FullHouse (Awakened): Difference between revisions

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|availability = Limited Scouting
|availability = Limited Scouting
|release-year = 2025
|release-year = 2025
|filename = fullhouse_(awakened)
|Good_name = Rehabilitation Clip
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=FullHouse | class=Vanguard |rarity=☆☆☆☆☆}}{{Character FS | char=FullHouse (Awakened) | class=Support |rarity=☆☆☆☆☆☆|limited=}} }}
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=FullHouse | class=Vanguard |rarity=☆☆☆☆☆}}{{Character FS | char=FullHouse (Awakened) | class=Support |rarity=☆☆☆☆☆☆|limited=}} }}
}}
}}
Line 52: Line 54:
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''100%''' of unit's ATK to target unit(s) per second to them.
| effect = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''100%''' of unit's ATK to target unit(s) per second.
| initsp = 30
| initsp = 30
| cost = 65
| cost = 65
| effect2 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''105%''' of unit's ATK to target unit(s) per second to them.
| effect2 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''105%''' of unit's ATK to target unit(s) per second.
| initsp2 = 30
| initsp2 = 30
| cost2 = 65
| cost2 = 65
| effect3 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''110%''' of unit's ATK to target unit(s) per second to them.
| effect3 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''4''' seconds and additionally deals physical damage at '''110%''' of unit's ATK to target unit(s) per second.
| initsp3 = 30
| initsp3 = 30
| cost3 = 60
| cost3 = 60
| effect4 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''115%''' of unit's ATK to target unit(s) per second to them.
| effect4 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''115%''' of unit's ATK to target unit(s) per second.
| initsp4 = 30
| initsp4 = 30
| cost4 = 60
| cost4 = 60
| effect5 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''120%''' of unit's ATK to target unit(s) per second to them.
| effect5 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''120%''' of unit's ATK to target unit(s) per second.
| initsp5 = 30
| initsp5 = 30
| cost5 = 60
| cost5 = 60
| effect6 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''125%''' of unit's ATK to target unit(s) per second to them.
| effect6 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''5''' seconds and additionally deals physical damage at '''125%''' of unit's ATK to target unit(s) per second.
| initsp6 = 30
| initsp6 = 30
| cost6 = 60
| cost6 = 60
| effect7 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''6''' seconds and additionally deals physical damage at '''130%''' of unit's ATK to target unit(s) per second to them.
| effect7 = Attack range expandes when skill is activated. <br>Stuns all enemies within attack range for '''6''' seconds and additionally deals physical damage at '''130%''' of unit's ATK to target unit(s) per second.
| initsp7 = 30
| initsp7 = 30
| cost7 = 55
| cost7 = 55
|upgrade=SupporterSkill6
|upgrade=SupporterSkill6
|range type = 1|attack-reach=Aerial}}
|range type = 23|attack-reach=Aerial}}


==Interactions and Crystalline Good==
==Interactions==
{{Dialogue
{{Dialogue
| filename = fullhouse_(awakened)
| Unit_name = [Criminal Correctional Officer] FullHouse
| Good_name = Rehabilitation Clip
|Win = You're gonna get hurt if you act out... If you do, I'll make it hurt worse... huuff... huuff......
|Win = You're gonna get hurt if you act out... If you do, I'll make it hurt worse... huuff... huuff......
|Lose = Hold up, I'm the one bein' rehabilitated here?! Fine, go ahead and make it hurt!
|Lose = Hold up, I'm the one bein' rehabilitated here?! Fine, go ahead and make it hurt!
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==Notes==
==Notes==
* FullHouse boasts average stats but his Nature makes him one of the most powerful unit in the game. He gains a significant boost in his attack which is even more amplified in boss stages, making him a hard-hitting carry.
* FullHouse, while flexible in positioning, has a relatively weaker HP and Defense, so despite a shorter range, he is much better suited behind a strong frontliner to make full use of his damage and reach. If need be, he himself could be a frontliner as long as he's paired with a strong healer.
* FullHouse's skill adds versatility to his kit, as he is able to strategically stun and practically one-shot multiple enemy units in range.

Latest revision as of 07:59, 21 April 2025

Criminal Correctional Officer
FullHouse
6 Stars ☆☆☆☆☆☆

Support

Sepia

Silver
Illustrator Monog_G
Release Date 3/21/2025
Availability Limited Scouting

Alternate Variants
none

[Crystalline Good]
Rehabilitation Clip

Alternate Variants
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆


Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1218 370 135 0 1 70 22 1.8
80 1624 494 180 0 1 70 22 1.8
Silver Rank Up
TRAIT
Can be positioned on (high) ground.
Inflicts Physical Damage on the enemy.
NATURE
Lover of Crime
While deployed, the highest ATK among enemies on the battlefield is reduced by -12%. This unit's own ATK rises by however much the aforementioned enemy unit's ATK goes down due to this nature's effect.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills[edit | edit source]

Crime-Correcting Rivets
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: Aerial

Range:
Level Effect Init. SP SP Cost
1 Attack range expandes when skill is activated.
Stuns all enemies within attack range for 4 seconds and additionally deals physical damage at 100% of unit's ATK to target unit(s) per second.
30 65
2 Attack range expandes when skill is activated.
Stuns all enemies within attack range for 4 seconds and additionally deals physical damage at 105% of unit's ATK to target unit(s) per second.
30 65
3 Attack range expandes when skill is activated.
Stuns all enemies within attack range for 4 seconds and additionally deals physical damage at 110% of unit's ATK to target unit(s) per second.
30 60
4 Attack range expandes when skill is activated.
Stuns all enemies within attack range for 5 seconds and additionally deals physical damage at 115% of unit's ATK to target unit(s) per second.
30 60
5 Attack range expandes when skill is activated.
Stuns all enemies within attack range for 5 seconds and additionally deals physical damage at 120% of unit's ATK to target unit(s) per second.
30 60
6 Attack range expandes when skill is activated.
Stuns all enemies within attack range for 5 seconds and additionally deals physical damage at 125% of unit's ATK to target unit(s) per second.
30 60
7 Attack range expandes when skill is activated.
Stuns all enemies within attack range for 6 seconds and additionally deals physical damage at 130% of unit's ATK to target unit(s) per second.
30 55
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Interactions[edit | edit source]

REGULAR

In other languages[edit | edit source]

Japanese Traditional Chinese
FullHouse フルハウス Furuhausu 弗爾豪斯 Fúěrháosī
Lover of Crime 罪科愛好 Zaikaaikō 犯罪愛好 Fànzuìàihào
Crime-Correcting Rivets クライムコレクター・リベット Kuraimukorekutāribetto 犯罪矯正釘 Fànzuìjiǎozhèngdīng
Criminal Correctional Officer 犯罪者矯正更生官 Hanzaimonokyōseikōseikan 犯罪者矯正更生官 Fànzuìzhějiǎozhènggēngshēngguān
Rehabilitation Clip 更生用クリップ Kōseiyōkurippu 更生用夾子 Gēngshēngyòngjiázǐ

Trivia[edit | edit source]

Notes[edit | edit source]

  • FullHouse boasts average stats but his Nature makes him one of the most powerful unit in the game. He gains a significant boost in his attack which is even more amplified in boss stages, making him a hard-hitting carry.
  • FullHouse, while flexible in positioning, has a relatively weaker HP and Defense, so despite a shorter range, he is much better suited behind a strong frontliner to make full use of his damage and reach. If need be, he himself could be a frontliner as long as he's paired with a strong healer.
  • FullHouse's skill adds versatility to his kit, as he is able to strategically stun and practically one-shot multiple enemy units in range.