Dward (Awakened): Difference between revisions
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|availability = Limited Scouting | |availability = Limited Scouting | ||
|release-year = 2024 | |release-year = 2024 | ||
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Dward | class=Fighter |rarity=☆☆☆☆☆}}{{Character FS | char=Dward (Awakened) | class=Fighter |rarity=☆☆☆☆☆☆}} }} | |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Dward | class=Fighter |rarity=☆☆☆☆☆}}{{Character FS | char=Dward (Awakened) | class=Fighter |rarity=☆☆☆☆☆☆ | limited= }} }} | ||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
Line 38: | Line 38: | ||
|range type = 2 | |range type = 2 | ||
|nature name = Wrestler Entree | |nature name = Wrestler Entree | ||
|nature desc = When 2 or more ally units are deployed within 1 tile,<br>ATK +20% to those units including | |nature desc = When 2 or more ally units are deployed within 1 tile,<br>ATK +20% to those units including this unit. | ||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
Line 52: | Line 52: | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = auto | | casttype = auto | ||
| effect = During the next attack, ATK will increase to '''150%'''; in the event | | effect = During the next attack, ATK will increase to '''150%'''; in the event this unit is blocking an enemy, ATK will instead increase to '''200%'''. (Skill activates automatically)<br>If an enemy or enemies are taken down from this attack, one's SP will fully recovery. | ||
| initsp = 0 | | initsp = 0 | ||
| cost = 5 | | cost = 5 | ||
| effect2 = During the next attack, ATK will increase to '''155%'''; in the event | | effect2 = During the next attack, ATK will increase to '''155%'''; in the event this unit is blocking an enemy, ATK will instead increase to '''210%'''. (Skill activates automatically)<br>If an enemy or enemies are taken down from this attack, one's SP will fully recovery. | ||
| initsp2 = 0 | | initsp2 = 0 | ||
| cost2 = 5 | | cost2 = 5 | ||
| effect3 = During the next attack, ATK will increase to '''160%'''; in the event | | effect3 = During the next attack, ATK will increase to '''160%'''; in the event this unit is blocking an enemy, ATK will instead increase to '''220%'''. (Skill activates automatically)<br>If an enemy or enemies are taken down from this attack, one's SP will fully recovery. | ||
| initsp3 = 0 | | initsp3 = 0 | ||
| cost3 = 5 | | cost3 = 5 | ||
| effect4 = During the next attack, ATK will increase to '''170%'''; in the event | | effect4 = During the next attack, ATK will increase to '''170%'''; in the event this unit is blocking an enemy, ATK will instead increase to '''230%'''. (Skill activates automatically)<br>If an enemy or enemies are taken down from this attack, one's SP will fully recovery. | ||
| initsp4 = 0 | | initsp4 = 0 | ||
| cost4 = 5 | | cost4 = 5 | ||
| effect5 = During the next attack, ATK will increase to '''180%'''; in the event | | effect5 = During the next attack, ATK will increase to '''180%'''; in the event this unit is blocking an enemy, ATK will instead increase to '''240%'''. (Skill activates automatically)<br>If an enemy or enemies are taken down from this attack, one's SP will fully recovery. | ||
| initsp5 = 0 | | initsp5 = 0 | ||
| cost5 = 5 | | cost5 = 5 | ||
| effect6 = During the next attack, ATK will increase to '''190%'''; in the event | | effect6 = During the next attack, ATK will increase to '''190%'''; in the event this unit is blocking an enemy, ATK will instead increase to '''260%'''. (Skill activates automatically)<br>If an enemy or enemies are taken down from this attack, one's SP will fully recovery. | ||
| initsp6 = 0 | | initsp6 = 0 | ||
| cost6 = 5 | | cost6 = 5 | ||
| effect7 = During the next attack, ATK will increase to '''200%'''; in the event | | effect7 = During the next attack, ATK will increase to '''200%'''; in the event this unit is blocking an enemy, ATK will instead increase to '''280%'''. (Skill activates automatically)<br>If an enemy or enemies are taken down from this attack, one's SP will fully recovery. | ||
| initsp7 = 0 | | initsp7 = 0 | ||
| cost7 = 5 | | cost7 = 5 |
Latest revision as of 12:27, 12 December 2024
Pervy Monster |
Silver |
---|
Illustrator | GAMUBEAR |
---|---|
Release Date | 11/15/2024 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1851 | 549 | 257 | 0 | 1 | 100 | 20 | 1.25 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 2374 | 725 | 330 | 0 | 1 | 100 | 20 | 1.25 |
