Morgan: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(19 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Character | {{Infobox Character | ||
|image = Morgan.png | |image = Morgan.png | ||
| | |illustrator-link = [https://twitter.com/krpk_okawari ぱくお (Pakuo)] | ||
| | |class = Healer | ||
| | |country = Pays Blanc | ||
| | |release-date = 12/24/2021 | ||
| | |rarity = 5 Stars ☆☆☆☆☆ | ||
| | |character-name = Morgan | ||
| | |character-title = Trade Commodore | ||
| | |availability = Standard Scouting}} | ||
{{Stats | {{Stats | ||
| filename = morgan | | filename = morgan | ||
Line 30: | Line 25: | ||
| magic res max = 10 | | magic res max = 10 | ||
| atk spd = 1.6 | | atk spd = 1.6 | ||
}} | |||
{{Stats1 | |||
| filename = morgan | |||
| lv max = 70 | |||
| hp = 1046 | |||
| hp max = 1307 | |||
| atk = 406 | |||
| atk max = 471 | |||
| cost = 20 | |||
| redeploy = 70 | |||
| class = Healer | |||
| def = 79 | |||
| def max = 93 | |||
| block = 1 | |||
| magic res = 10 | |||
| magic res max = 10 | |||
| atk spd = 1.6 | |||
| range type = none | |||
|upgrade= Healer Silver Rank 5}} | |||
{{CharDetail | |||
|deploy-tile = High Ground | |||
|damage-type = Multi-Target Heal | |||
|attack-reach = Ally | |||
|trait = Recovers HP of 3 ally units simultaneously. | |||
| range type = 14 | | range type = 14 | ||
|nature name = Jewel Resonance | |||
|nature desc = When skill is activated, resistance effect -- time being stunned is reduced 50% -- is added to ally [Healer] unit(s). | |||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
|bonus1 = Enhance Nature | |bonus1 = Enhance Nature | ||
|bonus2 = HP +7 | |bonus2 = HP +7 | ||
|bonus3 = Defense +13 | |bonus3 = Defense +13}} | ||
}} | ==Skills== | ||
==Skills | |||
{{Skill | {{Skill | ||
| filename = morgan_01 | | filename = morgan_01 | ||
Line 51: | Line 64: | ||
| casttype = manual | | casttype = manual | ||
| initsp = 20 | | initsp = 20 | ||
| effect =ATK '''+70%''' for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | | effect = ATK '''+70%''' for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | ||
| cost = 40 | | cost = 40 | ||
| effect2 = ATK '''+75%''' for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | | effect2 = ATK '''+75%''' for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | ||
Line 59: | Line 72: | ||
| initsp3 = 20 | | initsp3 = 20 | ||
| cost3 = 38 | | cost3 = 38 | ||
| effect4 = | | effect4 = ATK '''+85%''' for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | ||
| initsp4 = | | initsp4 = 20 | ||
| cost4 = | | cost4 = 38 | ||
| effect5 = | | effect5 = ATK '''+90%''' for 30 seconds. Ally unit(s) capable of being healed decreases by 1. | ||
| initsp5 = | | initsp5 = 20 | ||
| cost5 = | | cost5 = 38 | ||
| effect6 = | | effect6 = ATK '''+95%''' for 30 seconds. Ally unit(s) capable of being healed decreases by 1. | ||
| initsp6 = | | initsp6 = 20 | ||
| cost6 = | | cost6 = 38 | ||
| effect7 = | | effect7 = ATK '''+100%''' for 30 seconds. Ally unit(s) capable of being healed decreases by 1. | ||
| initsp7 = | | initsp7 = 20 | ||
| cost7 = | | cost7 = 35 | ||
| | |upgrade=HealerSkill5}} | ||
}} | |||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== | ||
{{Dialogue | {{Dialogue | ||
Line 81: | Line 92: | ||
| Good_name = The Accounting Abacus | | Good_name = The Accounting Abacus | ||
|Win =Let me see! Evaluating the booty? Mm... this....!! | |Win =Let me see! Evaluating the booty? Mm... this....!! | ||
|Rank Up = Gems are not simply beautiful.<br>I shall reveal the magic which dwells in their beauty! | |||
|Lose =Why the dark face!? Losing is how you learn!! | |Lose =Why the dark face!? Losing is how you learn!! | ||
|Interaction #1 =An untested item? Let me see it. | |Interaction #1 =An untested item? Let me see it. | ||
Line 92: | Line 104: | ||
|Gift Box #4 =Why, thanks! A gift is so heartwarming! | |Gift Box #4 =Why, thanks! A gift is so heartwarming! | ||
|Gift Box #5 =These are sure something, but I'm too old for them. How about you try wearing them? | |Gift Box #5 =These are sure something, but I'm too old for them. How about you try wearing them? | ||
}}{{Dialogue Summer | |||
|1= Oh, what perfect timing!<br>I was just about to have my tea break. | |||
