The Battle System: Difference between revisions

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Attack governs both the damage your units deal to enemies and the amount your Healers heal your allies. Damage is calculate simply as your attack minus the enemy defense stat. Attacks or heals that damage or heal multiple units at once have their damage split. </br>
Attack governs both the damage your units deal to enemies and the amount your Healers heal your allies. Damage is calculate simply as your attack minus the enemy defense stat. Attacks or heals that damage or heal multiple units at once have their damage split. </br>
'''Defense''' </br>
'''Defense''' </br>
Defense is </br>
Defense is the ability of your units to reduce the damage of enemy attacks.  Damage done to your units is calculated simply as enemy attack - your defense stat.  However, it's impossible for an enemy to deal less than 25% of their Attack as damage, so there are times where extra Defense will not benefit your units.  </br>
'''Magic Resist''' </br>
'''Magic Resist''' </br>
Magic Resistance is </br>
Magic Resistance is </br>

Revision as of 05:19, 14 March 2022

Select a unit to place it on a hex. It will auto attack when an enemy gets in range of it. When the yellow bar under a unit is filled, tap it to use it's skill


Stats Explanation

HP
HP is
Attack
Attack governs both the damage your units deal to enemies and the amount your Healers heal your allies. Damage is calculate simply as your attack minus the enemy defense stat. Attacks or heals that damage or heal multiple units at once have their damage split.
Defense
Defense is the ability of your units to reduce the damage of enemy attacks. Damage done to your units is calculated simply as enemy attack - your defense stat. However, it's impossible for an enemy to deal less than 25% of their Attack as damage, so there are times where extra Defense will not benefit your units.
Magic Resist
Magic Resistance is
Redeploy
Redeploy is
Cost
Cost is
Block
Block is
Attack Speed
Attack Speed is
Intimacy
Intimacy is
Bond
Bond is

The Map Structure

The Red hexs are the enemy spawns. The blue hex is the point you have to keep them from.