TRAIT | Inflicts Physical Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Wrestler Entree When 2 or more ally units are deployed within 1 tile, ATK +20% to those units including this unit. |
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DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | Defense +7 | Defense +13 |
Skills[edit | edit source]
Wrestler Carnival | SP Recovery | Activation | |||||
---|---|---|---|---|---|---|---|
AUTO | AUTO | ||||||
Level | Effect | Init. SP | SP Cost | ||||
Level 1 | During the next attack, ATK will increase to 150%; in the event this unit is blocking an enemy, ATK will instead increase to 200%. (Skill activates automatically) If an enemy or enemies are taken down from this attack, one's SP will fully recovery. |
0 | 5 | ||||
Level 2 | During the next attack, ATK will increase to 155%; in the event this unit is blocking an enemy, ATK will instead increase to 210%. (Skill activates automatically) If an enemy or enemies are taken down from this attack, one's SP will fully recovery. |
0 | 5 | ||||
Level 3 | During the next attack, ATK will increase to 160%; in the event this unit is blocking an enemy, ATK will instead increase to 220%. (Skill activates automatically) If an enemy or enemies are taken down from this attack, one's SP will fully recovery. |
0 | 5 | ||||
Level 4 | During the next attack, ATK will increase to 170%; in the event this unit is blocking an enemy, ATK will instead increase to 230%. (Skill activates automatically) If an enemy or enemies are taken down from this attack, one's SP will fully recovery. |
0 | 5 | ||||
Level 5 | During the next attack, ATK will increase to 180%; in the event this unit is blocking an enemy, ATK will instead increase to 240%. (Skill activates automatically) If an enemy or enemies are taken down from this attack, one's SP will fully recovery. |
0 | 5 | ||||
Level 6 | During the next attack, ATK will increase to 190%; in the event this unit is blocking an enemy, ATK will instead increase to 260%. (Skill activates automatically) If an enemy or enemies are taken down from this attack, one's SP will fully recovery. |
0 | 5 | ||||
Level 7 | During the next attack, ATK will increase to 200%; in the event this unit is blocking an enemy, ATK will instead increase to 280%. (Skill activates automatically) If an enemy or enemies are taken down from this attack, one's SP will fully recovery. |
0 | 5 | Level 8 | {{{effect8}}} | Y | X |
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Who's gonna be next?! Bring it on! Challengers are always welcome! |
Lose | Ouch, ouch... I-I'm throwin' in the towel! I GIVE UP! Agh, my butt hurts...... |
Interaction #1 | This outfit's makin' me all motivated that I wanna just get out there and scream like hell! |
Interaction #2 | There's been so much put into this get-up! I think this might be my calling! |
Interaction #3 | You're sayin' this gives off "heel"vibes? Guess so. I could do either role, so just leave everythin' to me! |
Interaction #4 | Bashkar's all jealous lookin' at this. I hear he digs these spikes on my shoulders. I suppose he and I have similar tastes. |
Interaction #5 | We've sure come to a nice spot. I get a little nervous before my matches, so stay with me for a while, y'hear? |
Gift Box #1 | A magazine? I must be featured in it, then! I've become pretty famous! Reporters are always askin' me to give 'em photo shoots! Hehehe...... |
Gift Box #2 | Oil? Wait, hold on? Ain't there such thing as "oil wrestling"?! |
Gift Box #3 | Hm, what can I do for you? Maybe, touch your belly some? It'll be my special treat to you. |
Gift Box #4 | I sure to love the heck out of ya! Thanks, as always! Be sure to show me plenty of support movin' forward too! |
Gift Box #5 | Whoa, ho, ho... aren't you assertive? You're sayin' this is for after the match, yeah? Be sure to keep cheerin' me on in the stands till its over, y'hear? |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Dward | ドワード Dowādo | 德瓦多 Déwǎduō |
Wrestler Entree | 選手入場 Senshunyūjō | 選手入場 Xuǎnshǒurùchǎng |
Wrestler Carnival | レッスルカーニバル Ressurukānibaru | 摔角嘉年華 Shuāijiǎojiāniánhuá |
Pervy Monster | ドスケベモンスター Dosukebemonsutā | 超色情怪物 Chāosèqíngguàiwù |
Drop Kick | ドロップキック! Doroppukikku ! | 跳躍雙飛踢! Tiàoyuèshuāngfēitī ! |