|2= I would love to go to the beach,<br>but I have so much to do...... | |||
|3= You want me to come with you next year?<br>Very well, but you'd better start planning! | |||
|4= I'm interested in what gems can be found on the beach. I may go out later to excavate. | |||
|5= Summer festivities are time for profit!<br>I gotta work hard during the peak season! | |||
|6= You want us to have dinner at the Sea Lodge?<br>I was just thinking about eating there! | |||
|7= Are you sure it is alright for me to accept this?<br>Hmm, whatever shall I give you in return to make this fair? | |||
|8= You say this drink will cure fatigue? <br>Thanks! I shall prepare you some sweets in return. Please, take a seat. | |||
|9= I am terrible sorry, but this is far too daring for me to wear. This would be nicer for my children to wear. | |||
|10= Where did you by such an exotic thing as this?<br>My word, what am I going to do with you, son? | |||
}}{{Dialogue Valentines | |||
|1=Is it Valentine's soon?<br>I sure hope nothing too major happens... | |||
|2=You can see all sorts of different chocolates and<br>candy out in the market. Let's go and compare<br>how they all taste! | |||
|3=Why don't we have a competition to see who<br>has the best chocolate? | |||
|4=Elaine's been up until late into the night making<br>candies and chocolates...<br>Oops, that was supposed to be a secret. | |||
|5=Do I like chocolate? Of course I do!<br>Giving them out and being given them, too! | |||
|6=I haven't chocolate for a good while.<br>These are delicious! I think might even get<br>hooked on these! | |||
|7=Thank you.<br>I promise that I'll repay the favor. | |||
|8=How fortuitous! I've also got some chocolates<br>for you. | |||
|9=Not just to my boys, but to me, too?<br>Haha, you're so kind. | |||
|10=Where on earth did you get this?<br>I've seen plenty of things in my time as a<br>trader, but never something so... extreme... | |||
}} | }} | ||
== | |||
== | == In other languages == | ||
{| class="wikitable" | |||
! | |||
!Japanese | |||
!Traditional Chinese | |||
|- | |||
!Morgan | |||
|モーガン ''Mōgan'' | |||
|摩根 ''Mógēn'' | |||
|- | |||
|- | |||
!Jewel Resonance | |||
|ジェムの呼応 ''Jemunokoō'' | |||
|寶石之響應 ''Bǎoshízhīxiǎngyìng'' | |||
|- | |||
|- | |||
!Concentrated Restoration | |||
|集中回復 ''Shūchūkaifuku'' | |||
|集中恢復 ''Jízhōnghuīfù'' | |||
|- | |||
|- | |||
!Trade Commodore | |||
|貿易提督 ''Bōekiteitoku'' | |||
|貿易提督 ''Màoyìtídū'' | |||
|- | |||
|- | |||
!The Accounting Abacus | |||
|経理の算盤 ''Keirinosoroban'' | |||
|會計算盤 ''Kuàijìsuànpán'' | |||
|} | |||
==Notes== | |||
[[Category:Released by 2021]] | |||
*Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive. Morgan has the fastest Attack Speed among the Healer class and the highest Attack. While he is the beat Healer by far for keeping a unit alive, at the moment having a large attack range is generally more important. This flaw can be somewhat overcome by pairing him strategically with Corca. |
Latest revision as of 14:56, 26 July 2024
Trade Commodore |
Bronze |
---|
Illustrator | ぱくお (Pakuo) |
---|---|
Release Date | 12/24/2021 |
Availability | Standard Scouting |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 732 | 292 | 46 | 10 | 1 | 70 | 20 | 1.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1046 | 406 | 79 | 10 | 1 | 70 | 20 | 1.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1046 | 406 | 79 | 10 | 1 | 70 | 20 | 1.6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 1307 | 471 | 93 | 10 | 1 | 70 | 20 | 1.6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Rank Up
|
TRAIT | Recovers HP of 3 ally units simultaneously. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Jewel Resonance When skill is activated, resistance effect -- time being stunned is reduced 50% -- is added to ally [Healer] unit(s). |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Enhance Nature | HP +7 | Defense +13 |
Skills[edit | edit source]
Concentrated Restoration | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | ATK +70% for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | 20 | 40 |
Level 2 | ATK +75% for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | 20 | 40 |
Level 3 | ATK +80% for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | 20 | 38 |
Level 4 | ATK +85% for 30 seconds. Ally unit(s) capable of being healed decreased by 1 | 20 | 38 |
