The Exchange: Difference between revisions
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=== Value === | === Shop Item Value === | ||
An ether shop's item determines how stamina efficient is it to intentionally farm for the item in the ether shop as opposed to the event exchange. The closer the two numbers are to each other, the better the value is. | |||
'''Computation''' | |||
Value of a shop item is the proportion of the following: | |||
* Stamina spent to farm enough event currency to purchase item | |||
* Stamina spent to farm enough event currency to purchase ether which will be used on the shop | |||
** Bronze Ether is assumed to be gained directly from a green flyer, which makes 1 bronze ether = 10 stamina. | |||
** Silver Ether is exchanged 1 silver ether = 50 stamina. | |||
** Gold Ether is exchanged 1 gold ether = 200 stamina. | |||
Note: It ignores other sources of ether which are memories from flyer drops and pulls from scouting. | |||
'''Observations''' | |||
* It is generally a loss to prioritize ether farming over event currency farming. | |||
* Only higher tier materials prove to offer good value. | |||
* It is a gain to convert higher tier Ether to lower tier, but only stamina-wise. | |||
* As a result, ether currency income should be viewed more as a bonus source of materials which doesn't compete with the event shop's rates. | |||
== Bronze Ether Shop == | == Bronze Ether Shop == | ||
Line 158: | Line 175: | ||
!Total Cost | !Total Cost | ||
!Refresh | !Refresh | ||
!Value | |||
|- | |- | ||
| | | | ||
|Character | |Character | ||
|1 | |1 | ||
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|10 | |10 | ||
|Only Once | |Only Once | ||
|n/a | |||
|- | |- | ||
|[[File:BronzeEther.png|50x50px]] | |[[File:BronzeEther.png|50x50px]] | ||
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|1000 | |1000 | ||
|Monthly | |Monthly | ||
|2:1 | |||
|- | |- | ||
|[[File:Draco.png|50x50px]] | |[[File:Draco.png|50x50px]] | ||
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|50 | |50 | ||
|Weekly | |Weekly | ||
|1:5 | |||
|- | |- | ||
|[[File:RecordOfBattle4.png|50x50px]] | |[[File:RecordOfBattle4.png|50x50px]] | ||
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|200 | |200 | ||
|Weekly | |Weekly | ||
|1:10 | |||
|- | |- | ||
|[[File:Staminade.png|50x50px]] | |[[File:Staminade.png|50x50px]] | ||
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|50 | |50 | ||
|Weekly | |Weekly | ||
|2:50 | |||
|- | |- | ||
|[[File:PurpleGiftBox.png|50x50px]] | |[[File:PurpleGiftBox.png|50x50px]] | ||
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|100 | |100 | ||
|Weekly | |Weekly | ||
|2:50 | |||
|- | |- | ||
|[[File:SkillBook3.png|50x50px]] | |[[File:SkillBook3.png|50x50px]] | ||
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|20 | |20 | ||
|Monthly | |Monthly | ||
|1:5 | |||
|- | |- | ||
|[[File:SkillBook2.png|50x50px]] | |[[File:SkillBook2.png|50x50px]] | ||
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|25 | |25 | ||
|Monthly | |Monthly | ||
|2:25 | |||
|- | |- | ||
|[[File:SkillBook1.png|50x50px]] | |[[File:SkillBook1.png|50x50px]] | ||
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|50 | |50 | ||
|Monthly | |Monthly | ||
|1:50 | |||
|- | |- | ||
|[[File:Adhesive.png|50x50px]] | |[[File:Adhesive.png|50x50px]] | ||
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|10 | |10 | ||
|Monthly | |Monthly | ||
|1:5 | |||
|- | |- | ||
|[[File:Claws_of_the_Depraved.png|50x50px]] | |[[File:Claws_of_the_Depraved.png|50x50px]] | ||
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|10 | |10 | ||
|Monthly | |Monthly | ||
|1:5 | |||
|- | |- | ||
|[[File:Claws.png|50x50px]] | |[[File:Claws.png|50x50px]] | ||
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|25 | |25 | ||
|Monthly | |Monthly | ||
|2:25 | |||
|- | |- | ||
