User:Jeebs: Difference between revisions

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<noinclude>subclasses wow
<noinclude>subclasses wow


Disclaimers
=== Disclaimers ===


Units are weighed at max investment. And necessity to max invest a unit is weighed against them.
* Units are weighed at max investment. And necessity to max invest a unit is weighed against them.


Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.
* Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.


Tier meanings
* Tier rankings are weighted heavier between units of the same subclass, before being weighted between its own class and niches.


D - A unit that needs more help that actually provide help. Their set up may not be worth it.
=== Tier meanings ===


C - A unit that requires some aid to function well. Or has a set-up that doesn't pay off in an impactful way.
* D - The unit requires support and usually it's the support that's carrying them.


B - A decently reliable unit for their niche. Or a unit that requires set-up/aid that provides decent returns.
* C - The unit requires support or has a set-up that doesn't pay off in an impactful way.
* B - The unit is reliable for their niche, some support may be appreciated for the to shine or their set-up/support pays off decently.
* A - The unit functions well for their niche. They require little to no support to shine, or their set-up pays off very well.
* S - The unit is considered a hard-carry who is able to trivialize content without set-up, or the set-up pays off to that extent.


A - A well functioning unit that requires minimal aid or set up to shine. Or if set-up/aid is needed, it pays off well.
== Vanguard ==
Vanguards are low-cost units intended to perform at their peak in the early game. Low rarity vanguards are expected to fall off in performance once cost-generation becomes less of a concern.
 
That said, higher rarity Skill Chargers circumvent this by having extra utility tied to their kit. Kill Chargers and Anti-Vanguards do not share this flaw, as their kits are more intended for damage and can be relevant in the late game.
 
That said, Kill Chargers typically can output some form of cost from killing, while Anti-Vanguards are a lot more unreliable due to their kit actively depriving them of personal kills or they are more likely to achieve kills when they step out of their vanguard class.


S - A hard-carry unit, able to trivialize map challenges without a lot of set up.
* One way to see this distinction is between Rougarou and Zed:
** Rougarou's powerspike is when he returns to his vanguard form, while Zed's powerspike is when he shifts to his fighter form thus losing his vanguard-related traits, and even draining cost on top of it.


== Vanguard ==
* A milder case is Kongoh, whose stun may allow enemies to be killed by other allies and does not guarantee an increase in his own personal kills.


=== '''Charges Cost by Skill''' ===
=== Skill Charger ===
Skills focus on cost increase
These vanguards are expected to generate cost over time without much interaction with enemies, with cost on kill being a bonus. Their kits are usually also geared towards survivability. Usually 2 block.
{| class="wikitable"
{| class="wikitable"
|
|
|
|
|DP/s
|DP/s
|Skill Act.
|Cost/s
|
|
|-
|-
Line 43: Line 54:
|Imperial Cavalry
|Imperial Cavalry
|106.5
|106.5
|Manual
|0.25
|Skill buffs def.
|Skill buffs def.
|-
|-
Line 48: Line 61:
|Goblin Rider
|Goblin Rider
|142.5
|142.5
|Manual
|0.25
|Skill buffs atk.
|Skill buffs atk.
|-
|-
Line 53: Line 68:
|Lute
|Lute
|236.67
|236.67
|Auto
|0.32
|Nature grants 10% atk/def when placed alone.
|Nature grants 10% atk/def when placed alone.
|-
|-
Line 58: Line 75:
|Seals
|Seals
|386.67
|386.67
|Auto
|0.29
|Nature grants 2 extra initial cost points.
|Nature grants 2 extra initial cost points.
|-
|-
Line 63: Line 82:
|Ala’adin
|Ala’adin
|289.00
|289.00
|Reduces own enmity.  
|Auto
|0.35
|Skill renders himself unable to be targeted until he makes another attack.  
|-
|-
|A
|A
|Ragnar
|Ragnar
|404
|404
|Givens 30HP/s regen to other vanguards. Loses block on skill.
|Manual
|0.25
|Givens 30HP/s regen to other vanguards. Loses block on skill, but can still attack.
|-
|-
|A
|A
|Rook
|Rook
|410.48
|410.48
|Enemies cannot attack when skill is up but he can still block. Lowest cost gen.
|Manual
|0.15
|Cannot be targeted when skill is up, but can still block and attack for a decent duration. Slowest cost generation skill for vanguards.
|}
|}


=== '''Charges Cost by Kills''' ===
=== '''Kill Charger''' ===
Skills focus on dps increase to proc cost gain trait
These vanguards specifically buff their dps in order to perform similarly to fighters dps-wise and kill in order to generate cost. Whatever extra cost they generate elsewhere is considered a bonus. Usually 1 block.
{| class="wikitable"
{| class="wikitable"
|
|
Line 103: Line 128:
|304.17
|304.17
|High burst DP/s when skill is up at the cost of turning defense to 0.
|High burst DP/s when skill is up at the cost of turning defense to 0.
|-
|B
|Lyon
|307.33
|Meant to stay long in a fight in order to increase block count and attack up to 2 enemies. Skills improve survivability, and by then behaves like a guard class unit. 2 block at the start.
|-
|-
|B
|B
Line 113: Line 143:
|336.67
|336.67
|Fast redeploy. Skill increases cost by kill gen
|Fast redeploy. Skill increases cost by kill gen
|-
|B
|Solve (Awakened)
|368.80
|Cost generation is tied to attacking. 25% when skill is down, up to 75% when it is up. He can outpace vanguards who charge with their skills when he constantly attacks, though his heightened dps also will kill enemies faster. 2 block.
|-
|B
|Full House
|470.1
|High fighter-tier DPS on single target, especially on skill. Loses block and gains cost when enemies pass him by. Nature can grant him a short buff when deployed to replace an ally. Does not refund cost on withdrawal.
|-
|-
|B
|B
Line 118: Line 158:
|431.67
|431.67
|Form changes to a fighter, when returning to original form he gains atk and def buff.
|Form changes to a fighter, when returning to original form he gains atk and def buff.
|-
|A
|Amorey (Summer)
|333
|Auto-skill. 2 tile wide aoe nuke that deals more damage but generates less cost when cost is above 40. 2 block.
|-
|-
|A
|A
Line 127: Line 172:
|Leonhart (awakened)
|Leonhart (awakened)
|396.4
|396.4
|Can reach aerial opponents. Big range compared to other vanguards.
|Can reach aerial opponents. Big range compared to other vanguards. Nature grants an rng atk buff which can take his normal attack dps to above average to high fighter-tier if lucky.
|-
|-
|A
|A
|Bart (Awakened)
|Bart (Awakened)
|432.50
|432.50
|Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more.
|Skill is single hit nuke. Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more.
|-
|-
|A
|A
Line 142: Line 187:
|Kafka
|Kafka
|320.77
|320.77
|Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%.
|Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%. 2 block.
|-
|-
|A
|A
|Bashkar
|Bashkar
|512
|512
|Highest melee dps on single target, especially on skill.  
|One of the highest melee dps on single target for vanguards, especially on skill, beating most fighters.  
|}
|}


