Lute: Difference between revisions

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{{Infobox Character
{{Infobox Character
|image = Lute.png
|image = Lute.png
|param1 = [https://twitter.com/st05254 じょん(Jon)]
|illustrator-link = [https://twitter.com/st05254 じょん(Jon)]
|param2 = Vanguard
|class = Vanguard
|param3 = Verdancia
|country = Verdancia
|param4 = 12/24/2021
|release-date = 12/24/2021
|param5 = 4 Stars ☆☆☆☆
|rarity = 4 Stars ☆☆☆☆
|param6 = Low Ground
|character-name = Lute
|param7 = Single-Target Physical }}
|character-title = Vagabon
|availability = Standard Scouting
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Lute| class=Vanguard|rarity=☆☆☆☆}}{{Character FS | char=Lute (Summer) | class=Supporter|rarity=☆☆☆☆☆☆}} }}
|image2 = FULL_Lute_2.png}}
{{Stats
{{Stats
| filename = lute
| filename = lute
| lv max = 45
| lv max = 45
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| hp = 680
| hp = 680
| hp max = 926
| hp max = 926
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| magic res max = 0
| magic res max = 0
| atk spd = 1.2
| atk spd = 1.2
| range type = 2
|nature name = Acting Alone
|nature desc = One's ATK and DEF increases by 5% when there are no surrounding ally unit(s) within 1 tile
}}
}}
{{Stats1
{{Stats1
| filename = lute2
| filename = lute2
| lv max = 45
| lv max = 45
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| hp = 926
| hp = 926
| hp max = 1251
| hp max = 1251
Line 46: Line 44:
| magic res max = 0
| magic res max = 0
| atk spd = 1.2
| atk spd = 1.2
| range type = none
|upgrade= Vanguard Silver Rank 4
}}
{{CharDetail
|deploy-tile = Low Ground
|damage-type = Single-Target Physical
|attack-reach = Ground
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
| range type = 2
| range type = 2
|nature name = Acting Alone
|nature name = Acting Alone
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| casttype = auto
| casttype = auto
| initsp = 10
| initsp = 10
| effect = Gain +12 COST
| effect = COST +12 (Skill activates automatically)
| cost = 40
| cost = 40
| initsp2 = 11
| initsp2 = 11
| effect2 = Gain +12 COST
| effect2 = COST +12 (Skill activates automatically)
| cost2 = 40
| cost2 = 40
| initsp3 = 12
| initsp3 = 12
| effect3 = Gain +12 COST
| effect3 = COST +12 (Skill activates automatically)
| cost3 = 38
| cost3 = 38
| effect4 = Gain +12 COST, SP+10, ATK '''+10%''' for 10 seconds
| effect4 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+10%''' for 10 seconds
| initsp4 = 12
| initsp4 = 12
| cost4 = 38
| cost4 = 38
| effect5 = Gain +12 COST, SP+10, ATK '''+15%''' for 10 seconds
| effect5 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+15%''' for 10 seconds
| initsp5 = 12
| initsp5 = 12
| cost5 = 38
| cost5 = 38
| effect6 = Gain +12 COST, SP+10, ATK '''+20%''' for 10 seconds
| effect6 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+20%''' for 10 seconds
| initsp6 = 12
| initsp6 = 12
| cost6 = 38
| cost6 = 38
| effect7 = Gain +12 COST, SP+10, ATK '''+25%''' for 10 seconds
| effect7 = COST +12, SP+10 (Skill activates automatically)<br>ATK '''+25%''' for 10 seconds
| initsp7 = 12
| initsp7 = 12
| cost7 = 38
| cost7 = 38
|upgrade=VanguardSkill4}}
|upgrade=VanguardSkill4}}
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
{{Dialogue
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|Gift Box #4 =It really is cat powder! Ah, my eyes are spinning!  
|Gift Box #4 =It really is cat powder! Ah, my eyes are spinning!  
|Gift Box #5 =Hmph, so this what your tastes are like! Is it OK if I latch on?  
|Gift Box #5 =Hmph, so this what your tastes are like! Is it OK if I latch on?  
}}
}}{{Dialogue Summer  
 
{{Dialogue Summer  
| 1=Yes, you finally came! You going swimming or on the hunt?
| 1=Yes, you finally came! You going swimming or on the hunt?
| 2=Well, when you're wearing stuff like that, of course I'd get excited, you know?
| 2=Well, when you're wearing stuff like that, of course I'd get excited, you know?
Line 114: Line 119:
|9 =Oh wow, I really really wanted this! I knew our feeling were mutual!
|9 =Oh wow, I really really wanted this! I knew our feeling were mutual!
|10 =Is there catnip in this drink!? Oh, oh my... this is something......
|10 =Is there catnip in this drink!? Oh, oh my... this is something......
}}{{Dialogue Valentines
|1=Valentine's!<br>Gimme all your candy!
|2=I freakin' love Valentine's!<br>I get t' bang loadsa chicks, and eat sooo much<br>chocolate!
|3=Hey! Let's go get some sweet stuff together!<br>Or maybe, you wanna go on a date~?
|4=Oh, you're makin' candy?<br>Gimme some!
|5=Hmm, maybe I should try 'n make some chocolates<br>too...<br>If you wanna, you could teach me!
|6=You're givin' me chocolates?<br>Wow, thanks!
|7=Whoaaaaa!<br>I've never seen candy this pretty before!
|8=I got chocolates from all kindsa girls this year!<br>But your chocolate makes me the happiest!
|9=I ate a li'l chocolate and I feel all fluttery<br>inside...
|10=These're all for me? They mean true love?<br>Whoa... you really mean it?
}}
}}
== In other languages ==
== In other languages ==
{| class="wikitable"
{| class="wikitable"
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[[Category:Released by 2021]]
[[Category:Released by 2021]]
*Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them.
*Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them.
*His low COST combined with his ability to block 2 enemies and his simple COST-boosting Skill make him a very comfortable opening unit.
*At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer.
*At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer.

