Template:Skill: Difference between revisions

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(added range portion)
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| {{{initsp7|Y}}}
| {{{initsp7|Y}}}
| {{{cost7|X}}}  
| {{{cost7|X}}}  
|-
! colspan=4 style="display:{{{range type|none}}}"| <div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"> Range <div class="mw-collapsible-content">
[[File:Range{{{range type|1}}}.png|140px| center| middle]]
<span style="display:{{{damage-type|none}}}><b>Damage Type:</b> [[:Category:{{{damage-type}}}|{{{damage-type}}}]]</span><bR>
<span style="display:{{{attack-reach|none}}}><b>Attack Reach:</b> [[:Category:{{{attack-reach}}}|{{{attack-reach}}}]]</span>
</div></div>
|-  
|-  
! colspan=4 style="display:{{{upgrade|none}}};" | <div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"><b>Skill Upgrades</b><div class="mw-collapsible-content">{{ {{{upgrade}}} }}</div></div>
! colspan=4 style="display:{{{upgrade|none}}};" | <div class="mw-collapsible mw-collapsed" style="width:100%; overflow:auto; vertical-align: text-bottom;"><b>Skill Upgrades</b><div class="mw-collapsible-content">{{ {{{upgrade}}} }}</div></div>

Revision as of 07:17, 3 January 2024

File:SkillIcon charactername.png skillname
Level Effect Init. SP SP Cost
Level 1 ? Y X
Level 2 ? Y X
Level 3 ? Y X
Level 4 {{{effect4}}} Y X
Level 5 {{{effect5}}} Y X
Level 6 {{{effect6}}} Y X
Level 7 {{{effect7}}} Y X
Range

Damage Type: [[:Category:{{{damage-type}}}|{{{damage-type}}}]]
Attack Reach: [[:Category:{{{attack-reach}}}|{{{attack-reach}}}]]

Skill Upgrades
{{ {{{upgrade}}} }}


Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)