=== '''Anti-Vanguard''' ===
=== '''Anti-Vanguard''' ===
Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn.  
Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn. Usually 1 block.  
{| class="wikitable"
{| class="wikitable"
|
|
Line 161: Line 206:
|Kongoh
|Kongoh
|368.57
|368.57
|Skill deals a 2 tile-wide stun. Increases own block count.  
|Skill deals a 2 tile-wide stun. Increases own block count when deployed adjacent to 4-star ground healer Kagura.  
|-
|-
|C
|D
|Domino
|Domino
|393.33
|393.33
|Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn.
|Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn, but does not withdraw cost.
|-
|-
|C
|C
Line 172: Line 217:
|238.33
|238.33
|Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other.  
|Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other.  
|-
|B
|Lyon
|307.33
|Meant to stay long in a fight in order to increase block count and attack all blocked enemies. Skills improve survivability.
|-
|-
|A
|A
Line 184: Line 224:
|-
|-
|A
|A
|Zed
|379.29
|Cost consuming form changer. Deals strong amount of burst aoe damage within an expanded three tile ahead range, while skill is up while draining cost per hit. His high aspd makes this consumption fast.
|-
|S
|Billford (Awakened)
|Billford (Awakened)
|358.33
|358.33
|Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other.  
|Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other.  
|}
|}
'''Anti-Vanguard'''
== Shooter ==
== Shooter ==


=== '''Typical Range Shooter''' ===
=== '''Typical Range Shooter''' ===
Physical single target dps with 3x4 range.
Shooters that can reach a typical 3x4 attack range and deal single-target physical damage.  
{| class="wikitable"
{| class="wikitable"
|
|
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|185.29
|185.29
|Deals minimum 20% atk damage. Skill buffs aspd.
|Deals minimum 20% atk damage. Skill buffs aspd.
|-
|C
|Bionic Golem θ
|301.14
|Nature gives him a chance to not do long ranged attacks for 3s, which usually hampers 1-2 attacks they could be making. Skill grants him additional reach to his enemies adjacent to him.
|-
|-
|B
|B
Line 239: Line 287:
|334
|334
|Prioritizes lowest def. Skill buffs own attack and heals 2 tile wide for 37.4 HP/s. Nature can take him back to full health when reaching 50% HP once. Very fast aspd.
|Prioritizes lowest def. Skill buffs own attack and heals 2 tile wide for 37.4 HP/s. Nature can take him back to full health when reaching 50% HP once. Very fast aspd.
|-
|A
|Marion (Summer)
|359.43
|Attacks have a chance to stun. His skill has bonus damage to blocked enemies, and his skill is active until he hits 21 times.
|}
|}


=== '''Variant Range Shooter''' ===
=== '''Variant Range Shooter''' ===
Physical single target dps with access to unusual ranges/kits.
Shooters that has unusual reach with their attack range and deal single-target physical damage.  
{| class="wikitable"
{| class="wikitable"
|
|
Line 253: Line 306:
|247.5
|247.5
|Can be placed in ground tiles, without any block. Short 1 tile radius range. Has fastest aspd for shooters.
|Can be placed in ground tiles, without any block. Short 1 tile radius range. Has fastest aspd for shooters.
|-
|C
|Kazard
|238.67
|Can be placed in ground tiles, and can block. Skill grants him 3x5 range. Can deal 250% damage on next attack if left idle for 5 seconds or more.
|-
|-
|C
|C
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|255.43
|255.43
|Nature grants 12% phys dodge. Skill improves it to 30% on top of a chance to insta-kill non-boss enemies.
|Nature grants 12% phys dodge. Skill improves it to 30% on top of a chance to insta-kill non-boss enemies.
|-
|B
|Kazard
|238.67
|Auto skill. Can be placed in ground tiles, and can block. Skill grants him 3x5 range. Can deal 250% damage on next attack if left idle for 5 seconds or more.
|-
|-
|B
|B
|Pirate Musketeer
|Pirate Musketeer
|285.56  
|285.56  
|Auto skill. Wide 5x2 range. Second fastest aspd for shooter. Skill lets him attack twice.
|Auto skill. Wide 5x2 range. Fastest aspd for shooter. Skill lets him attack twice.
|-
|-
|B
|B
Line 286: Line 339:


=== '''Wide-range Shooter''' ===
=== '''Wide-range Shooter''' ===
Physical single target dps with wide range, slow aspd, high attack.
Shooters with wide attack ranges, and deal single-target physical damage with ways to get around high DEF enemies.
{| class="wikitable"
{| class="wikitable"
|
|
|Corca (Valentine)
|
|Despite normal range for normals, Nature is global.
|DP/s
|
|-
|-
|
|B
|Fu(Summer)
|Fu(Summer)
|poison
|238.5
|Auto skill. Deals poison (not applicable to bosses.) Nature prevents him to be targeted until more than three units are deployed.
|-
|-
|
|A
|Corca (Valentine)
|311.2
|Highest atk stat but second slowest aspd stat for a shooter. Nature grants him global range with a dps of 155.6
|-
|A
|Pino
|Pino
|buffer
|260.49
|Nature provides 10% DEF and RES debuff on his attacks. Skill grants a decent aspd buff with 1 tile range.
|}
|}