Latest revision as of 02:19, 6 February 2024

Vagabon
Lute
4 Stars ☆☆☆☆

Vanguard

Verdancia

Bronze
Silver
Illustrator じょん(Jon)
Release Date 12/24/2021
Availability Standard Scouting

Alternate Variants
n/a

Alternate Variants
☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 680 182 132 0 2 70 10 1.2
45 926 227 181 0 2 70 10 1.2
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 926 227 181 0 2 70 10 1.2
45 1251 284 191 0 2 70 10 1.2
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
15000
3
2
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
NATURE Acting Alone
One's ATK and DEF increases by 5% when there are no surrounding ally unit(s) within 1 tile
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Enhance Nature Defense +13

Skills[edit | edit source]

Support Request SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 COST +12 (Skill activates automatically) 10 40
Level 2 COST +12 (Skill activates automatically) 11 40
Level 3 COST +12 (Skill activates automatically) 12 38
Level 4 COST +12, SP+10 (Skill activates automatically)
ATK +10% for 10 seconds
12 38
Level 5 COST +12, SP+10 (Skill activates automatically)
ATK +15% for 10 seconds
12 38
Level 6 COST +12, SP+10 (Skill activates automatically)
ATK +20% for 10 seconds
12 38
Level 7 COST +12, SP+10 (Skill activates automatically)
ATK +25% for 10 seconds
12 38
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 2
3
Skill Manual I: 2

‎‎‎‎‎‎‎‎‎‎Faded Feather: 4
4
Skill Manual II: 3

‎‎‎‎‎‎‎‎‎‎Feather: 1
5
Skill Manual II: 3

‎‎‎‎‎‎‎‎‎‎Feather: 2
6
Skill Manual III: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2
7
Skill Manual III: 4

‎‎‎‎‎‎‎‎‎‎Gale Feather: 3


Interactions and Crystalline Good[edit | edit source]

Intoxicating Cat Powder
[Vagabond] Lute

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Hey, hey!! Were you watching how I was doing!?
Lose What, this can't be!? There's no way we've lost!!
Rank Up Don't underestimate a wildcat in heat! Watch out for my sharp claws and cat punches!
Interaction #1 Mm, this makes me horny. How about you?
Interaction #2 Awe..... I'm so bored! So bored!
Interaction #3 You came! Let's go have fun!
Interaction #4 Hey, you see that kid? So cute.
Interaction #5 Wanna hit up some people? huh? You're fine with me?
Interaction #6 none
Gift Box #1 This is to me? Awesome!
Gift Box #2 I can have it? Really?
Gift Box #3 Heck yeah! How'd you know I wanted this?
Gift Box #4 It really is cat powder! Ah, my eyes are spinning!
Gift Box #5 Hmph, so this what your tastes are like! Is it OK if I latch on?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Yes, you finally came! You going swimming or on the hunt?
Interaction #2 Well, when you're wearing stuff like that, of course I'd get excited, you know?
Interaction #3 I hate being bored! Let's go swimming!
Interaction #4 Boy, this is summer no doubt! There are so many cute guys!
Interaction #5 The beach is the perfect place to hit on people! Let's go snatch some cuties together!
Interaction #6 none
Gift Box #1 Huh, you've got good taste! I'm not gonna hold back, y'know......
Gift Box #2 Perfume that makes you popular!? Yay, now I can be one of the hot guys!
Gift Box #3 Huh, you're giving this to me? Are you sure?
Gift Box #4 Oh wow, I really really wanted this! I knew our feeling were mutual!
Gift Box #5 Is there catnip in this drink!? Oh, oh my... this is something......
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Valentine's!
Gimme all your candy!
Interaction #2 I freakin' love Valentine's!
I get t' bang loadsa chicks, and eat sooo much
chocolate!
Interaction #3 Hey! Let's go get some sweet stuff together!
Or maybe, you wanna go on a date~?
Interaction #4 Oh, you're makin' candy?
Gimme some!
Interaction #5 Hmm, maybe I should try 'n make some chocolates
too...
If you wanna, you could teach me!
Interaction #6 none
Gift Box #1 You're givin' me chocolates?
Wow, thanks!
Gift Box #2 Whoaaaaa!
I've never seen candy this pretty before!
Gift Box #3 I got chocolates from all kindsa girls this year!
But your chocolate makes me the happiest!
Gift Box #4 I ate a li'l chocolate and I feel all fluttery
inside...
Gift Box #5 These're all for me? They mean true love?
Whoa... you really mean it?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Lute リュート Ryūto 琉特 Liútè
Acting Alone 単独行動 Tandokukōdō 單獨行動 Dāndúxíngdòng
Support Request 応援要請 Ōen yōsei 請求支援 Qǐngqiúzhīyuán
Vagabond 漂泊者 Hyōhaku-sha 浪人 Làngrén
Intoxicating Cat Powder 酩酊のまたたび Meiteinomatatabi 酩酊的木天蓼 Mǐngdīngdemùtiānlù

Notes[edit | edit source]

  • Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them.
  • His low COST combined with his ability to block 2 enemies and his simple COST-boosting Skill make him a very comfortable opening unit.
  • At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer.