Gordov (Awakened): Difference between revisions

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|availability = Limited Scouting
|availability = Limited Scouting
|release-year = 2024
|release-year = 2024
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Gordov | class=Support |rarity=☆☆☆☆☆}}{{Character FS | char=Gordov (Awakened) | class=Caster |rarity=☆☆☆☆☆☆}} }}
|filename = gordov_(awakened)
|Good_name = The Emperor's Throne
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Gordov | class=Support |rarity=☆☆☆☆☆}}{{Character FS | char=Gordov (Awakened) | class=Caster |rarity=☆☆☆☆☆☆|limited=}} }}
}}
}}
{{Stats1
{{Stats1
Line 52: Line 54:
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = For 25 seconds, ATK '''+60%''', attack range shrinks, and all enemies within attack range have their Attack Speed reduced '''-25%'''.<br>While skill is active, bosses are attacked with priority.
| effect = For 25 seconds, ATK '''+60%''', attack range shrinks, and all enemies within attack range have their ATK Speed reduced '''-25%'''.<br>While skill is active, bosses are attacked with priority.
| initsp = 20
| initsp = 20
| cost = 50
| cost = 50
| effect2 = For 25 seconds, ATK '''+65%''', attack range shrinks, and all enemies within attack range have their Attack Speed reduced '''-27%'''.<br>While skill is active, bosses are attacked with priority.
| effect2 = For 25 seconds, ATK '''+65%''', attack range shrinks, and all enemies within attack range have their ATK Speed reduced '''-27%'''.<br>While skill is active, bosses are attacked with priority.
| initsp2 = 20
| initsp2 = 20
| cost2 = 50
| cost2 = 50
| effect3 = For 25 seconds, ATK '''+70%''', attack range shrinks, and all enemies within attack range have their Attack Speed reduced '''-29%'''.<br>While skill is active, bosses are attacked with priority.
| effect3 = For 25 seconds, ATK '''+70%''', attack range shrinks, and all enemies within attack range have their ATK Speed reduced '''-29%'''.<br>While skill is active, bosses are attacked with priority.
| initsp3 = 20
| initsp3 = 20
| cost3 = 48
| cost3 = 48
| effect4 = For 25 seconds, ATK '''+75%''', attack range shrinks, and all enemies within attack range have their Attack Speed reduced '''-31%'''.<br>While skill is active, bosses are attacked with priority.
| effect4 = For 25 seconds, ATK '''+75%''', attack range shrinks, and all enemies within attack range have their ATK Speed reduced '''-31%'''.<br>While skill is active, bosses are attacked with priority.
| initsp4 = 20
| initsp4 = 20
| cost4 = 48
| cost4 = 48
| effect5 = For 25 seconds, ATK '''+80%''', attack range shrinks, and all enemies within attack range have their Attack Speed reduced '''-34%'''.<br>While skill is active, bosses are attacked with priority.
| effect5 = For 25 seconds, ATK '''+80%''', attack range shrinks, and all enemies within attack range have their ATK Speed reduced '''-34%'''.<br>While skill is active, bosses are attacked with priority.
| initsp5 = 20
| initsp5 = 20
| cost5 = 48
| cost5 = 48
| effect6 = For 25 seconds, ATK '''+85%''', attack range shrinks, and all enemies within attack range have their Attack Speed reduced '''-37%'''.<br>While skill is active, bosses are attacked with priority.
| effect6 = For 25 seconds, ATK '''+85%''', attack range shrinks, and all enemies within attack range have their ATK Speed reduced '''-37%'''.<br>While skill is active, bosses are attacked with priority.
| initsp6 = 20
| initsp6 = 20
| cost6 = 48
| cost6 = 48
| effect7 = For 25 seconds, ATK '''+90%''', attack range shrinks, and all enemies within attack range have their Attack Speed reduced '''-40%'''.<br>While skill is active, bosses are attacked with priority.
| effect7 = For 25 seconds, ATK '''+90%''', attack range shrinks, and all enemies within attack range have their ATK Speed reduced '''-40%'''.<br>While skill is active, bosses are attacked with priority.
| initsp7 = 20
| initsp7 = 20
| cost7 = 45
| cost7 = 45
|upgrade=CasterSkill6
|upgrade=CasterSkill6
| range type = 16}}
| range type = 6}}


==Interactions and Crystalline Good==
==Interactions==
{{Dialogue
{{Dialogue
| filename = gordov_(awakened)
| Unit_name = [Billowing Impresario] Gordov
| Good_name = The Emperor's Throne
|Win = Win while entertaining yourself! All while basking in everyone's envious gazes!
|Win = Win while entertaining yourself! All while basking in everyone's envious gazes!
|Lose = No need to feel so bitter. Just smoke this and you'll forget everything.
|Lose = No need to feel so bitter. Just smoke this and you'll forget everything.
Line 93: Line 92:
|Gift Box #4 = I'm surprised to hear that this script was made by you. Hmph... very nice. This is some fun material!
|Gift Box #4 = I'm surprised to hear that this script was made by you. Hmph... very nice. This is some fun material!
|Gift Box #5 = Where in El Dorado did you procure these eccentric undies from? It wouldn't be fun if we were to play in them all by ourselves. Let's call lots of our buds over.
|Gift Box #5 = Where in El Dorado did you procure these eccentric undies from? It wouldn't be fun if we were to play in them all by ourselves. Let's call lots of our buds over.
}}
{{Dialogue Valentines
|1= By passing off confessing love as some show for entertainment, you can get your hands on a lot of money. Come on, try writing a script for me!
|2= The air is filled with all these sweet smells. I'll cancel them out with my smokes.
|3= You must be dying for stimulation since you had the nerve to visit my place on this day of all days, huh?
|4= Love, you say? I don't believe in such ambiguous things. It's quite easy to manipulate patrons who do believe in it, though.
|5= Today's show was a huge success, but now I'm exhausted. Hey, go fetch something sweet. Don't forget the booze, too!
|6= Chocolates in the form of smokes? Aren't you a trickster... Of course, I'll be taking them off your hands.
|7= You're really that happy over my chocolates? Bashkar was jumping for joy over them too.
|8= When candies are sweet and nothing else is going for them, they're just lame, but these... you outdid yourself with them!
|9= You made them yourself? I don't think sincerity has anything to do with improving how they taste, but, hm, they do suit my tastes.
|10= Your body is likely fully saturated with my smoke. Come over here, and I'll teach you a pleasure far deeper than love.
}}
}}


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* This variation of Gordov becomes a powerful single-target mage, specializing in quickly destroying enemies in choke points. He has incredible base range and solid attack, though using his ability will cause him to pull his range in close, stacking some absurd multipliers to his damage on enemies who come within one square.
* This variation of Gordov becomes a powerful single-target mage, specializing in quickly destroying enemies in choke points. He has incredible base range and solid attack, though using his ability will cause him to pull his range in close, stacking some absurd multipliers to his damage on enemies who come within one square.
* Unlike base Gordov, he can only be placed on high ground, so he is best positioned near bottlenecks assisted by a high-block Guard who can keep enemies within his ideal range for long periods.
* Unlike base Gordov, he can only be placed on high ground, so he is best positioned near bottlenecks assisted by a high-block Guard who can keep enemies within his ideal range for long periods.
* His ability is best held for tough enemies and bosses, but his COST is high at 25 points, forcing him to compete with more general-use mage or ranged units who may enter the fray earlier and deal with trash mobs. That said, his long range and high damage will often defeat weaker enemies before they can even come close to the choke point in question. It might be advisable to bring him out early as an insurance policy of sorts if possible, letting his ability build up while enemy waves are thin.
* His ability is best held for tough enemies and bosses, but his COST is high at 25 points, delaying his entrance and forcing him to compete with Zacharoff (Awakened) as the penultimate mage on a well-balanced team. That said, his range is a considerable asset, allowing him to influence multiple lanes in a way that Zachroff (Awakened) sometimes can't. It might be advisable to bring him out early as an insurance policy of sorts if possible, letting his ability build up while enemy waves are thin.
* Amusingly, he pairs up very well with his base version on the same team, as they both have impressive coverage.
* Amusingly, he pairs up very well with his base version on the same team, as they both have impressive coverage.

