Bashkar (Awakened): Difference between revisions
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(Described base Corca combo with A. Bashkar.) |
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{{Infobox Character Alter | {{Infobox Character Alter | ||
|character-name = Evil Bashkar | |character-name = Evil Bashkar | ||
Line 7: | Line 6: | ||
|class = Fighter | |class = Fighter | ||
|country = Obsidonia | |country = Obsidonia | ||
|illustrator-link = | |illustrator-link = にゅうも | ||
|release-date = 10/18/2024 | |release-date = 10/18/2024 | ||
|availability = Limited Scouting | |availability = Limited Scouting | ||
Line 16: | Line 15: | ||
| filename = bashkar_(awakened) | | filename = bashkar_(awakened) | ||
| lv max = 70 | | lv max = 70 | ||
| hp = | | hp = 1625 | ||
| hp max = | | hp max = 1996 | ||
| atk = | | atk = 419 | ||
| atk max = | | atk max = 545 | ||
| def = | | def = 120 | ||
| def max = | | def max = 193 | ||
| magic res = | | magic res = 0 | ||
| magic res max = | | magic res max = 0 | ||
| cost = | | cost = 15 | ||
| redeploy = | | redeploy = 70 | ||
| class = Fighter | | class = Fighter | ||
| block = | | block = 2 | ||
| atk spd = | | atk spd = 1.6 | ||
| range type = none | | range type = none | ||
| display-header = | | display-header = | ||
| upgrade-display = none;}} | | upgrade-display = none;}} | ||
{{CharDetail | {{CharDetail | ||
|deploy-tile = | |deploy-tile = Low Ground | ||
|damage-type = | |damage-type = Single-Target Physical | ||
|attack-reach = | |attack-reach = Ground | ||
|trait = | |trait = Inflicts Physical Damage on the enemy. | ||
|range type = | |range type = 2 | ||
|nature name = | |nature name = No Rules Heel Mode | ||
|nature desc = | |nature desc = If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward. | ||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
|bonus1 = | |bonus1 = Magic Resist +5 | ||
|bonus2 = | |bonus2 = Defense +7 | ||
|bonus3 = | |bonus3 = Defense +13 | ||
}} | }} | ||
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{{Skill | {{Skill | ||
| filename = bashkar_02 | | filename = bashkar_02 | ||
| name = | | name = Chain Breaker | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = | | casttype = auto | ||
| effect = | | effect = During next attack, ATK rises up to '''180%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+30%''' is applied to the target. | ||
| initsp = | | initsp = 0 | ||
| cost = | | cost = 8 | ||
| effect2 = | | effect2 = During next attack, ATK rises up to '''185%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+33%''' is applied to the target. | ||
| initsp2 = | | initsp2 = 0 | ||
| cost2 = | | cost2 = 8 | ||
| effect3 = | | effect3 = During next attack, ATK rises up to '''190%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+36%''' is applied to the target. | ||
| initsp3 = | | initsp3 = 0 | ||
| cost3 = | | cost3 = 8 | ||
| effect4 = | | effect4 = During next attack, ATK rises up to '''195%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+39%''' is applied to the target. | ||
| initsp4 = | | initsp4 = 0 | ||
| cost4 = | | cost4 = 8 | ||
| effect5 = | | effect5 = During next attack, ATK rises up to '''200%''' and stuns the target for '''0.8''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+42%''' is applied to the target. | ||
| initsp5 = | | initsp5 = 0 | ||
| cost5 = | | cost5 = 8 | ||
| effect6 = | | effect6 = During next attack, ATK rises up to '''210%''' and stuns the target for '''0.9''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+46%''' is applied to the target. | ||
| initsp6 = | | initsp6 = 0 | ||
| cost6 = | | cost6 = 8 | ||
| effect7 = | | effect7 = During next attack, ATK rises up to '''220%''' and stuns the target for '''1''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+50%''' is applied to the target. | ||
| initsp7 = | | initsp7 = 0 | ||
| cost7 = | | cost7 = 8 | ||
|upgrade=FighterSkill5}} | |upgrade=FighterSkill5}} | ||
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| filename = bashkar_(awakened) | | filename = bashkar_(awakened) | ||
| Unit_name = [Butt-Kicked Heel] Evil Bashkar | | Unit_name = [Butt-Kicked Heel] Evil Bashkar | ||
| Good_name = | | Good_name = Skull-Shaped Ring | ||
|Win = | |Win = Ugh, bunch of weaklings! Come back for your revenge match once you've trained harder! | ||
|Lose = | |Lose = Evil me ain't apologizin'! Cut the extra crap and just rematch! | ||