=== '''AoE Shooters''' ===
=== '''AoE Shooters''' ===
Has access to AoE damage.
Shooters the deal physical AoE damage.
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Bandit Ballista
|Bandit Ballista
|Ground only, Does magical damage
|158.52
|Very wide range but can only target ground enemies. Nature increases physical damage suffered by enemies, but trait claims he deals magic damage.
|-
|-
|
|C
|Artillery Soldier
|Artillery Soldier
|Ground only
|149.33
|Auto skill. Short range, can only be deployed on ground and target ground enemies. Buffs own atk by 40% if he is not attack on melee range.
|-
|-
|
|B
|Nitro
|Nitro
|
|210
|2-tile wide range. Deals additional 30% damage to enemies within 1-tile range of target. Skill is a nuke.
|-
|-
|
|S
|Leonhart(Summer)
|Leonhart(Summer)
|highest phys dps for ranged units
|421.76
|Highest physical dps for shooters. Nature buffs shooters atk. Skill turns him to single target with even higher dps.
|}
|}


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=== '''Healing Support''' ===
=== '''Healing Support''' ===
Normal attacks heal. Buffs. High Ground Tile
These supports heal instead of attack enemies. They also provide buffs as a bonus.
{| class="wikitable"
{| class="wikitable"
|
|
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|Robin
|Robin
|127
|127
|Skill at max level does 252HP/s to all allies within a 2-tile map wide range. Long duration, but high sp cost.
|Skill at max level does 252HP/s to all allies within a 2-tile wide range. Long duration, but high sp cost. Has an on-deploy buff.
|-
|-
|S
|S
|Thomas
|Thomas
|252
|252
|Skill atk and def buffs. Nature grants additional 25.2HP/s.
|Skill grants atk and def buffs. Nature grants additional 25.2HP/s.
|}
|}


=== '''Buff Support''' ===
=== '''Buff Support''' ===
Grants buffs.
These supports deal damage and grants buffs to allies. Often, they include themselves in the buffs thus also improving their dps.  
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Flet
|Flet
|healing
|171.5
|Skill provides 120.05 HP/s heal to all allies within a 2-tile wide range, on tops of a def and an aspd buff. Has an on deploy buff for the unit deployed before him.
|-
|B
|Gordov
|218.75
|Can be positioned in  both tile types. Can reach aerial. Wide 2 tile wide range, and every enemy within is inflicted 1% hp damage per second. His skill grants dodge to allies within range.
|-
|-
|
|B
|Folker
|Lute (Summer)
|Cost generation
|275.63
|Can be positioned in both high and low ground. Can reach aerial. Nature refunds 1 cost for 10+ cost units and 2 cost for 20+ cost units. Skill grants a decent atk and def buff to all in range, and grants resist.
|-
|-
|
|B
|Rai (Awakened)
|Brute (Summer)
|Cost generation
|303.33
|Auto-skill. Can be positioned in both high and low ground. Can reach aerial. Skill buffs own atk, and grants aspd buff to all allies including himself.
|-
|-
|
|B
|Kongoh(Awakened)
|Kongoh(Awakened)
|healing
|314.67
|When skill is not active, he heals for 30HP/s and 12%atk buff within two tile wide range. When skill is active, he buffs his atk, changes to a 3x4 range, and hit up to three enemies, on top of immunity to status effects.
|-
|B
|Edgar
|500
|Can be positioned in both high and low ground. Can reach aerial. Narrow range 1x3 range. Nature grants chance for him to gain sp when skill ends. Skill is effectively 20HP/s on top of a short def buff.
|-
|-
|
|B
|Rook (Awakened)
|Gamela (Summer)
|
|340
|Grants rng buffs for a max of 5 per unit within his range. His skill shrinks his range but decreases the interval of granting buffs. In addition, he attacks all enemies in his range on top of reducing their def and increasing his attack.
|-
|-
|
|A
|Brute (Summer)
|Rai (Awakened)
|(can be positioned in any tile)
|277.14
|Can reach aerial. Nature reduces vanguard cost by 1 and increases vanguard cost gain from kills by 1. While his skill extends his nature to all classes, on top of a decent atk and aspd buff within his range.
|-
|-
|
|A
|Lute (Summer)
|Folker
|(can be positioned in any tile)
|265.33
|Nature grants self 20% magic and phys dodge, while granting half to allies with his two tile wide range. Skill doubles natural cost recovery (when it's available) and grants a def buff and a block increase, at expense of stopping attacking.
|-
|-
|
|A
|Edgar
|Dion (Summer)
|healing (can be positioned in any tile)
|317.86
|Can be placed in any placeable tile, and immune to heatwave. His skill requires him to move to a new tile to grant self an attack buff, and allies an aspd buff. On top of this, he grants immunity to heatwave for a duration.
|}
|}


=== '''Debuff Support''' ===
=== '''Debuff Support''' ===
Inflicts debuffs
These supports deal damage and inflicts debuffs. They often also have access to increasing their dps, or their debuff provides that for everyone.
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Karetovi
|Karetovi
|Damage vulnerability
|199
|Grants increased damage against enemies with 40% or lower health within his 3x4 attack range. Skill permanently grants him an atk boost and increases the damage boost even more.
|-
|-
|
|C
|Charlotte (Awakened)
|Rook (Awakened)
|sleep
|288
|Skill grants on of three debuffs randomly to all enemies in range: high def shred, 1.6s stun, high aspd shred. Short duration, but skill has low enough sp requirement. Nature is an on deploy buff for max three allies.
|-
|C
|Allert
|206.86
|When his skill is active, he utilizes his 2 tile wide range to provide an aspd buff and debuff to allies and enemies respectively, at the expense of his own dps. His nature provides a 0.8s stun which is triggered when allies are withdrawn and his skill increased this by 1.5 times.
|-
|-
|
|B
|Baccarat (Awakened)
|Baccarat (Awakened)
|stun
|269
|Nature inflicts 0.5s stun to all enemies in his 5x3 range every 5s. His skill buffs his atk, enables him to attack two targets, and increases his stun duration, on top of an extra chance to deal damage to all enemies in range.
|-
|-
|
|B
|Nitro (Awakened)
|Nitro (Awakened)
|Poison, buff, stat debuff, anti-air
|322.5
|Can be positioned in both high and low ground. Can reach aerial. Does magic damage. Skill provides a short atk buff, and a nuke to all enemies in range that inflicts poison and a high aspd debuff for a short duration. Nature grants a random buff to all units for a moderately short duration that adda a block, buffs atk and def, or buffs max HP.
|-
|A
|Charlotte (Awakened)
|277.14
|Chance to inflict sleep on normal attacks. Skill increases the chance, on top of increasing his atk and being able to target two enemies. Skill trigger also inflicts sleep within all enemies in range. (Sleep is effectively a def shred.)
|}
|}