Latest revision as of 21:31, 15 April 2025

Billowing Impresario
Gordov
6 Stars ☆☆☆☆☆☆

Caster

Obsidonia

Silver
Illustrator カス
Release Date 10/18/2024
Availability Limited Scouting

Alternate Variants
none

[Crystalline Good]
The Emperor's Throne

Alternate Variants
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆


Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1320 570 105 0 1 70 25 2
80 1649 731 147 0 1 70 25 2
Silver Rank Up
TRAIT
Inflicts Magic Damage on the enemy.
NATURE
Smoky Maze
Damage dealt on target +30% when attacking an enemy within 1 tile.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills[edit | edit source]


SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 For 25 seconds, ATK +60%, attack range shrinks, and all enemies within attack range have their ATK Speed reduced -25%.
While skill is active, bosses are attacked with priority.
20 50
2 For 25 seconds, ATK +65%, attack range shrinks, and all enemies within attack range have their ATK Speed reduced -27%.
While skill is active, bosses are attacked with priority.
20 50
3 For 25 seconds, ATK +70%, attack range shrinks, and all enemies within attack range have their ATK Speed reduced -29%.
While skill is active, bosses are attacked with priority.
20 48
4 For 25 seconds, ATK +75%, attack range shrinks, and all enemies within attack range have their ATK Speed reduced -31%.
While skill is active, bosses are attacked with priority.
20 48
5 For 25 seconds, ATK +80%, attack range shrinks, and all enemies within attack range have their ATK Speed reduced -34%.
While skill is active, bosses are attacked with priority.
20 48
6 For 25 seconds, ATK +85%, attack range shrinks, and all enemies within attack range have their ATK Speed reduced -37%.
While skill is active, bosses are attacked with priority.
20 48
7 For 25 seconds, ATK +90%, attack range shrinks, and all enemies within attack range have their ATK Speed reduced -40%.
While skill is active, bosses are attacked with priority.
20 45
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Interactions[edit | edit source]

REGULAR
VALENTINES


In other languages[edit | edit source]

Japanese Traditional Chinese
Goldov ゴルドフ Gorudofu 戈爾多夫 Gēěrduōfū
Smoky Maze 煙窟の迷路 Kemurikūnomeiro 煙窟的迷路 Yānkūdemílù
Miasmic Dragon 瘴気の竜 Shōkinoryū 瘴氣之龍 Zhàngqìzhīlóng
Billowing Impresario もくもく煙の興行主 Mokumokukemurinokōgyōshu 濃煙滾滾經理 Nóngyāngǔngǔnjīnglǐ
The Emperor's Throne 帝王の玉座 Teiōnogyokuza 帝王的王座 Dìwángdewángzuò

Trivia[edit | edit source]

Notes[edit | edit source]

  • This variation of Gordov becomes a powerful single-target mage, specializing in quickly destroying enemies in choke points. He has incredible base range and solid attack, though using his ability will cause him to pull his range in close, stacking some absurd multipliers to his damage on enemies who come within one square.
  • Unlike base Gordov, he can only be placed on high ground, so he is best positioned near bottlenecks assisted by a high-block Guard who can keep enemies within his ideal range for long periods.
  • His ability is best held for tough enemies and bosses, but his COST is high at 25 points, delaying his entrance and forcing him to compete with Zacharoff (Awakened) as the penultimate mage on a well-balanced team. That said, his range is a considerable asset, allowing him to influence multiple lanes in a way that Zachroff (Awakened) sometimes can't. It might be advisable to bring him out early as an insurance policy of sorts if possible, letting his ability build up while enemy waves are thin.
  • Amusingly, he pairs up very well with his base version on the same team, as they both have impressive coverage.