FullHouse (Awakened): Difference between revisions
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|availability = Limited Scouting | |availability = Limited Scouting | ||
|release-year = 2025 | |release-year = 2025 | ||
|filename = fullhouse_(awakened) | |||
|Good_name = Rehabilitation Clip | |||
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=FullHouse | class=Vanguard |rarity=☆☆☆☆☆}}{{Character FS | char=FullHouse (Awakened) | class=Support |rarity=☆☆☆☆☆☆|limited=}} }} | |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=FullHouse | class=Vanguard |rarity=☆☆☆☆☆}}{{Character FS | char=FullHouse (Awakened) | class=Support |rarity=☆☆☆☆☆☆|limited=}} }} | ||
}} | }} | ||
Line 52: | Line 54: | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''100%''' of unit's ATK to target unit(s) per second | | effect = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''100%''' of unit's ATK to target unit(s) per second. | ||
| initsp = 30 | | initsp = 30 | ||
| cost = 65 | | cost = 65 | ||
| effect2 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''105%''' of unit's ATK to target unit(s) per second | | effect2 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''105%''' of unit's ATK to target unit(s) per second. | ||
| initsp2 = 30 | | initsp2 = 30 | ||
| cost2 = 65 | | cost2 = 65 | ||
| effect3 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''110%''' of unit's ATK to target unit(s) per second | | effect3 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''110%''' of unit's ATK to target unit(s) per second. | ||
| initsp3 = 30 | | initsp3 = 30 | ||
| cost3 = 60 | | cost3 = 60 | ||
| effect4 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''115%''' of unit's ATK to target unit(s) per second | | effect4 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''115%''' of unit's ATK to target unit(s) per second. | ||
| initsp4 = 30 | | initsp4 = 30 | ||
| cost4 = 60 | | cost4 = 60 | ||
| effect5 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''120%''' of unit's ATK to target unit(s) per second | | effect5 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''120%''' of unit's ATK to target unit(s) per second. | ||
| initsp5 = 30 | | initsp5 = 30 | ||
| cost5 = 60 | | cost5 = 60 | ||
| effect6 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''125%''' of unit's ATK to target unit(s) per second | | effect6 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''125%''' of unit's ATK to target unit(s) per second. | ||
| initsp6 = 30 | | initsp6 = 30 | ||
| cost6 = 60 | | cost6 = 60 | ||
| effect7 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''6''' seconds and additionally deals physical damage at '''130%''' of unit's ATK to target unit(s) per second | | effect7 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''6''' seconds and additionally deals physical damage at '''130%''' of unit's ATK to target unit(s) per second. | ||
| initsp7 = 30 | | initsp7 = 30 | ||
| cost7 = 55 | | cost7 = 55 | ||
|upgrade=SupporterSkill6 | |upgrade=SupporterSkill6 | ||
|range type = | |range type = 23|attack-reach=Aerial}} | ||
==Interactions | ==Interactions== | ||
{{Dialogue | {{Dialogue | ||
|Win = You're gonna get hurt if you act out... If you do, I'll make it hurt worse... huuff... huuff...... | |Win = You're gonna get hurt if you act out... If you do, I'll make it hurt worse... huuff... huuff...... | ||
|Lose = Hold up, I'm the one bein' rehabilitated here?! Fine, go ahead and make it hurt! | |Lose = Hold up, I'm the one bein' rehabilitated here?! Fine, go ahead and make it hurt! | ||
Line 128: | Line 127: | ||
==Notes== | ==Notes== | ||
* FullHouse boasts average stats but his Nature makes him one of the most powerful unit in the game. He gains a significant boost in his attack which is even more amplified in boss stages, making him a hard-hitting carry. | |||
* FullHouse, while flexible in positioning, has a relatively weaker HP and Defense, so despite a shorter range, he is much better suited behind a strong frontliner to make full use of his damage and reach. If need be, he himself could be a frontliner as long as he's paired with a strong healer. | |||
* FullHouse's skill adds versatility to his kit, as he is able to strategically stun and practically one-shot multiple enemy units in range. |
Latest revision as of 07:59, 21 April 2025
Criminal Correctional Officer |
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Silver |
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Illustrator | Monog_G |
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Release Date | 3/21/2025 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | 1218 | 370 | 135 | 0 | 1 | 70 | 22 | 1.8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1624 | 494 | 180 | 0 | 1 | 70 | 22 | 1.8 |
TRAIT Can be positioned on (high) ground. Inflicts Physical Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
NATURE Lover of Crime While deployed, the highest ATK among enemies on the battlefield is reduced by -12%. This unit's own ATK rises by however much the aforementioned enemy unit's ATK goes down due to this nature's effect. |
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DEPLOYMENT INFO
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INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
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Magic Resist +5 | Defense +7 | Defense +13 |
Skills[edit | edit source]
Level | Effect | Init. SP | SP Cost |
---|---|---|---|
1 | Attack range expandes when skill is activated. Stuns all enemies within attack range for 4 seconds and additionally deals physical damage at 100% of unit's ATK to target unit(s) per second. |
30 | 65 |
2 | Attack range expandes when skill is activated. Stuns all enemies within attack range for 4 seconds and additionally deals physical damage at 105% of unit's ATK to target unit(s) per second. |
30 | 65 |
3 | Attack range expandes when skill is activated. Stuns all enemies within attack range for 4 seconds and additionally deals physical damage at 110% of unit's ATK to target unit(s) per second. |
30 | 60 |
4 | Attack range expandes when skill is activated. Stuns all enemies within attack range for 5 seconds and additionally deals physical damage at 115% of unit's ATK to target unit(s) per second. |
30 | 60 |
5 | Attack range expandes when skill is activated. Stuns all enemies within attack range for 5 seconds and additionally deals physical damage at 120% of unit's ATK to target unit(s) per second. |
30 | 60 |
6 | Attack range expandes when skill is activated. Stuns all enemies within attack range for 5 seconds and additionally deals physical damage at 125% of unit's ATK to target unit(s) per second. |
30 | 60 |
7 | Attack range expandes when skill is activated. Stuns all enemies within attack range for 6 seconds and additionally deals physical damage at 130% of unit's ATK to target unit(s) per second. |
30 | 55 |
Skill Upgrades
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Interactions[edit | edit source]
REGULAR
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
FullHouse | フルハウス Furuhausu | 弗爾豪斯 Fúěrháosī |
Lover of Crime | 罪科愛好 Zaikaaikō | 犯罪愛好 Fànzuìàihào |
Crime-Correcting Rivets | クライムコレクター・リベット Kuraimukorekutāribetto | 犯罪矯正釘 Fànzuìjiǎozhèngdīng |
Criminal Correctional Officer | 犯罪者矯正更生官 Hanzaimonokyōseikōseikan | 犯罪者矯正更生官 Fànzuìzhějiǎozhènggēngshēngguān |
Rehabilitation Clip | 更生用クリップ Kōseiyōkurippu | 更生用夾子 Gēngshēngyòngjiázǐ |
Trivia[edit | edit source]
Notes[edit | edit source]
- FullHouse boasts average stats but his Nature makes him one of the most powerful unit in the game. He gains a significant boost in his attack which is even more amplified in boss stages, making him a hard-hitting carry.
- FullHouse, while flexible in positioning, has a relatively weaker HP and Defense, so despite a shorter range, he is much better suited behind a strong frontliner to make full use of his damage and reach. If need be, he himself could be a frontliner as long as he's paired with a strong healer.
- FullHouse's skill adds versatility to his kit, as he is able to strategically stun and practically one-shot multiple enemy units in range.