Level 5 | ATK +90% for 30 seconds. Ally unit(s) capable of being healed decreases by 1. | 20 | 38 |
Level 6 | ATK +95% for 30 seconds. Ally unit(s) capable of being healed decreases by 1. | 20 | 38 |
Level 7 | ATK +100% for 30 seconds. Ally unit(s) capable of being healed decreases by 1. | 20 | 35 |
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Let me see! Evaluating the booty? Mm... this....!! |
Lose | Why the dark face!? Losing is how you learn!! |
Rank Up | Gems are not simply beautiful. I shall reveal the magic which dwells in their beauty! |
Interaction #1 | An untested item? Let me see it. |
Interaction #2 | Gem sorcery is also quite interesting. Wanna learn together? |
Interaction #3 | Oh, no, I mustn't. Just thinking of the budget.... |
Interaction #4 | Hey, it's you. Would you like some snacks? |
Interaction #5 | Of course I wanna hear your scheme! I'm all ears! |
Gift Box #1 | Where on earth did you buy these? Parental discipline must be lacking. |
Gift Box #2 | I may have this? Alright! Except something nice, you hear? |
Gift Box #3 | Wow, a new brush! Thank you. I couldn't quite get myself to buy one. |
Gift Box #4 | Why, thanks! A gift is so heartwarming! |
Gift Box #5 | These are sure something, but I'm too old for them. How about you try wearing them? |
SUMMER
Event | Dialogue |
---|---|
Interaction #1 | Oh, what perfect timing! I was just about to have my tea break. |
Interaction #2 | I would love to go to the beach, but I have so much to do...... |
Interaction #3 | You want me to come with you next year? Very well, but you'd better start planning! |
Interaction #4 | I'm interested in what gems can be found on the beach. I may go out later to excavate. |
Interaction #5 | Summer festivities are time for profit! I gotta work hard during the peak season! |
Gift Box #1 | You want us to have dinner at the Sea Lodge? I was just thinking about eating there! |
Gift Box #2 | Are you sure it is alright for me to accept this? Hmm, whatever shall I give you in return to make this fair? |
Gift Box #3 | You say this drink will cure fatigue? Thanks! I shall prepare you some sweets in return. Please, take a seat. |
Gift Box #4 | I am terrible sorry, but this is far too daring for me to wear. This would be nicer for my children to wear. |
Gift Box #5 | Where did you by such an exotic thing as this? My word, what am I going to do with you, son? |
VALENTINES
Event | Dialogue |
---|---|
Interaction #1 | Is it Valentine's soon? I sure hope nothing too major happens... |
Interaction #2 | You can see all sorts of different chocolates and candy out in the market. Let's go and compare how they all taste! |
Interaction #3 | Why don't we have a competition to see who has the best chocolate? |
Interaction #4 | Elaine's been up until late into the night making candies and chocolates... Oops, that was supposed to be a secret. |
Interaction #5 | Do I like chocolate? Of course I do! Giving them out and being given them, too! |
Gift Box #1 | I haven't chocolate for a good while. These are delicious! I think might even get hooked on these! |
Gift Box #2 | Thank you. I promise that I'll repay the favor. |
Gift Box #3 | How fortuitous! I've also got some chocolates for you. |
Gift Box #4 | Not just to my boys, but to me, too? Haha, you're so kind. |
Gift Box #5 | Where on earth did you get this? I've seen plenty of things in my time as a trader, but never something so... extreme... |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Morgan | モーガン Mōgan | 摩根 Mógēn |
Jewel Resonance | ジェムの呼応 Jemunokoō | 寶石之響應 Bǎoshízhīxiǎngyìng |
Concentrated Restoration | 集中回復 Shūchūkaifuku | 集中恢復 Jízhōnghuīfù |
Trade Commodore | 貿易提督 Bōekiteitoku | 貿易提督 Màoyìtídū |
The Accounting Abacus | 経理の算盤 Keirinosoroban | 會計算盤 Kuàijìsuànpán |
Notes[edit | edit source]
- Has very low range, making him hard to place efficiently, but he is the most efficient Healer for keeping a small row of units alive. Morgan has the fastest Attack Speed among the Healer class and the highest Attack. While he is the beat Healer by far for keeping a unit alive, at the moment having a large attack range is generally more important. This flaw can be somewhat overcome by pairing him strategically with Corca.