Lyon: Difference between revisions

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(artist is mato same as volund)
 
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{{Infobox Character
{{Infobox Character
|image = lyon.png
|image = lyon.png
|illustrator-link =  
|illustrator-link = [https://twitter.com/matomonstera まと(Mato)]
|class = Vanguard
|class = Vanguard
|country = Pays Blanc
|country = Pays Blanc
Line 52: Line 52:
|nature name = The Guild's Rising Star
|nature name = The Guild's Rising Star
|nature desc = 50 seconds after being deployed, attack range expands, Block Count +1, and enemies able to be attacked simultaneously +1 (This effect lasts until withdrawal).
|nature desc = 50 seconds after being deployed, attack range expands, Block Count +1, and enemies able to be attacked simultaneously +1 (This effect lasts until withdrawal).
}}
|nature range type=14}}
{{Intimacy
{{Intimacy
|bonus1 = Magic Resist +5
|bonus1 = Magic Resist +5

Latest revision as of 09:01, 13 September 2024

Heavy-Bladed Mercenary
Lyon
5 Stars ☆☆☆☆☆

Vanguard

Pays Blanc

Bronze
Silver
Illustrator まと(Mato)
Release Date 3/1/2024
Availability Standard Scouting

Alternate Variants
n/a

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1042 269 170 0 2 70 14 1.5
50 1390 345 227 0 2 70 14 1.5
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1390 345 227 0 2 70 14 1.5
70 1735 461 302 0 2 70 14 1.5
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
20000
6
4
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
NATURE The Guild's Rising Star
50 seconds after being deployed, attack range expands, Block Count +1, and enemies able to be attacked simultaneously +1 (This effect lasts until withdrawal).
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills[edit | edit source]

Northern Lights SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Both ATK and MAX HP +20%, and damage taken from enemies -15%.
(These effects last until withdrawal.)
0 90
Level 2 Both ATK and MAX HP +22%, and damage taken from enemies -17%.
(These effects last until withdrawal.)
0 90
Level 3 Both ATK and MAX HP +24%, and damage taken from enemies -19%.
(These effects last until withdrawal.)
0 85
Level 4 Both ATK and MAX HP +26%, and damage taken from enemies -21%.
(These effects last until withdrawal.)
0 85
Level 5 Both ATK and MAX HP +29%, and damage taken from enemies -24%.
(These effects last until withdrawal.)
0 85
Level 6 Both ATK and MAX HP +32%, and damage taken from enemies -27%.
(These effects last until withdrawal.)
0 85
Level 7 Both ATK and MAX HP +35%, and damage taken from enemies -30%.
(These effects last until withdrawal.)
0 80
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 4
3
Skill Manual I: 4

‎‎‎‎‎‎‎‎‎‎Faded Feather: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Feather: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Feather: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Gale Feather: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2


Interactions and Crystalline Good[edit | edit source]

Thawing Fjord Snow
[Heavy-Bladed Mercenary] Lyon

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win We managed to win......
I like the pause after the fighting stops.
Lose Sorry. But I will fight, with my
sword, and my shield......
Rank Up I finally know......
No matter what happens, I am still me!
Interaction #1 There you are. I can't offer you much, but......
Well, at least you can relax here.
Interaction #2 I-I'm changing right now! Knock first! Geez!
......You didn't see anything, right?
Interaction #3 Ah, sorry! It's a mess in here today.
Sorry for it being such a state.
Interaction #4 ......You look really tired.
Come join me! I'll stick with you today.
Interaction #5 Do you want to go on a quest with me?
I heard they're tough this month......
Interaction #6 none
Gift Box #1 Y-you don't have to take me for a meal...!
...W-well, won't look a gift horse in the mouth...
Gift Box #2 Are you sure about giving something so
fine to me......? Thank you so much.
Gift Box #3 I'll listen to what you want me to do......
But just this once, okay?
Gift Box #4 Both you and Chabeau, now......
It's okay, I'll be there for the pair of you whenever!
Gift Box #5 I made this glass pendant!
I'll have to make you one just as good in exchange.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 I've never done a holiday like this before.
Care to give me some advice?
Interaction #2 Gifts, huh......?
Making people happy is hard......
Interaction #3 Lots of people seem to be having fun.
And... what about you?
Interaction #4 I heard today's a special day.
You wanna go have dinner with me and my friends?
Interaction #5 H-hey there! I was waiting for you......
I-I'm blushing? Hah, hahaha......
Interaction #6 none
Gift Box #1 You're so kind; caring about me.
I'll cherish every bite.
Gift Box #2 So this is what makes a good Valentine's gift.
I see... thanks! I'll use this a reference point.
Gift Box #3 U-umm? You can even give this......?
Valentine's is something else......
Gift Box #4 H-hey, are you making fun of me?!
Geez, man, you're wild......
Gift Box #5 ......I only wanna do it when I'm in the mood.
And, if you're also ready... hang on tight.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Why does summer have to be so hot? It's times like this when I miss my hometown.
Interaction #2 I hear there's gonna be a fireworks display tonight. Let's invite Chabeau and go see it, just the three of us!
Interaction #3 It's like a sauna inside all this armor when it's this hot! H-hey, don't be sniffin' me like that!
Interaction #4 If I were just better at ice magic, I could make all the shaved ice I want.
Interaction #5 You want us to take a dip in the sea? Well, it just reminds me of when I had to jump off that ship......
Interaction #6 none
Gift Box #1 There's not even fabric to this swimwear, am I wrong? Well, if you insist......
Gift Box #2 Ngh... mmm... aah... thanks for that! My throat was so dry.
Gift Box #3 This is that chocolate-covered banana from that vendor... I wonder if it's bigger than the boss'......
Gift Box #4 ......Let's be together a little longer tonight! I mean, look how pretty the nightsky is?
Gift Box #5 A-are you being for real right now......? A-alrighty then, I won't let ya sleep tonight, so prepare yourself!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Lyon リオン Rion 里昂 Lǐ'áng
The Guild's Rising Star ギルドの新星 Girudonoshinsei 公會新星 Gōnghuìxīnxīng
Northern Lights ノーザンライト Nōzanraito 北極光 Běijíguāng
Heavy-Bladed Mercenary 重剣のマーセナリー Jūkennomāsenarī 重劍傭兵 Zhòngjiànyōngbīng
Thawing Fjord Snow フィヨルドの雪融け Fiyorudonoyukitoke 峽灣的融雪 Xiáwānderóngxuě

Trivia[edit | edit source]

  • Lyon first appeared in the game as an unnamed adventurer in Volund's initial "Still Image". This is also alluded to in RA-18 "Labyrinth of Loneliness" when Chabeau notices a particular mark on Lyon's body.

Notes[edit | edit source]

  • Prior to his nature activating, he provides at most average performance in lane-holding with above average survivability, and performs as a subpar cost-on-kill vanguard. However, once his nature and skill activate he becomes a 3-block powerhouse unit with multi-target ground attacks covering 3 tiles in front of him. He therefore offers outstanding performance in the late game when power is more necessary, and can be considered comparable to the well performing dps-focused guard class units.
  • It's important to note due to the advent of Stage Effects, he will usually end up experiencing the increased effect of the debuffs by the time he is fully set up.