Walther: Difference between revisions

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{{Infobox Character
{{Infobox Character
|image = Walther.png
|image = Walther.png
|param1 = ABSOL
|illustrator-link = ABSOL
|param2 = Shooter
|class = Shooter
|param3 = Verdancia
|country = Verdancia
|param4 = 08/18/2022
|release-date = 08/18/2022
|param5 = 5 Stars ☆☆☆☆☆
|rarity = 4 Stars ☆☆☆☆
|param6 = High Ground
|character-name = Walther
|param7 = Single-Target Physical }}
|character-title = Sin-Indulging Hunter
{{Stats
|image2 = FULL_Walther_2.png
|availability = Standard Scouting
|release-year = 2022
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Walther| class=Shooter|rarity=☆☆☆☆}}{{Character FS | char=Walther (Awakened) | class=Healer|rarity=☆☆☆☆☆☆}} }}
}}{{Stats
| filename = walther
| filename = walther
| lv max = 45  
| lv max = 45  
Line 24: Line 28:
| block = 1
| block = 1
| atk spd = 1.75
| atk spd = 1.75
| range type = 8
| trait = Inflicts physical damage on the enemy.
| nature name = Hunter's Cigar
| nature desc = 12% chance of evading enemy Physical attack.
}}
}}
{{Stats1
{{Stats1
Line 40: Line 40:
| magic res = 0
| magic res = 0
| magic res max = 0
| magic res max = 0
| cost = 50
| cost = 15
| redeploy = 70
| redeploy = 70
| class = Shooter
| class = Shooter
| block = 1
| block = 1
| atk spd = 1.75
| atk spd = 1.75
| range type = none
|upgrade= Shooter Silver Rank 5
}}
{{CharDetail
|deploy-tile = High Ground
|damage-type = Single-Target Physical
|attack-reach = Aerial
| range type = 8
| range type = 8
| trait = Inflicts physical damage on the enemy.
| trait = Inflicts physical damage on the enemy.
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{{Intimacy
{{Intimacy
|bonus1 = HP +5
|bonus1 = HP +5
|bonus2 = Nature Boost
|bonus2 = Attack +7
|bonus3 = DEF +13
|bonus3 = Defense +13
}}
}}


Line 63: Line 70:
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = A certain percentage of attacks on the enemy will be a One-Hit KO for '''30''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%.
| effect = A certain percentage of attacks on the enemy will be a One-Hit KO for '''30''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''25%'''.
| initsp = 20
| initsp = 20
| cost = 50
| cost = 50
| effect2 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''32''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%.
| effect2 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''32''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''25%'''.
| initsp2 = 20
| initsp2 = 20
| cost2 = 50
| cost2 = 50
| effect3 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''34''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%.
| effect3 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''34''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''25%'''.
| initsp3 = 20
| initsp3 = 20
| cost3 = 48
| cost3 = 48
| effect4 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''36''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%.
| effect4 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''36''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''25%'''.
| initsp4 = 20
| initsp4 = 20
| cost4 = 48
| cost4 = 48
| effect5 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''39''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%.
| effect5 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''39''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''25%'''.
| initsp5 =20
| initsp5 =20
| cost5 = 48
| cost5 = 48
| effect6 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''42''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%.
| effect6 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''42''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''25%'''.
| initsp6 = 20
| initsp6 = 20
| cost6 = 48
| cost6 = 48
| effect7 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''45''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''30%'''
| effect7 = A certain percentage of attacks on the enemy will be a One-Hit KO for '''45''' seconds.  This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to '''30%'''.
| initsp7 = 20
| initsp7 = 20
| cost7 = 45
| cost7 = 45
Line 93: Line 100:
|Win = Oho, we won!? You'd better pay me handsomely!
|Win = Oho, we won!? You'd better pay me handsomely!
|Lose = You gonna take another shot? It'll be a pain, but I'll still join ya.
|Lose = You gonna take another shot? It'll be a pain, but I'll still join ya.
|Rank Up =Ugh! Why now!? Hey, don't be staring at me!<br>I'm not getting fatter!
|Rank Up =Ugh! Why now!? Hey, stop staring!<br>I'm not getting fatter!
|Interaction #1 = Huh, you got a money idea?  If it ends up being a sham, I'll kill ya.
|Interaction #1 = Huh, you got a money idea?  If it ends up being a sham, I'll kill ya.
|Interaction #2 = Ugh, too much free time. Hey, when was the last time you did it?  
|Interaction #2 = Ugh, too much free time. Hey, when was the last time you did it?  
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|Interaction #5 = What, this?  I'm making cigars. Mine are always this huge.
|Interaction #5 = What, this?  I'm making cigars. Mine are always this huge.
|Gift Box #1 = Hey, thanks for the cigar wraps! I'll make some smokes for you, too!
|Gift Box #1 = Hey, thanks for the cigar wraps! I'll make some smokes for you, too!
|Gift Box #2 = I'm so happy I might piss myself like a pup! ...Or something like that? Anyway, thank ya!
|Gift Box #2 = I'm so happy I might piss myself like a pup! <br>...Or something like that? Anyway, thank ya!  
|Gift Box #3 = A dog collar?  I assume you need to be trained?  I know you're the one who really wants to wear this!
|Gift Box #3 = ...A dog collar?  I assume you need to be trained?  I know you're the one who really wants to wear this!
|Gift Box #4 = You're giving me a mask?  Hehe, sure, I'll wear it!
|Gift Box #4 = You're giving me a mask?  Hehe, sure, I'll wear it!
|Gift Box #5 = Hehe, what an elegant gift coming from you!  I bet you wanna do it, huh?
|Gift Box #5 = Hehe, what an elegant gift coming from you!  I bet you wanna do it, huh?
}}
}}{{Dialogue Summer  
 
{{Dialogue Summer  
| 1=Hey, did you bring alcohol?<br>I wanna have a drink once we're at the beach.
| 1=Hey, did you bring alcohol?<br>I wanna have a drink once we're at the beach.
| 2=Leave projectiles to me.<br>I have 100% accuracy with water guns.
| 2=Leave projectiles to me.<br>I have 100% accuracy with water guns.
Line 115: Line 120:
| 7=A brand new dog mask?<br>I can't wear it at the beach, but I'll take it.
| 7=A brand new dog mask?<br>I can't wear it at the beach, but I'll take it.
|8 =A beach ball?<br>The only ones wanting to play with balls are dogs.
|8 =A beach ball?<br>The only ones wanting to play with balls are dogs.
|9 =A collar...... you probably want to wear this don't you?<br>Do you want me to take you for a ngiht walk on the beach?
|9 =A collar...... you probably want to wear this, don't you?<br>Do you want nighttime walkies?
|10 =Hehe, you brought quite a swimsuit.<br>Maybe I'll do as you say, for a change.
|10 =Hehe, you brought quite a swimsuit.<br>Maybe I'll do as you say, for a change.
}}{{Dialogue Valentines
|1=Bring me some chocolate ingredients!<br>This Valentine's, we're gonna make a killing!
|2=I haven't thought of Valentine's Day puppy love<br>in such a long time...
|3=I dunno if I'd be happy to get chocolate.<br>Strong booze is more my thing.
|4=You're makin' chocolates?<br>Are you thinkin' of sellin' them out in town<br>if they're good enough?
|5=Makin' chocolates is good 'n all, but don't let<br>'em burn. You'd be damaging the merchandise.
|6=Chocolates...<br>Wait, there's booze in 'em?
|7=They're pretty good!<br>Gimme some more of 'em!
|8=You can sell this kinda taste for a lot of money.<br>How about you give me a little handling fee,<br>and I'll go hash out a deal for ya?
|9=You're expectin' somethin' for White Day?<br>Now why would you be doin' that, huh?
|10=You even got together this kinda stuff...<br>You really can't forget that night can ya?
}}
}}
== In other languages ==
== In other languages ==
{| class="wikitable"
{| class="wikitable"

Latest revision as of 06:31, 2 March 2024

Sin-Indulging Hunter
Walther
4 Stars ☆☆☆☆

Shooter

Verdancia

Bronze
Silver
Illustrator ABSOL
Release Date 08/18/2022
Availability Standard Scouting

Alternate Variants
n/a

Alternate Variants
☆☆☆☆
☆☆☆☆☆☆
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 615 271 72 0 1 70 15 1.75
45 848 357 106 0 1 70 15 1.75
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 848 357 106 0 1 70 15 1.75
70 1145 447 112 0 1 70 15 1.75
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
20000
6
4
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT Inflicts physical damage on the enemy.
NATURE Hunter's Cigar
12% chance of evading enemy Physical attack.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Attack +7 Defense +13

Skills[edit | edit source]

Hunting Fierce Beats
Level Effect Init. SP SP Cost
Level 1 A certain percentage of attacks on the enemy will be a One-Hit KO for 30 seconds. This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%. 20 50
Level 2 A certain percentage of attacks on the enemy will be a One-Hit KO for 32 seconds. This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%. 20 50
Level 3 A certain percentage of attacks on the enemy will be a One-Hit KO for 34 seconds. This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%. 20 48
Level 4 A certain percentage of attacks on the enemy will be a One-Hit KO for 36 seconds. This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%. 20 48
Level 5 A certain percentage of attacks on the enemy will be a One-Hit KO for 39 seconds. This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%. 20 48
Level 6 A certain percentage of attacks on the enemy will be a One-Hit KO for 42 seconds. This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 25%. 20 48
Level 7 A certain percentage of attacks on the enemy will be a One-Hit KO for 45 seconds. This skill be ineffective on certain enemies such as bosses. Chance of Nature activating increases to 30%. 20 45
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 4
3
Skill Manual I: 4

‎‎‎‎‎‎‎‎‎‎Ancient Quiver: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎ Quiver: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Quiver: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Hit-to-Kill Quiver.png: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2


Interactions and Crystalline Good[edit | edit source]

Deer Horns
[Sin-Indulging Hunter] Walter

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Oho, we won!? You'd better pay me handsomely!
Lose You gonna take another shot? It'll be a pain, but I'll still join ya.
Rank Up Ugh! Why now!? Hey, stop staring!
I'm not getting fatter!
Interaction #1 Huh, you got a money idea? If it ends up being a sham, I'll kill ya.
Interaction #2 Ugh, too much free time. Hey, when was the last time you did it?
Interaction #3 Hey, at least bring some liquor when you come to visit me.
Interaction #4 Wanna pretend to be grown-ups? You can be my dog.
Interaction #5 What, this? I'm making cigars. Mine are always this huge.
Interaction #6 none
Gift Box #1 Hey, thanks for the cigar wraps! I'll make some smokes for you, too!
Gift Box #2 I'm so happy I might piss myself like a pup!
...Or something like that? Anyway, thank ya!
Gift Box #3 ...A dog collar? I assume you need to be trained? I know you're the one who really wants to wear this!
Gift Box #4 You're giving me a mask? Hehe, sure, I'll wear it!
Gift Box #5 Hehe, what an elegant gift coming from you! I bet you wanna do it, huh?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Hey, did you bring alcohol?
I wanna have a drink once we're at the beach.
Interaction #2 Leave projectiles to me.
I have 100% accuracy with water guns.
Interaction #3 Chimaera bodies are exotic, huh?
Keep staring and I'll turn you into money for me.
Interaction #4 You're having a festival at the beach?
So, what you're saying is use it to make some money?
Interaction #5 Hey, don't expose so much skin.
You're my next piece of merchandise, you see.
Interaction #6 none
Gift Box #1 Hm, I appreciate the sun lotion.
I get burned where there's no fur.
Gift Box #2 A brand new dog mask?
I can't wear it at the beach, but I'll take it.
Gift Box #3 A beach ball?
The only ones wanting to play with balls are dogs.
Gift Box #4 A collar...... you probably want to wear this, don't you?
Do you want nighttime walkies?
Gift Box #5 Hehe, you brought quite a swimsuit.
Maybe I'll do as you say, for a change.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Bring me some chocolate ingredients!
This Valentine's, we're gonna make a killing!
Interaction #2 I haven't thought of Valentine's Day puppy love
in such a long time...
Interaction #3 I dunno if I'd be happy to get chocolate.
Strong booze is more my thing.
Interaction #4 You're makin' chocolates?
Are you thinkin' of sellin' them out in town
if they're good enough?
Interaction #5 Makin' chocolates is good 'n all, but don't let
'em burn. You'd be damaging the merchandise.
Interaction #6 none
Gift Box #1 Chocolates...
Wait, there's booze in 'em?
Gift Box #2 They're pretty good!
Gimme some more of 'em!
Gift Box #3 You can sell this kinda taste for a lot of money.
How about you give me a little handling fee,
and I'll go hash out a deal for ya?
Gift Box #4 You're expectin' somethin' for White Day?
Now why would you be doin' that, huh?
Gift Box #5 You even got together this kinda stuff...
You really can't forget that night can ya?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Walther ウォルサー U~orusā 華瑟 Huásè
Hunter's Cigar 狩人の煙草 Kariudonotabako 獵人的煙草 Lièréndeyāncǎo
Hunting Fierce Beasts 猛獣狩り Mōjūkari 狩獵猛獸 Shòulièměngshòu
Sin-Indulging Hunter 罪喰いの狩猟者 Tsumikuinoshuryō-sha 噬罪獵人 Shìzuìlièrén
Deer Horns シカの角 Shikanotsuno 鹿角 Lùjiǎo

Notes[edit | edit source]