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{| class="wikitable"
{| class="wikitable"
|
|
|Bart
|
|
|DP/s
|
|-
|C
|Baccarat
|282.50
|Nature grants +1 cost, as well as his summons. Summons explode as their skill, and generate cost.
|-
|-
|
|B
|Sasuke Sarutobi
|Sasuke Sarutobi
|
|414.62
|Nature grants and rng atk buff that can be substantial since this his main source of damage, given his skill is also rng and can detonate early.
|-
|A
|Bart
|510.67
|Reliable source of stun. 2 tile wide range for place traps, and decent burst dps from them. Though he doesn't reach aerial, his trap's detonation does.
|-
|-
|
|A
|Hanzo
|Hanzo
|Anti-air. Magic
|400.77
|-
|Nature grants him a small buff per unit deployed, including his summon. Summoning grants him an extra block. His summon is anti-air and inflicts magic damage. Typically enough to kill most flying enemies in its range.
|
|Baccarat
|Cost generation
|}
|}


=== '''Ground Support''' ===
=== '''Ground Support''' ===
Ground tile only. Helps with Survivability.
Ground tile only with 1 block. Helps with Survivability.
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/s
|
|-
|C
|Thorkell
|Thorkell
|Debuff, self-buff
|214
|His nature debuffs enemy attack when they hit him, and he increases his def with his skill.
|-
|-
|
|B
|Flet (Summer)
|Flet (Summer)
|buff
|301.5
|Can reach aerial. Nature grants a max hp and def buff, as well as 10 sp, to unit deployed before him. Skill grants a max hp and def buff to allies in range as well as prevent deaths from affecting 3 star ratings.
|-
|-
|
|B
|Thorkell (Awakened)
|Thorkell (Awakened)
|Buff, healing (low ground only)
|333.4
|Nature grants poison immunity to two adjacent allies and self. Skill increases atk, deals damage to two enemies, and a bonus healing to allies done when he defeats an enemy.
|}
|}


Line 437: Line 566:


=== '''AoE Healer''' ===
=== '''AoE Healer''' ===
Low HPs in exchange for healing multiple targets
Low HP/s in exchange for healing multiple targets. Skill improves hp/s.
{| class="wikitable"
{| class="wikitable"
|
|
|Elaine
|
|Nature is mapwide regen
|HP/s
|
|-
|-
|
|C
|Ornis
|Ornis
|Buffs res
|92.28
|Nature grants res to allies in range.
|-
|-
|
|B
|Elaine
|90.18
|Nature grants a map-wide 7.71hp/s, when skill is up it goes up to 10.79.
|-
|A
|Morgan
|Morgan
|Shorter range. Very high hps. Resistance.
|294.38
|Short 1x3 range. Very high hps. Nature grants resistance to allies in range when skill is active. Skill reduces him to heal only two allies.  
|}
|}


=== '''Pure Healer''' ===
=== '''Pure Healer''' ===
Single target. Burst healing.  
Single target healer whose skill improves their HP/s.  
{| class="wikitable"
{| class="wikitable"
|
|
|
|HP/s
|
|-
|C
|Light Ninja
|Light Ninja
|
|81.1
|Nature grants chance to heal 2 targets.
|-
|-
|
|C
|Pirate Medic
|Pirate Medic
|
|102.81
|Nature increases atk.
|-
|-
|
|C
|Arcana
|Arcana
|
|120.34
|Nature grants 10% increased attack to adjacent allies when attacking unblocked enemies.
|-
|-
|
|B
|Xiaolong
|Solve
|Range expansion. Nature increases hp
|152.80
|Nature increases healing to allies with lower max hp. (Most high-ground units, and some not maxed out vanguards have lower hp than a maxed out Solve.) Skill allows him to heal all allies in range at cost of a bit of aspd, though still a gain even in single target.
|-
|-
|
|B
|Edgar (Awakened)
|Romanes
|Range expansion.  
|164.21
|Auto skill. Skill allows him to heal two allies. Nature is a on-deploy map-wide heal.
|-
|-
|
|B
|Solve
|Romanes (Awakened)
|Skill can heal all in range.  
|164.21
|Deployed on ground but no block. Nature increases map-wide healing. Skill inflicts 1% hp damage per second to enemies in range, max of 30% hp shred by the end of the skill's duration. Minor drawback of 10s stun afterwards.
|-
|-
|
|B
|Karetovi (Valentine)
|Karetovi (Valentine)
|Skill can heal 3 units. Nature grants resistance on units in range.
|203.2
|Shorter range than usual healers, but nature grants resistance to all allies in range. Skill allows him to heal three.
|-
|-
|
|A
|Romanes
|Xiaolong
|Skill can heal 2 units. Nature is map-wide heal on deploy.
|163.33
|Nature increases max hp. Skill grants a def buff to allies in range. Range expands every 15s (happens 2 times.)
|-
|-
|
|A
|Walther (Awakened)
|Walther (Awakened)
|Grants sp when healing isn’t needed
|177.2
|Auto skill. Skill either heals with an atk boost or grant 1sp if healing isn't needed. Unique nature that increases draco reward from quests.
|-
|-
|
|S
|Romanes (Awakened)
|Edgar (Awakened)
|Deals 1% hp per second on skill uptime but self-stuns for 10s. Nature increases healing
|187.37
|Nature increases healing to low hp allies. Skill grants him a big atk boost, an expanded range, and a chance to inflict mesmerize on enemies.
|-
|-
|
|S
|Baran (Awakened)
|Baran (Awakened)
|Skill can heal 2 units. Damage reduction.
|207.2
|Nature grants damage reduction to allies in range. Skill increases this more, and allows him to heal two units.
|-
|-
|
|S
|Pugi (Summer)
|Pugi (Summer)
|Skill can heal 2 units or deal magic damage if its not needed.
|175.79
|Wide range for a healer. Nature is an on-deploy full hp heal for units below 30% hp in his range. Skill allows him to heal two allies, or deal single target magic damage if healing is not required.  
|}
|}


==== '''Utility Healer''' ====
==== '''Utility Healer''' ====
Single Target. Low HP/s. Little to no burst heal in exchange for utility. (Psuedo Support)
Single Target. Low HP/s. Little to no burst heal in exchange for utility. (Psuedo-Support)
{| class="wikitable"
{| class="wikitable"
|
|
|
|HP/s
|
|-
|C
|Pius
|101.43
|Auto skill. Skill stuns an enemy for .8s. Nature gives a decent chance of healing two allies.
|-
|C
|Yurt
|111.58
|Nature inflicts a really low slow to enemies adjacent to him. Skill inflicts a more substantial slow within his range.
|-
|C
|Charlotte
|Charlotte
|Aspd buff
|118.25
|Nature allows him to do a stronger heal if he hasn't healed past 4s. Skill grants an aspd and def buff to unit deployed before him.
|-
|-
|
|C
|Yurt
|Anima
|Movement speed debuff
|152.22
|Nature grants a really short atk buff, which his summons also activate. His summon is a sapling with 1 tile wide range, with 37.4 HP/s. He can only summon on high ground tiles.
|-
|-
|
|B
|Lisa
|Lisa
|Aspd debuff
|116.3
|Nature is an on-deploy 2s stun. Skill inflicts a map-wide aspd reduction to enemies.
|-
|-
|
|B
|Pius
|stun
|-
|
|Hanzo (Summer)
|Hanzo (Summer)
|Summoner
|139.4
|Nature grants him an atk and def buff per unit summoned, including his summon. His summon is 1 block fighter with similar performance to 4-star unit Pugi. He can only summon within the ground tiles in his range.
|-
|-
|
|A
|Anima
|Ittetsu
|Summoner
|184
|Nature gives RES and DEF to allies in range, which increases when skill is active. Skill allows him to spend cost to transform into a Buff Support unit that deals damage and buffs aspd, including self. Attacks also has a chance to inflict Burn, and will consume cost. His dps at max investment is 809.93 and effectively consumes 1.4 cost per second if he constantly attacks.
|}
|}


Line 536: Line 706:
{| class="wikitable"
{| class="wikitable"
|
|
|
|HP/s
|
|-
|C
|Kagura
|Kagura
|
|105.26
|Skill increases personal defense, and grants vanguards 10% physical dodge.
|-
|-
|
|A
|Yuno (Awakened)
|Yuno (Awakened)
|Class change to vanguard
|251.67
|Nature grants him a def buff per ally deployed. Skill turns him to a typical cost on kill vanguard with a dps of 377.5. He matches the hp/s of Thomas, and healers with their skills up.
|}
|}


Line 547: Line 724:


=== '''AoE Caster''' ===
=== '''AoE Caster''' ===
AoE Damage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AoE Casters are able to deal damage to multiple enemies within a small radius of each other.
{| class="wikitable"
{| class="wikitable"
|
|
|Zacharoff
|
|DP/S
|
|
|-
|-
|
|C
|Zacharoff (Awakened)
|Pirate Sorceror
|hp cannot go down to 1 on skill
|253.13
|His nature allows him to get enough sp to trigger his skill at max investment. His skill simply increases his aspd which is fine since his dps is pretty decent as is.
|-
|-
|
|B
|Rai
|Rai
|stun
|164.44
|Very slow aspd. Nature allows him to inflict .4s stun on every normal attack. Skill increases his aspd and increase the uptime of the stun but the interval is not enough to stun lock enemies but is still quite substantial on top of his AoE chip damage.
|-
|A
|Zacharoff
|295.56
|On deploy deals 50% HP to up to three allies and adds 27.78dp/s per ally affected (Total 378.9 dp/s.) His skill is a nuke (with a low multiplier) that drains a percentage of damage into self-healing.
|-
|-
|
|S
|Pirate Sorceror
|Zacharoff (Awakened)
|dodge
|373
|Nature prevents damage penalties when attacks affect multiple targets. On top of his skill buffing his damage, ignoring MRES, and preventing him from going below 1 HP.
|}
|}


=== '''DPS Caster''' ===
=== '''DPS Caster''' ===
Focuses on improving single target magic damage
Focuses on improving single target magic damage.
{| class="wikitable"
{| class="wikitable"
|
|
|Mage Goblin
|
|
|-
|DP/s
|
|Servant Caster
|
|
|-
|-
|
|D
|Red Ninja
|Mage Goblin
|
|120.74
|Nature grants him 50% chance to dodge magic attacks, and skill is a mild dps boost.
|-
|-
|
|D
|Mage Mummy
|Mage Mummy
|
|126.67
|Autoskill. Nature recovers 30% hp when it drops below 50% once.
|-
|D
|Red Ninja
|197.33
|When HP goes below 20%, heals back to max. Skill improves dps.
|-
|-
|
|D
|Baran
|Paysblanc Sorcerer
|Unique range
|213.13
|Auto skill.
|-
|-
|
|C
|Fu
|Fu
|
|289.38
|Deals more damage to enemies blocked by allies. Skill increases own ASPD.
|-
|-
|
|C
|Orion
|Servant Caster
|Sleep
|292.22
|Nature inflicts enemies hit with a movement speed debuff.
|-
|-
|
|C
|Bakoo
|Baran
|Sleep
|300.63
|Deals more damage when enemies are below 40% hp. Skill is a permanent attack buff that takes 80sp to charge. Has a good 2 tile wide attack range.
|-
|-
|
|B
|Nitro
|Orion
|Skill is aoe.  
|276.67
|Nature decreases the chance of targets recovering from sleep ailment. Has a unique wide attack range that shrinks when he triggers his skill. And now his attacks can inflict sleep.
|-
|-
|
|B
|Rothhart
|
|-
|
|Yabsakha
|Yabsakha
|Nature debuffs
|308.13
|Nature inflicts a res shred to enemies he hits.
|-
|-
|
|B
|Tengo
|Tengo
|
|316
|Nature grants him an attack buff when only one enemy is in range. His skill increases aspd and deal extra damage to all enemies in his range.
|-
|-
|
|B
|Folker (Awakened)
|Folker (Awakened)
|debuffs
|311
|Nature cleanses ailments when he is deployed. Skill increases his attack speed and inflict an atk and movement speed shred on targets.
|-
|-
|
|B
|Rothhart
|318.67
|Nature inflicts a def shred which he can't benefit from. Skill grants him 3 random effects of either low hp drain, 1.0s stun, or 100 more damage.
|-
|A
|Bakoo
|304.5
|Autoskill. Nature allows him to drain a small percent of hp from damage he deals, which is increased when the target is asleep. Skill has a chance to inflict sleep.
|-
|A
|Ragnar (Summer)
|Ragnar (Summer)
|buffs
|340.57
|Autoskill. Nature gives him a def buff per unit deployed. Skill grants an atk and sp recovery buff to units within 2 tile wide range.
|-
|A
|Nitro (Summer)
|351.25
|Nature buffs caster atk but reduces their def. (Admittedly not a big deal of a drawback.) Skill is a nuke that hits up to 3 enemies and stuns them for 1s.
|}
|}


