm each other up!
|Gift Box #4 =  
|Gift Box #5 = This present is so dirty... so it's very like you.<br>You better not be mockin' me!
|Gift Box #5 =  
}}
}}
==In other languages==
==In other languages==
Line 93: Line 92:
!Traditional Chinese
!Traditional Chinese
|-
|-
!Billford
!Barlitz
|ビルフォード ''Birufōdo''
|バーリッツ ''Bārittsu''
|比爾福德 ''Bǐ'ěrfúdé''
|巴里茨 ''Bālǐcí''
|-
|-
|-
|-
!Big-Game Hunter
!Shadowy Spotlight
|大物狙い ''Ōmononerai''
|シャドースポット ''Shadōsupotto''
|瞄準大獵物 ''Miáozhǔndàlièwù''
|黑影光斑 ''Hēiyǐngguāngbān''
|-
|-
|-
|-
!Seaside Blaster
!Houndwitzer
|シーサイドブラスター ''Shīsaidoburasutā''
|ガンスリンガードッグ ''Gansuringādoggu''
|海岸衝擊波 ''Hǎi'ànchōngjíbō''
|神槍犬 ''Shénqiāngquǎn''
|-
|-
|-
|-
!Water-Fun Captain
!Lone Detective Dashing Through the Dark
|水遊び隊長 ''Mizuasobitaichō''
|闇夜を駆けるはぐれ刑事 ''Yamiyookakeruhagurekeiji''
|戲水隊長 ''Xìshuǐduìzhǎng''
|穿梭於黑夜的無賴刑警 ''Chuānsuōyúhēiyèdewúlàixíngjǐng''
|-
|-
!Silver Revolver
|白銀のリボルバー ''Shiroganenoriborubā''
|白銀的左輪手槍 ''Báiyíndezuǒlúnshǒuqiāng''
|}
|}
==Notes==
==Notes==

Revision as of 03:36, 9 December 2023

⚠ Information in this page is not final or pending review.
It may contain placeholders and information that may change over time.

Lone Detective Dashing Through the Dark
Barlitz
6 Stars ☆☆☆☆☆☆

Shooter

Pays Blanc

Silver
Illustrator ガンマカオス(Gammachaos)
Release Date 12/08/2023
Availability Limited Scouting

Alternate Variants
Barlitz

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1044 242 91 0 1 70 15 1
80 1296 346 116 0 1 70 15 1
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Attack flying enemies with priority.
NATURE Shadowy Spotlight
When skill is not active, unit can evade up to three attacks by enemies.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Enhance Nature HP +7 Defense +13

Skill

Houndwitzer SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 For 15 seconds, inflicts physical damage at 100% ATK three times consecutively during next attack.
When skill has finished, nature reactivates.
12 50
Level 2 For 15 seconds, inflicts physical damage at 103% ATK three times consecutively during next attack.
When skill has finished, nature reactivates.
14 50
Level 3 For 15 seconds, inflicts physical damage at 106% ATK three times consecutively during next attack.
When skill has finished, nature reactivates.
16 48
Level 4 For 15 seconds, inflicts physical damage at 109% ATK three times consecutively during next attack.
When skill has finished, nature reactivates.
18 48
Level 5 For 15 seconds, inflicts physical damage at 112% ATK three times consecutively during next attack.
When skill has finished, nature reactivates.
20 48
Level 6 For 15 seconds, inflicts physical damage at 116% ATK three times consecutively during next attack.
When skill has finished, nature reactivates.
22 48
Level 7 For 15 seconds, inflicts physical damage at 120% ATK three times consecutively during next attack.
When skill has finished, nature reactivates.
25 45
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

‎‎‎‎‎‎‎‎‎‎Ancient Quiver: 10
4
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Quiver: 4
5
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Quiver: 8
6
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Adhesive: 4
7
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Hit-to-Kill Quiver: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3


Interactions and Crystalline Good

Silver Revolver
[Lone Detective Dashing Through the Dark] Barlitz

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Route ahead: all clear!
I'll go ahead; stay by my side.
Lose Don't worry about it.
What's important is you're safe.
Rank Up none
Interaction #1 Brrr... It's freezin' in here!
Aren't you cold?
Interaction #2 There's a coat over there.
Put it on. You hafta be cold.
Interaction #3 Stop fussin' so much!
Stay be my side, and I'll take good care of ya.
Interaction #4 Sorry toots, but I'm workin' right now.
...I'll be done soon.
Interaction #5 Whaddya think? Doesn't this look suit me?
Interaction #6 none
Gift Box #1 Oh, a scarf? Perfect.
Let's wear it together, huh?
Gift Box #2 H-hey, you don't gotta go this far outta your
way for me. It's the thought that counts!
Gift Box #3 A tie...? I really like it, thank you.
Gift Box #4 Perfect! It's so cold in here.
Come here, let's warm each other up!
Gift Box #5 This present is so dirty... so it's very like you.
You better not be mockin' me!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

In other languages

Japanese Traditional Chinese
Barlitz バーリッツ Bārittsu 巴里茨 Bālǐcí
Shadowy Spotlight シャドースポット Shadōsupotto 黑影光斑 Hēiyǐngguāngbān
Houndwitzer ガンスリンガードッグ Gansuringādoggu 神槍犬 Shénqiāngquǎn
Lone Detective Dashing Through the Dark 闇夜を駆けるはぐれ刑事 Yamiyookakeruhagurekeiji 穿梭於黑夜的無賴刑警 Chuānsuōyúhēiyèdewúlàixíngjǐng
Silver Revolver 白銀のリボルバー Shiroganenoriborubā 白銀的左輪手槍 Báiyíndezuǒlúnshǒuqiāng

Notes