Siddeley (Summer): Difference between revisions

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|nature name = Control Tower of the Blue Sea
|nature name = Control Tower of the Blue Sea
|nature desc = The Movement Speed of all enemies within attack range -15% and Magic Resistance -15. Whenever target HP is 50% or less, their attack range -30% and Magic Resistance -30.
|nature desc = The Movement Speed of all enemies within attack range -15% and Magic Resistance -15. Whenever target HP is 50% or less, their attack range -30% and Magic Resistance -30.
}}
|nature range type=11}}
{{Intimacy
{{Intimacy
|bonus1 = Magic Resist +5
|bonus1 = Magic Resist +5
Line 52: Line 52:
| recovertype = auto
| recovertype = auto
| casttype = auto
| casttype = auto
| effect = ATK increases up to '''150%''' during next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| effect = ATK increases up to '''150%''' During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| initsp = 0
| initsp = 0
| cost = 6
| cost = 6
| effect2 = ATK increases up to '''155%''' during next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| effect2 = ATK increases up to '''155%''' During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| initsp2 = 0
| initsp2 = 0
| cost2 = 6
| cost2 = 6
| effect3 = ATK increases up to '''160%''' during next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| effect3 = ATK increases up to '''160%''' During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| initsp3 = 0
| initsp3 = 0
| cost3 = 6
| cost3 = 6
| effect4 = ATK increases up to '''165%''' during next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| effect4 = ATK increases up to '''165%''' During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| initsp4 = 0
| initsp4 = 0
| cost4 = 6
| cost4 = 6
| effect5 = ATK increases up to '''170%''' during next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| effect5 = ATK increases up to '''170%''' During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| initsp5 = 0
| initsp5 = 0
| cost5 = 6
| cost5 = 6
| effect6 = ATK increases up to '''175%''' during next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| effect6 = ATK increases up to '''175%''' During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| initsp6 = 0
| initsp6 = 0
| cost6 = 6
| cost6 = 6
| effect7 = ATK increases up to '''180%''' during next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| effect7 = ATK increases up to '''180%''' During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically)
| initsp7 = 0
| initsp7 = 0
| cost7 = 6
| cost7 = 6
Line 82: Line 82:
|Win = We haven't shown what we're made of just yet! Let's show them just how serious we can get!
|Win = We haven't shown what we're made of just yet! Let's show them just how serious we can get!
|Lose = You can't get so discouraged from a single loss. It'll be fine; we can win the next one. I have a feeling we will.
|Lose = You can't get so discouraged from a single loss. It'll be fine; we can win the next one. I have a feeling we will.
|Interaction #1 =
|Interaction #1 = Wanna go on a short walk together? I feel lethargic whenever I read too much......
|Interaction #2 =
|Interaction #2 = I'm heading to the river to have some fun with everyone. I'd love for you to come along... but would you be down?
|Interaction #3 =  
|Interaction #3 = Anima got me tea leaves from so many different countries! I'd like to give him something in return. Do you have any good ideas?
|Interaction #4 =
|Interaction #4 = Have you ever thought about getting to fly through the sky with the person you love? I've dreamt of that many a time, only to have said dreams unfulfilled.
|Interaction #5 =
|Interaction #5 = The moonlight shining through the trees is so pleasant and calming. Azmond sure loves dancing at night like this under those rays of light.
|Gift Box #1 =
|Gift Box #1 = Fishing gear? How neat! I haven't gone fishing all that much. Care to teach me?
|Gift Box #2 =  
|Gift Box #2 = That's a cute book cover. Wow, it's waterproof, too? I'm so pleased you put so much thought behind it!
|Gift Box #3 =
|Gift Box #3 = Milk? So, this is how you brew your tea leaves? Human culture sure is fascinating. I shall try out this method right away!
|Gift Box #4 =
|Gift Box #4 = These are yamato sweets, you say? They look fabulous. Shall I invite everyone for tea, then?
|Gift Box #5 =
|Gift Box #5 = I mean, I do love books, b-but... all this one has are pictures of naked men......
}}
}}
{{Dialogue Summer
{{Dialogue Summer

Latest revision as of 13:14, 15 November 2024

Sunrise Hawk
Siddeley
5 Stars ☆☆☆☆☆

Shooter

Verdancia

Silver
Illustrator 黒ねずみいぬ
Release Date 8/23/2024
Availability Limited Scouting

Alternate Variants
none

Alternate Variants
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character


Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 997 339 123 0 1 70 18 1.5
70 1279 460 161 0 1 70 18 1.5
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Attack flying enemies with priority.
NATURE Control Tower of the Blue Sea
The Movement Speed of all enemies within attack range -15% and Magic Resistance -15. Whenever target HP is 50% or less, their attack range -30% and Magic Resistance -30.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills[edit | edit source]

Maneuver Warfare SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 ATK increases up to 150% During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically) 0 6
Level 2 ATK increases up to 155% During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically) 0 6
Level 3 ATK increases up to 160% During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically) 0 6
Level 4 ATK increases up to 165% During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically) 0 6
Level 5 ATK increases up to 170% During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically) 0 6
Level 6 ATK increases up to 175% During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically) 0 6
Level 7 ATK increases up to 180% During the next attack. In addition, ATK increase value +10% per ally unit excluding oneself that is on the battlefield. (Activates Automatically) 0 6
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 4
3
Skill Manual I: 4

‎‎‎‎‎‎‎‎‎‎Ancient Quiver: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎ Quiver: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Quiver: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Hit-to-Kill Quiver.png: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2


Interactions and Crystalline Good[edit | edit source]

Sunflower in Full Glory
[Sunrise Hawk] Siddeley

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win We haven't shown what we're made of just yet! Let's show them just how serious we can get!
Lose You can't get so discouraged from a single loss. It'll be fine; we can win the next one. I have a feeling we will.
Rank Up none
Interaction #1 Wanna go on a short walk together? I feel lethargic whenever I read too much......
Interaction #2 I'm heading to the river to have some fun with everyone. I'd love for you to come along... but would you be down?
Interaction #3 Anima got me tea leaves from so many different countries! I'd like to give him something in return. Do you have any good ideas?
Interaction #4 Have you ever thought about getting to fly through the sky with the person you love? I've dreamt of that many a time, only to have said dreams unfulfilled.
Interaction #5 The moonlight shining through the trees is so pleasant and calming. Azmond sure loves dancing at night like this under those rays of light.
Interaction #6 none
Gift Box #1 Fishing gear? How neat! I haven't gone fishing all that much. Care to teach me?
Gift Box #2 That's a cute book cover. Wow, it's waterproof, too? I'm so pleased you put so much thought behind it!
Gift Box #3 Milk? So, this is how you brew your tea leaves? Human culture sure is fascinating. I shall try out this method right away!
Gift Box #4 These are yamato sweets, you say? They look fabulous. Shall I invite everyone for tea, then?
Gift Box #5 I mean, I do love books, b-but... all this one has are pictures of naked men......
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 I'm pretty good at sports, y'see. I've been having everyone help me this time around to secretly practice, too.
Interaction #2 I sure love swimming my heart out! I'm usually flying, so this is definitely refreshing.
Interaction #3 This coating helps keep my feathers dry, and I had everyone chip in to help apply it on me.
Interaction #4 Everyone has been telling me that my build has gotten larger, so it must be my training results. What do you think?
Interaction #5 As to be expected, Rute's dealing with the runs.
He must've had eaten too much cold food.
Interaction #6 none
Gift Box #1 Refreshments? Why, thank you! Let's enjoy these with everyone! Think of it as a victory celebration!
Gift Box #2 There are so many colorful drinks. I suppose Azmond has a fancy for them. Shall we split them?
Gift Box #3 A surfboard? Pugi's been suggesting I get one too... Thanks! Maybe I should try practicing a little.
Gift Box #4 Geez... you sure are a bold one!
...Haha, I'm not saying that's a bad thing!
Gift Box #5 Should we scoop some sand up to take home?
I'll make you a pendant to return the favor!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Siddeley シドレー Shidorē 希德雷 Xīdéléi
Control Tower of the Blue Sea 蒼い海の司令塔 Aoiuminoshireitō 蒼海的司令塔 Cānghǎidesīlìngtǎ
Maneuver Warfare マニューバ・ファイト Manyūba Faito 策略戰 Cèlüèzhàn
Sunrise Hawk サンライズホーク Sanraizuhōku 黎明之鷹 Límíngzhīyīng
Sunflower in Full Glory 咲き誇る日輪草 Sakihokorunichirinsō 盛開的向日葵 Shèngkāidexiàngrìkuí

Trivia[edit | edit source]