Line 630: Line 840:
{| class="wikitable"
{| class="wikitable"
|
|
|
|DP/S
|
|-
|B
|Kancrow
|243.5
|Nature allows him to share hp with the unit deployed adjacent to him, in exchange grants them a decent atk buff. His skill allows him to summon tokens on high-ground (which can be limited) that can inflict, within a 2 tile wide range, a minor movement and attack speed debuff, and would explode inflicting poison afterwards.
|-
|A
|Dakkar
|Dakkar
|slow
|313.75
|Nature grants a small amount of magic dodge to adjacent allies. Skill gives a strong 2 tile wide slow.
|-
|-
|
|A
|Sinbad
|Sinbad
|Changes class to fighter
|331.88
|-
|Has two modes. If you don't activate his skill, he stays in high ground and grants an attack buff to low rarity units. When you trigger his skill he becomes a two block fighter with 1 tile wide range. His new skill gives him a damage boost and receives self healing when he defeats enemies.
|
|Kancrow
|Summoner, doll inflicts slow and aspd down
|}
|}


Line 647: Line 865:
Heals adjacent allies. Has RES.
Heals adjacent allies. Has RES.
{| class="wikitable"
{| class="wikitable"
|
|-
|C
|Brute
|He can hold his heal charges to allies who are below 50% HP.
|-
|B
|Gymnos
|Gymnos
|stun
|His auto-attacks has a chance to stun, and has extended range.
|-
|-
|
|A
|Brute
|Yaqut (Awakened)
|
|Nature can passively heal an ally adjacent to him when he doesn't attack for 5 seconds. When his skill is up he deals more damage, is tankier, and would heal an ally every time he attacks. He can heal Guard allies with a higher rate.
|}
|}


Line 682: Line 905:
|Equus
|Equus
|Reduces reposition time. Survivability buffs others.
|Reduces reposition time. Survivability buffs others.
|-
|
|Bionic Golem γ
|Nature allows him to heal hp when adjacent allies kill enemies. Skill increases his def and grants himself a barrier.
|}
|}


Line 744: Line 971:
|Volund
|Volund
|Survivability buff
|Survivability buff
|-
|
|Eternion
|Nature grants him resistance. Skill also increases def and nullifies ailments. Does a 2 tile wide nuke when skill ends and withdraws self.
|}
|}


Line 807: Line 1,038:
|Hybris
|Hybris
|Shooter - form change, stun
|Shooter - form change, stun
|-
|
|Eternion
|6 star upgrade to goblin flyer. Does not consume deployment cost.
|}
|}


== Fighter ==
== Fighter ==
=== '''Duelist''' ===
1 block fighters. Typically has more dps.
{| class="wikitable"
|
|Casino Security
|def
|-
|
|Stalon
|
|-
|
|Dward
|Auto skill, deploy nature
|-
|
|Fu (Awakened)
|poison
|-
|
|Scavand
|Range expansion
|}


=== '''AoE Fighter''' ===
=== '''AoE Fighter''' ===
Hits all blocked enemies.
Hits all blocked enemies. 2 block.
{| class="wikitable"
{| class="wikitable"
|
|B
|Bantu
|Bantu
|
|Skill improves his dps, and nature gives him a bit of hp% buff.
|-
|-
|
|B
|Siddley
|Siddley
|
|Auto-skill. Nature lets him heal back when hp goes low, and prevent him from dropping below 50% for a short while.
|}
|}


=== '''Enmity Fighter''' ===
=== '''Enmity Fighter''' ===
Cannot be healed. Self heal on attacks
Cannot be healed. Self heal on attacks.
{| class="wikitable"
{| class="wikitable"
|
|
Line 859: Line 1,070:
|}
|}