|[[File:Weathered_Claws.png|50x50px]] | |[[File:Weathered_Claws.png|50x50px]] | ||
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|50 | |50 | ||
|Monthly | |Monthly | ||
|1:50 | |||
|} | |} | ||
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!Total Cost | !Total Cost | ||
!Refresh | !Refresh | ||
!Value | |||
|- | |- | ||
| | | | ||
|Eidoi | |Eidoi | ||
|1 | |1 | ||
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|10 | |10 | ||
|Only Once | |Only Once | ||
|n/a | |||
|- | |- | ||
|[[File:SilverEther.png|50x50px]] | |[[File:SilverEther.png|50x50px]] | ||
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|1000 | |1000 | ||
|Monthly | |Monthly | ||
|5:4 | |||
|- | |- | ||
|[[File:Draco.png|50x50px]] | |[[File:Draco.png|50x50px]] | ||
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|50 | |50 | ||
|Monthly | |Monthly | ||
|1:2 | |||
|- | |- | ||
|[[File:RecordOfBattle4.png|50x50px]] | |[[File:RecordOfBattle4.png|50x50px]] | ||
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|100 | |100 | ||
|Monthly | |Monthly | ||
|1:8 | |||
|- | |- | ||
|[[File:SkillBook3.png|50x50px]] | |[[File:SkillBook3.png|50x50px]] | ||
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|100 | |100 | ||
|Monthly | |Monthly | ||
|1:4 | |||
|- | |- | ||
|[[File:Staminade.png|50x50px]] | |[[File:Staminade.png|50x50px]] | ||
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|30 | |30 | ||
|Monthly | |Monthly | ||
|1:10 | |||
|} | |} | ||
Latest revision as of 21:58, 28 December 2024
⚠ Information in this page is not final or pending review. It may contain placeholders and information that may change over time. |
The Exchange is a shop access from the main menu, where Ether or Memories can be exchanged.
Ether are be gained via dupes from Eidos Scouting, while Memories are gained via dupes from any other Scouting method.
Some items refresh daily, some weekly, and a few monthly. Some are only one time purchase-ables.
Acquiring Ether[edit | edit source]
Ether can be acquired through Eidos duplicates, Character Memories, and Event Shops.
Duplicates and Memories are converted into the following:
✰ | Conversion |
---|---|
6 | x10 Gold Ether |
5 | x10 Silver Ether |
4 | x10 Bronze Ether |
3 | x5 Bronze Ether |
1-2 | x1 Bronze Ether |
In addition, the ether exchange also offers a way to purchase lower tier ether currency in exchange for higher one.
Cost | Conversion | |
---|---|---|
Silver -> Bronze | x1 Silver Ether | x10 Bronze |
Gold -> Silver | x1 Gold Ether | x5 Silver |
Shop Item Value[edit | edit source]
An ether shop's item determines how stamina efficient is it to intentionally farm for the item in the ether shop as opposed to the event exchange. The closer the two numbers are to each other, the better the value is.
Computation
Value of a shop item is the proportion of the following:
- Stamina spent to farm enough event currency to purchase item
- Stamina spent to farm enough event currency to purchase ether which will be used on the shop
- Bronze Ether is assumed to be gained directly from a green flyer, which makes 1 bronze ether = 10 stamina.
- Silver Ether is exchanged 1 silver ether = 50 stamina.
- Gold Ether is exchanged 1 gold ether = 200 stamina.
Note: It ignores other sources of ether which are memories from flyer drops and pulls from scouting.
Observations
- It is generally a loss to prioritize ether farming over event currency farming.
- Only higher tier materials prove to offer good value.
- It is a gain to convert higher tier Ether to lower tier, but only stamina-wise.
- As a result, ether currency income should be viewed more as a bonus source of materials which doesn't compete with the event shop's rates.
Bronze Ether Shop[edit | edit source]
Silver Ether Shop[edit | edit source]
Gold Ether Shop[edit | edit source]
Release History[edit | edit source]
Date | Gold Ether | Silver Ether |
---|---|---|
12/20/2024 |