|Interaction #1 = What do you want? I'm pissed off right now, so you'd better leave before you get hurt. | |||
|Interaction #1 = | |Interaction #2 = An underground arena with no rules... now that's how to get my blood boilin'! I can't wait to fight! | ||
|Interaction #2 = | |Interaction #3 = What now? This is how I'm training myself as a warrior! No one would ever watch a lame fight. | ||
|Interaction #3 = | |Interaction #4 = Definitely come for my next fight. Otherwise, I'll f*** you up. | ||
|Interaction #4 = | |Interaction #5 = Aah... you, huh... mm, you make me go ape, but that doesn't mind I'm tellin' ya to scram! | ||
|Interaction #5 = | |Gift Box #1 = Here's my autograph. If you don't wait it, just sell it, throw it away, or whatever the heck. | ||
|Gift Box #1 = | |Gift Box #2 = I don't need anythin' like this. If you insist, just leave it there. Ugh... so dang ticklish...... | ||
|Gift Box #2 = | |Gift Box #3 = Y-you're really givin' this to me......? Hmph, I <i>was</i> thinking of just takin' it from you. | ||
|Gift Box #3 = | |Gift Box #4 = You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though! | ||
|Gift Box #4 = | |Gift Box #5 = Huh, you sure got some nerve. You want me to torment you with this, don'tcha? | ||
|Gift Box #5 = | |||
}} | }} | ||
==In other languages== | == In other languages == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
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|- | |- | ||
!Evil Bashkar | !Evil Bashkar | ||
| | |わるいバシュカー ''Waruibashukā'' | ||
| | |邪惡巴修卡 ''Xié'èbāxiūkǎ'' | ||
|- | |- | ||
|- | |- | ||
! | !No Rules Heel Mode | ||
| | |ルール無用のヒールモード ''Rūrumuyōnohīrumōdo'' | ||
| | |沒有規則的反派模式 ''Méiyǒuguīzédefǎnpàimóshì'' | ||
|- | |||
|- | |||
!Chain Breaker | |||
|チェーンブレイカー ''Chēnbureikā'' | |||
|鎖鏈破壞者 ''Suǒliànpòhuàizhě'' | |||
|- | |||
|- | |- | ||
!Butt-Kicked Heel | |||
|やられ上等エロレスヒール ''Yararejōtōeroresuhīru'' | |||
|喜被幹的色情摔角反派 ''Xǐbèigàndesèqíngshuāijiǎofǎnpài'' | |||
|- | |- | ||
|- | |- | ||
!Skull-Shaped Ring | |||
|スカルリング ''Sukaruringu'' | |||
|骷髏戒指 ''Kūlóujièzhǐ'' | |||
|} | |||
== Marketing == | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Image | |||
!Type | |||
! style="width:30%;" |Japanese | |||
!English (Unofficial Machine TL) | |||
|- | |- | ||
|[[File:Bashkar alt ad 01.png|frameless]] | |||
| | |Rate Up | ||
| | |【やられ上等エロレスヒール】わるいバシュカーのpuスカウトが開催だ!もういい子ちゃんなんて言わせない! | ||
あのバシュカーがアンドロゲイナーになっちゃった!? | |||
うおー。脱ぐぜー。オレはワルだから、脱ぐんだ!💪🦁💪 | |||
戦場で絆値upして! | |||
今すぐギリギリチャレンジの水着姿にアクセスしてみてね! | |||
|The Bad Bashkir Pu Scout is now open! Don't say good girl anymore! That Bashkar has become an androgynous androgynous! Woooo. I'm taking it off. I'm a badass, so I'm taking it off! 💪🦁💪 Up your bond value on the battlefield! Access the last-minute challenge swimsuit now! | |||
|- | |- | ||
|[[File:Bashkar alt ad 02.png|frameless]] | |||
|Story Still | |||
|『ヒーロータイムep.2』のイベントストーリーがスタート! | |||
たいへんたいへん、超たいへん! | |||
みんなの大好きな冒険者が…… | |||
アンドロゲイナーに!なっちゃう!u+1f47f | |||
えーっ!?これだけたいへんなのに何が起こってるか知らないのぉ~!🫣 | |||
いますぐテレビつけて!一緒にニュースを見ましょう! | |||
|The event story of "Hero Time ep.2" has started! It's a big deal, it's a big deal, it's a super big deal! Everyone's favorite adventurer becomes an ...... androgyne! u+1f47f What? It's so much trouble, and you don't even know what's going on! Turn on the TV right now! Let's watch the news together! | |||
|- | |- | ||
|[[File:Bashkar alt ad03.png|frameless]] | |||
| | |Intimacy Still | ||
| | |【やられ上等エロレスヒール】わるいバシュカーのスチルが今週リリース予定! | ||
なんで⁉️どうして⁉️バシュカーがわるくなっちゃった!🦹♂️ | |||
気軽に手軽に!男らしくなれる! | |||
エンハンサー開発スタジオでその秘密が明らかになる! | |||
冒険者さまもおなかにスケベパワーを貯めて……。 | |||
ストレートパンチだ!👊u+1f4a5 | |||
|[Erotic wrestling heels that get beat up] Bad Bashkar stills to be released this week! Why ⁉️ Why ⁉️ Bashkar has gone bad! 🦹♂️ Easy, easy, easy! You can be a manly man! The secret will be revealed at the Enhancer Development Studio! Adventurers can also store up some dirty power in their bellies and ....... Straight punch! 👊u+1f4a5 | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* Bashkar takes his role as a heel very seriously, to the point of getting himself an Enhancer and succumbing to its effects, embracing a bad boy archetype in the process. | |||
==Notes== | |||
* Hits very, very hard once he falls below 50% HP. For that reason, he can be paired up with units who steal life from allies, such as Zacharoff, in order to force the effect sooner. | |||
