Thomas: Difference between revisions

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|Lose = D-damn! We must hold an assembly! We must overcome this adversity by developing something amazing!
|Lose = D-damn! We must hold an assembly! We must overcome this adversity by developing something amazing!
|Rank Up = Painful sparkles and not-so-painful sparkles...I win no matter which one you choose!
|Rank Up = Painful sparkles and not-so-painful sparkles...I win no matter which one you choose!
|Interaction #1 = Oh, I got a lot of treats. Both of us can get stuffed!
|Interaction #1 = A get-rich-quick scheme?<br>Alright, let me hear it!
|Interaction #2 = Hey, don't be touching my stomach......! I'm the Sepia Trade Chairman!!
|Interaction #2 = Hmmm...... Just a little bit longer......<br>I can feel a great idea about to burst forth!
|Interaction #3 = Item appraisal? Show me now and I won't charge for it!
|Interaction #3 = Oh, I got a lot of treats.<br>Both of us can get stuffed!
|Interaction #4 = Hmph... It's just a feel I'm on the verge of coming up with a great idea.
|Interaction #4 = Hey, stop touching my stomach......!<br>I'm the Sepia Trade Chairman, y'hear?!
|Interaction #5 = A get-rich-quick scheme? Alright, let me hear it!
|Interaction #5 = You have somethin' you want appraised?<br>Show me it now and I won't charge for it!
|Gift Box #1 = Why, this is precious! I'll have an artisan make whatever you want.
|Gift Box #1 = Hoho, a gift for me! Thank you!<br>Look forward to what I'll be giving you!
|Gift Box #2 = Where did you obtain this? I want more!
|Gift Box #2 = You're giving me something this precious?!<br>I'll have an artisan make whatever you want!
|Gift Box #3 = Idiot! Giving this to me...!? Wait these might work. I'll wear 'em!
|Gift Box #3 = Where did you get this?!<br>Get me more!
|Gift Box #4 = What about our scheme talk? You're getting real close, too close!
|Gift Box #4 = You're a weird one, giving this to me......!<br>O-oh, it suits me? Well, let's try it, then......
|Gift Box #5 = Hoho, a gift for me! Look forward to what I'll be giving you.
|Gift Box #5 = Didn't we talk about making some cash?<br>......Hey, you're getting real close, too close!
}}{{Dialogue Summer  
}}{{Dialogue Summer  
| 1=Cruisin' Beach""!? <br>So long as there's the chance to make a profit, that's all I need!
| 1=Cruisin' Beach""!? <br>So long as there's the chance to make a profit, that's all I need!

Revision as of 13:59, 27 October 2023

Sepian Trade Chairman
Thomas
6 Stars ☆☆☆☆☆☆

Support

Sepia

Bronze
Silver
Illustrator Konohanaya
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 613 145 93 0 1 70 17 1
50 877 228 139 0 1 70 17 1
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 877 228 139 0 1 70 17 1
80 1081 252 173 0 1 70 17 1
Silver Rank Up
TRAIT
Strengthens ally unit(s). Recovers ally unit HP.
NATURE
Merchant Arrangement
The HP of all ally unit(s) within one's attack range recovers by 10% of one's ATK per second.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Magic Resist +7 Defense +13

Skills

Land of Gold
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Both ATK and DEF +25% for all ally units(s), excluding oneself, within attack range for 30 seconds. 0 80
2 Both ATK and DEF +27% for all ally units(s), excluding oneself, within attack range for 30 seconds. 0 80
3 Both ATK and DEF +29% for all ally units(s), excluding oneself, within attack range for 30 seconds. 0 75
4 Both ATK and DEF +31% for all ally units(s), excluding oneself, within attack range for 30 seconds. 0 75
5 Both ATK and DEF +34% for all ally units(s), excluding oneself, within attack range for 30 seconds. 0 75
6 Both ATK and DEF +37% for all ally units(s), excluding oneself, within attack range for 30 seconds. 0 75
7 Both ATK and DEF +40% for all ally units(s), excluding oneself, within attack range for 30 seconds. 0 70
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Interactions and Crystalline Good

The Craftman's Hammer
[Sepian Trade Chairman] Thomas

Crystalline Good [template edit]

REGULAR
SUMMER
VALENTINES


In other languages

Japanese Traditional Chinese
Thomas トーマス To-masu 托馬斯 Tuōmǎsī
Merchant Arrangement 商売人の手配 Syoubaininnotehai 商人的籌措 Shāngréndechóucuò
Land of Gold 黄金の国 Koganenokuni 黃金國度 Huángjīnguódù
Sepian Trade Chairman セパイア商会長 Sepaia-shōkaichō 塞坏亞商會會長 Sāipéiyàshānghuìhuìcháng
The Craftman's Hammer 職能の金槌 Shokunōnokanadzuchi 職能鐵槌 Zhínéngtiěchuí

Notes

  • Thomas is currently the best and fastest healer in the game, despite not being the Healer class. His Skill has a pretty long Charge time, but even without it he makes other healers obsolete. However, there are some stages where his his range can make him worse than other, slow healers. With proper use of Corca, he can extend his effective heal range.