=== '''Manual Fighter''' ===
=== High Sustain Fighter ===
2 block fighters. Manual skill.
Fighters who improve their survivability above anything else. Higher rarities are capable of also improved dps and typically good at holding lanes without a healer.
{| class="wikitable"
{| class="wikitable"
|
|
|Pays Blanc Soldier
|Casino Security
|survivability
|Increases def and range. If adjacent to a 4-star or higher rarity unit, he gains an attack buff. One block.
|-
|-
|
|
|Goblin Fighter
|Pays Blanc Soldier
|
|Has high HP but at the cost of less defense. Skill allows him to heal himself.
|-
|-
|
|
|Snow Wolf
|Snow Wolf
|survivability
|Skill increases def, and nature increases it more if he has an ally adjacent to him.
|-
|-
|
|
|Snow Bandit
|Snow Bandit
|survivability
|Skill grants him HP% regen based on his max hp. He heals HP% as well when taking down enemies.
|-
|-
|
|
|Large Mummy
|Mummy
|Cost generation
|Auto-skill. Skill is an HP% heal. Nature is a small atk buff.
|-
|A
|Brute (Awakened)
|Nature allows him to go to 0 HP once and regenerate back to max with buffed atk, reduced def, and -3 cost/3 seconds. Dying again is considered a normal withdrawal which does not reduce star ratings. Skill increases his attacxk, gives him chance to ignore def, and can drain damage dealt if his hp is below 50%.
|-
|A
|Pugi
|Skill is a very high HP% heal. Nature gives him more aspd and Resistance.
|-
|A
|Hulk
|Auto-skill. Skill lets him heal a decent HP% heal while dealing increased damage. HP increases per enemy killed.
|-
|A
|Corca
|Lowest dps for a fighter, but highest HP in the game. Can redirect damage from adjacent allies with hp below 50%, which opens up interactions with unhealable units. Skill grants him attack boost and atk%-based hp regen. When his hp is lower than 50% he gains more atk and def, and his dps becomes comparable to a vanguard when active alongside skill.
|-
|S
|Sebek
|Nature is a strong 30%HP/8s heal. Skill gives him more dps, on top of a small hp% regen.
|}
 
=== Reach Fighter ===
Fighters with expanded ranges.
{| class="wikitable"
|-
|
|Yuno (Valentine)
|Survivability. Party buff
|-
|-
|
|
|Mummy
|Arcana (Awakened)
|survivability
|Low redeploy for a fighter. Skill and nature gimmick is on deploy.
|-
|A
|Fu (Awakened)
|Despite his low raw dps, his nature allows him to hit enemies with ailments at a dps comparable to burst of many Fighters.
His skill inflicts enemies with a Poison for a short duration and allows him to hit all enemies with ailments within his range.
|-
|A
|Jinnosuke
|Range is two tales ahead and two tiles adjacent of where he is facing. Skill is 1 tile wide multi-attack which could effectively shred most enemies coming through it with its increased dps and slow.
|-
|-
|A
|Gaia
|Auto-skill that allows him to hit twice his attack stat. Range is two tiles ahead of himself. Grants small 5% ATK and DEF buff to the entire party when deployed.
|}
=== '''Manual Fighter''' ===
2 block fighters. Manual skill.
{| class="wikitable"
|
|
|
|Pirate Swordsman
|
|
|-
|-
|
|
|Alec
|Goblin Fighter
|Expanded range on skill
|Skill increases aspd, and nature is a small chance to ignore def.
|-
|-
|
|
|Pugi
|Large Mummy
|survivability
|Cost generation
|-
|-
|
|
|Habaki
|Pirate Swordsman
|
|
|-
|-
|
|
|Corca
|Alec
|Low dps. Absorbs ally damage. survivability.
|Skill is a 2 tile wide nuke.
|-
|-
|
|
|Arcana
|Habaki
|Reposition, unique range and mechanics
|
|-
|-
|
|
|Pius
|Pius
|Skill is anti-air. Range expansion
|Skill is anti-air. Range expansion
|-
|
|Yuno (Valentine)
|Survivability. Party buff
|-
|-
|
|
Line 925: Line 1,178:
|Rook (Awakened)
|Rook (Awakened)
|burn
|burn
|-
|
|Sebek
|Survivability.
|-
|-
|
|
Line 951: Line 1,200:
|-
|-
|
|
|Jinnosuke
|Gou
|unique range
|Transformation
|-
|
|Hulk (Summer)
|One of highest raw dps auto attacks for fighters. On skill, his atk doubles or more, at the cost of 1 block, and on subsequent activations also increases his aspd greatly. His nature allows him to be tankier and receiver stronger healing when blocking enemies.
|-
|
|Dakkar (Summer)
|Nature allows him to one hit-KO mob enemies below 15% and allow all units to ignore the stage effect "Deep Sea" His skill is a permanent buff that allows him to hit all blocked enemies, with increased dps and survivability.
|-
|
|Stalon
|1 block
|-
|
|Scavand
|Range expansion. 1 block
|}
|}


Line 963: Line 1,228:
|-
|-
|
|
|Leonhart
|Dward
|Attacks twice
|Auto skill, deploy nature. 1 block
|-
|-
|
|
Line 974: Line 1,239:
|
|
|-
|-
|
|A
|Hulk
|Leonhart
|survivability
|Auto-skill. Attacks twice with normal attacks. Nature improves his aspd up to 20%. Skill allows him to attack with increased atk, affecting his two attacks, on top of an extra instance of magic damage.
|-
|-
|
|S
|Gaia
|Domay
|unique range
|Nature can nullify ailments by a chance, but can go up to guaranteed cleanse. Skill is a strong burst of over 1900 dp/s with extended range and multi-target hit. Can be kept permanently active while boss is in field.
|}
|}

Latest revision as of 09:40, 2 November 2024

I do way too many edits on this wiki these days

Important Links: Templates | Update Checklist

to-do priority

  • event
  • upgrading characters
  • upgrade items and gacha items
  • stats

subclasses wow

Disclaimers[edit | edit source]

  • Units are weighed at max investment. And necessity to max invest a unit is weighed against them.
  • Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.
  • Tier rankings are weighted heavier between units of the same subclass, before being weighted between its own class and niches.

Tier meanings[edit | edit source]

  • D - The unit requires support and usually it's the support that's carrying them.
  • C - The unit requires support or has a set-up that doesn't pay off in an impactful way.
  • B - The unit is reliable for their niche, some support may be appreciated for the to shine or their set-up/support pays off decently.
  • A - The unit functions well for their niche. They require little to no support to shine, or their set-up pays off very well.
  • S - The unit is considered a hard-carry who is able to trivialize content without set-up, or the set-up pays off to that extent.

Vanguard[edit | edit source]

Vanguards are low-cost units intended to perform at their peak in the early game. Low rarity vanguards are expected to fall off in performance once cost-generation becomes less of a concern.

That said, higher rarity Skill Chargers circumvent this by having extra utility tied to their kit. Kill Chargers and Anti-Vanguards do not share this flaw, as their kits are more intended for damage and can be relevant in the late game.

