Pollon & Orta: Difference between revisions

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|release-year = 2022
|release-year = 2022
}}{{Stats
}}{{Stats
| filename = barlitz
| filename = pollon & orta
| lv max = 50
| lv max = 50
| hp = 783
| hp = 783
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| atk spd = 1.2}}
| atk spd = 1.2}}
{{Stats1
{{Stats1
| filename = barlitz2
| filename = pollon & orta2
| lv max = 70
| lv max = 70
| hp = 1079
| hp = 1079
Line 90: Line 90:
|upgrade=VanguardSkill5}}
|upgrade=VanguardSkill5}}


===Summon===
{{Stats
| filename = pollon & orta summon
| lv max =50 
|trait = Inflict physical damage on the enemy.
| hp =400
| hp max = 500
| atk = 300
| atk max = 350
| cost =
| redeploy =
| class = Supporter
| def = 50
| def max = 75
| block = 0
| magic res = 0
| magic res max = 0
| atk spd =2
| range type =7
|nature name = Intel Network with Superb Hearing and Sight
|nature desc = Initial COST +1 during party formation.}} {{Stats1
| filename = pollon & orta summon2
| lv max = 70
| hp = 500
| hp max =
| atk = 350
| atk max =
| def = 75
| def max =
| magic res = 0
| magic res max = 0
| cost =
| redeploy =
| class = Supporter
| block = 0
| atk spd = 2
|upgrade=Supporter Silver Rank 5
| range type =7
|nature name = Intel Network with Superb Hearing and Sight
|nature desc = Initial COST +1 during party formation.
| upgrade-display = none;
}} {{Skill
| filename = spybot_01
| name = Charge & Bunt
| recovertype = auto
| casttype = manual
| initsp =
| effect = COST +3.<br>Inflicts physical damage at '''100%''' ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
| cost =
| initsp2 =
| effect2 = COST +3.<br>Inflicts physical damage at '''110%''' ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
| cost2 =
| initsp3 =
| effect3 = COST +3.<br>Inflicts physical damage at '''120%''' ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
| cost3 =
| effect4 = COST +3.<br>Inflicts physical damage at '''130%''' ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
| initsp4 =
| cost4 =
| effect5 = COST +3.<br>Inflicts physical damage at '''140%''' ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
| initsp5 =
| cost5 =
| effect6 = COST +3.<br>Inflicts physical damage at '''150%''' ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
| initsp6 =
| cost6 =
| effect7 = COST +3.<br>Inflicts physical damage at '''170%''' ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
| initsp7 =
| cost7 =
}}
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
{{Dialogue

Revision as of 13:30, 19 July 2023

⚠ Information in this page is not final or pending review.
It may contain placeholders and information that may change over time.

Secret Agent
Barlitz
5 Stars ☆☆☆☆☆

Vanguard

Pays Blanc

Bronze
Silver
Illustrator Canyne Khai
Release Date 3/31/2022
Availability Standard Scouting

Alternate Variants
n/a

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 783 226 137 0 1 70 11 1.2
50 1079 319 206 0 1 70 11 1.2
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1079 319 206 0 1 70 11 1.2
70 1453 452 221 0 1 70 11 1.2
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
20000
6
4
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
NATURE Investigation Begins
When on doesn't attack for 3 seconds or longer, one's ATK will increase by 200% upon one's next attack.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 HP +7 Magic Resist +13

Skills

Assassin Combat
Level Effect Init. SP SP Cost
Level 1 A certain percentage of attacks on the enemy will be a One-Hit KO for 20 seconds. This skill is ineffective on certain enemies such as bosses. 10 30
Level 2 A certain percentage of attacks on the enemy will be a One-Hit KO for 23 seconds. This skill is ineffective on certain enemies such as bosses. 10 30
Level 3 A certain percentage of attacks on the enemy will be a One-Hit KO for 26 seconds. This skill is ineffective on certain enemies such as bosses. 10 28
Level 4 A certain percentage of attacks on the enemy will be a One-Hit KO for 29 seconds. This skill is ineffective on certain enemies such as bosses. 10 28
Level 5 A certain percentage of attacks on the enemy will be a One-Hit KO for 32 seconds. This skill is ineffective on certain enemies such as bosses. 10 28
Level 6 A certain percentage of attacks on the enemy will be a One-Hit KO for 36 seconds. This skill is ineffective on certain enemies such as bosses. 10 28
Level 7 A certain percentage of attacks on the enemy will be a One-Hit KO for 40 seconds. This skill is ineffective on certain enemies such as bosses. 10 25
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 4
3
Skill Manual I: 4

‎‎‎‎‎‎‎‎‎‎Faded Feather: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Feather: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Feather: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Gale Feather: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2


Summon

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 400 300 50 0 0 2
50 500 350 75 0 0 2
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 500 350 75 0 0 2
70 0 0 2
Charge & Bunt
Level Effect Init. SP SP Cost
Level 1 COST +3.
Inflicts physical damage at 100% ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
Level 2 COST +3.
Inflicts physical damage at 110% ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
Level 3 COST +3.
Inflicts physical damage at 120% ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
Level 4 COST +3.
Inflicts physical damage at 130% ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
Level 5 COST +3.
Inflicts physical damage at 140% ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
Level 6 COST +3.
Inflicts physical damage at 150% ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
Level 7 COST +3.
Inflicts physical damage at 170% ATK to all surrounding enemies within 1 tile, then unit leaves the battlefield automatically.
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Interactions and Crystalline Good

Interactions and Crystalline Good

Police Badge
[Secret Agent] Barlitz

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win I guess that's settled for now. Let's go before they come after us.
Lose I'm more powerful when I'm in danger. Hey, you too, right?
Rank Up I expect proper compensation, although I wouldn't mind if you paid with your body.
Interaction #1 Hey, got any leads?
Interaction #2 Hey, wanna go out for a drink?
Interaction #3 Ah, you scared me. I thought you were to collect my debt with Edgar.
Interaction #4 Aw, crap. I just looked real serious.
Interaction #5 Coming over to someone's crib for no reason! I'll guess what you're up to.
Interaction #6 none
Gift Box #1 Wow, I appreciate the food. Wanna eat it together?
Gift Box #2 Idiot, buying something so expensive. Are you sure about this?
Gift Box #3 Hmph, so you want me to wear this? You do know the consequences of this later, right?
Gift Box #4 I was surprised when I opened it, but I bet you were looking forward to that face, pervert.
Gift Box #5 Huh, you're saying I can have this? I don't any money to repay you?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 You're telling me to forget about work because I'm on vacation?
That's an occupational hazard......
Interaction #2 Oh? We're going swimming together?
Interaction #3 I'll say this right now, but I'm not going to doggy paddle.
Interaction #4 This is what you'd call the burning red of passion......
Interaction #5 Floating in the waves makes you think that the world is peaceful.
Interaction #6 none
Gift Box #1 O-oh...... it's just a beach ball.
I thought it was something large to eat......
Gift Box #2 Hey, let's go try it out at the beach!
Gift Box #3 You're getting really into me......
I won't be responsible for anything that'll happen.
Gift Box #4 What is this suimsuit?
I'm better off wearing nothing......
Gift Box #5 You want me to wear this swimsuit?
Heheh, you damn pervert......!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Valentine's is upon us again.
So that's why I've noticed so many places
selling chocolate as of late.
Interaction #2 It may be the season of love, but the work of a
Secret Agent is never over. Passion goes both
ways.
Interaction #3 Chocolate goes with pretty much anything.
Tobacco, booze...
Interaction #4 You wanna tip me off who your love interest is?
...I'm joshing ya, kid.
Interaction #5 Can you tell me what your favourite chocolate is?
Ah, sorry, I sounded a bit like I was gathering
intel there.
Interaction #6 none
Gift Box #1 Thanks for the chocolates.
Gift Box #2 I'm not just gonna be happy cause you've
given me food, alright?
Gift Box #3 I bet Corca got some chocolates, too...
Gift Box #4 A return gift for White Day?
Depends on my balance book when it rolls
around.
Gift Box #5 I got a Valentine's present for you.
Come to my room later for an inspection.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages

Japanese Traditional Chinese
Barlitz バーリッツ Barittsu Bālǐcí
Investigation Begins Sousakaisi 搜查 Kāishǐsōuzhá
Assassin Combat アサシンコンバット Asasinkonbatto Cìkèzhànfǎ
Secret Agent Mittei Tèwù
Police Badge バッジ Keisatubazzi Jǐngcháhuīzhāng

Trivia