* Awakened Bashkar also has an effective pairing when placed within one tile of base Corca and out of direct range of a healer. In this setup, Corca will take damage for Bashkar once he drops below 50%, and Bashkar will not receive healing to go above this threshold. This allows him to hold a lane while retaining his nature activation indefinitely. |
Latest revision as of 19:01, 28 October 2024
Butt-Kicked Heel |
Silver |
---|
Illustrator | にゅうも |
---|---|
Release Date | 10/18/2024 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1625 | 419 | 120 | 0 | 2 | 70 | 15 | 1.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 1996 | 545 | 193 | 0 | 2 | 70 | 15 | 1.6 |
TRAIT | Inflicts Physical Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | No Rules Heel Mode If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | Defense +7 | Defense +13 |
Skills[edit | edit source]
Chain Breaker | SP Recovery | Activation | |
---|---|---|---|
AUTO | AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | During next attack, ATK rises up to 180% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +30% is applied to the target. |
0 | 8 |
Level 2 | During next attack, ATK rises up to 185% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +33% is applied to the target. |
0 | 8 |
Level 3 | During next attack, ATK rises up to 190% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +36% is applied to the target. |
0 | 8 |
Level 4 | During next attack, ATK rises up to 195% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +39% is applied to the target. |
0 | 8 |
Level 5 | During next attack, ATK rises up to 200% and stuns the target for 0.8 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +42% is applied to the target. |
0 | 8 |
Level 6 | During next attack, ATK rises up to 210% and stuns the target for 0.9 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +46% is applied to the target. |
0 | 8 |
Level 7 | During next attack, ATK rises up to 220% and stuns the target for 1 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +50% is applied to the target. |
0 | 8 |
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Ugh, bunch of weaklings! Come back for your revenge match once you've trained harder! |
Lose | Evil me ain't apologizin'! Cut the extra crap and just rematch! |
Interaction #1 | What do you want? I'm pissed off right now, so you'd better leave before you get hurt. |
Interaction #2 | An underground arena with no rules... now that's how to get my blood boilin'! I can't wait to fight! |
Interaction #3 | What now? This is how I'm training myself as a warrior! No one would ever watch a lame fight. |
Interaction #4 | Definitely come for my next fight. Otherwise, I'll f*** you up. |
Interaction #5 | Aah... you, huh... mm, you make me go ape, but that doesn't mind I'm tellin' ya to scram! |
Gift Box #1 | Here's my autograph. If you don't wait it, just sell it, throw it away, or whatever the heck. |
Gift Box #2 | I don't need anythin' like this. If you insist, just leave it there. Ugh... so dang ticklish...... |
Gift Box #3 | Y-you're really givin' this to me......? Hmph, I was thinking of just takin' it from you. |
Gift Box #4 | You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though! |
Gift Box #5 | Huh, you sure got some nerve. You want me to torment you with this, don'tcha? |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Evil Bashkar | わるいバシュカー Waruibashukā | 邪惡巴修卡 Xié'èbāxiūkǎ |
No Rules Heel Mode | ルール無用のヒールモード Rūrumuyōnohīrumōdo | 沒有規則的反派模式 Méiyǒuguīzédefǎnpàimóshì |
Chain Breaker | チェーンブレイカー Chēnbureikā | 鎖鏈破壞者 Suǒliànpòhuàizhě |
Butt-Kicked Heel | やられ上等エロレスヒール Yararejōtōeroresuhīru | 喜被幹的色情摔角反派 Xǐbèigàndesèqíngshuāijiǎofǎnpài |
Skull-Shaped Ring | スカルリング Sukaruringu | 骷髏戒指 Kūlóujièzhǐ |
Marketing[edit | edit source]
Trivia[edit | edit source]
- Bashkar takes his role as a heel very seriously, to the point of getting himself an Enhancer and succumbing to its effects, embracing a bad boy archetype in the process.
Notes[edit | edit source]
- Hits very, very hard once he falls below 50% HP. For that reason, he can be paired up with units who steal life from allies, such as Zacharoff, in order to force the effect sooner.
- Awakened Bashkar also has an effective pairing when placed within one tile of base Corca and out of direct range of a healer. In this setup, Corca will take damage for Bashkar once he drops below 50%, and Bashkar will not receive healing to go above this threshold. This allows him to hold a lane while retaining his nature activation indefinitely.