That said, Kill Chargers typically can output some form of cost from killing, while Anti-Vanguards are a lot more unreliable due to their kit actively depriving them of personal kills or they are more likely to achieve kills when they step out of their vanguard class.

  • One way to see this distinction is between Rougarou and Zed:
    • Rougarou's powerspike is when he returns to his vanguard form, while Zed's powerspike is when he shifts to his fighter form thus losing his vanguard-related traits, and even draining cost on top of it.
  • A milder case is Kongoh, whose stun may allow enemies to be killed by other allies and does not guarantee an increase in his own personal kills.

Skill Charger[edit | edit source]

These vanguards are expected to generate cost over time without much interaction with enemies, with cost on kill being a bonus. Their kits are usually also geared towards survivability. Usually 2 block.

DP/s Skill Act. Cost/s
D Imperial Cavalry 106.5 Manual 0.25 Skill buffs def.
C Goblin Rider 142.5 Manual 0.25 Skill buffs atk.
B Lute 236.67 Auto 0.32 Nature grants 10% atk/def when placed alone.
A Seals 386.67 Auto 0.29 Nature grants 2 extra initial cost points.
A Ala’adin 289.00 Auto 0.35 Skill renders himself unable to be targeted until he makes another attack.
A Ragnar 404 Manual 0.25 Givens 30HP/s regen to other vanguards. Loses block on skill, but can still attack.
A Rook 410.48 Manual 0.15 Cannot be targeted when skill is up, but can still block and attack for a decent duration. Slowest cost generation skill for vanguards.

Kill Charger[edit | edit source]

These vanguards specifically buff their dps in order to perform similarly to fighters dps-wise and kill in order to generate cost. Whatever extra cost they generate elsewhere is considered a bonus. Usually 1 block.

DP/s
D Gambler 260.83 Has chance to stun.
D Dark Ninja 230 Has chance to attack twice.
C Barlitz 376.67 Skill has rng to insta-kill non-boss enemies.
C Hellion (Young) 304.17 High burst DP/s when skill is up at the cost of turning defense to 0.
B Lyon 307.33 Meant to stay long in a fight in order to increase block count and attack up to 2 enemies. Skills improve survivability, and by then behaves like a guard class unit. 2 block at the start.
B Rai (Summer) 316.67 Only auto skill vanguard. Generates cost on skill. Deals Stun.
B Yuno 336.67 Fast redeploy. Skill increases cost by kill gen
B Solve (Awakened) 368.80 Cost generation is tied to attacking. 25% when skill is down, up to 75% when it is up. He can outpace vanguards who charge with their skills when he constantly attacks, though his heightened dps also will kill enemies faster. 2 block.
B Full House 470.1 High fighter-tier DPS on single target, especially on skill. Loses block and gains cost when enemies pass him by. Nature can grant him a short buff when deployed to replace an ally. Does not refund cost on withdrawal.
B Rougarou 431.67 Form changes to a fighter, when returning to original form he gains atk and def buff.
A Amorey (Summer) 333 Auto-skill. 2 tile wide aoe nuke that deals more damage but generates less cost when cost is above 40. 2 block.
A Rasho 467.62 Form changes to a fighter, when returning to original form he gains a big atk buff.
A Leonhart (awakened) 396.4 Can reach aerial opponents. Big range compared to other vanguards. Nature grants an rng atk buff which can take his normal attack dps to above average to high fighter-tier if lucky.
A Bart (Awakened) 432.50 Skill is single hit nuke. Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more.
A Jinnosuke (Awakened) 424 High DP/s skill that attacks all enemies in range, with draw back of losing 5%HP/s. Chance to deal stun. Big range compared to other vanguards.
A Kafka 320.77 Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%. 2 block.
A Bashkar 512 One of the highest melee dps on single target for vanguards, especially on skill, beating most fighters.

Anti-Vanguard[edit | edit source]

Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn. Usually 1 block.

DP/s
D Kongoh 368.57 Skill deals a 2 tile-wide stun. Increases own block count when deployed adjacent to 4-star ground healer Kagura.
D Domino 393.33 Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn, but does not withdraw cost.
C Pollon and Orta 238.33 Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other.
A Seals (Awakened) 472 Summons a caster with 2 tile wide range. Caster has its own burst skill that buffs both him and Seals. Caster cannot be healed conventionally but has self-healing regen of 2% HP/s.
A Zed 379.29 Cost consuming form changer. Deals strong amount of burst aoe damage within an expanded three tile ahead range, while skill is up while draining cost per hit. His high aspd makes this consumption fast.
S Billford (Awakened) 358.33 Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other.

Shooter[edit | edit source]

Typical Range Shooter[edit | edit source]

Shooters that can reach a typical 3x4 attack range and deal single-target physical damage.

DP/s
D Goblin Archer 142.67 Auto skill. Can crit.
D Archer Mummy 144.71 Deals more damage to unblocked. Skill changes attack priority to lowest hp.
D Obsidonian Imperial Archer 142.35 Prioritizes lowest def. Helidrop high atk buff on skill but expensive after initial use.
C PB Archer 185.29 Deals minimum 20% atk damage. Skill buffs aspd.
C Bionic Golem θ 301.14 Nature gives him a chance to not do long ranged attacks for 3s, which usually hampers 1-2 attacks they could be making. Skill grants him additional reach to his enemies adjacent to him.
B Wrecker 214.12 Prioritizes lowest hp. Has extra atk when target has low hp. Skill gives him access to very fast aspd.
A Billford (Summer) 331.33 Auto skill can hit two enemies and deal additional damage to flying enemies. 2% Chance to deal 500% atk damage.
A Amorey (Awakened) 309.44 Nature gives chance to hit two targets. Skill improves nature chances on top aspd, so more chance to proc.
A Harimau 334 Prioritizes lowest def. Skill buffs own attack and heals 2 tile wide for 37.4 HP/s. Nature can take him back to full health when reaching 50% HP once. Very fast aspd.
A Marion (Summer) 359.43 Attacks have a chance to stun. His skill has bonus damage to blocked enemies, and his skill is active until he hits 21 times.

Variant Range Shooter[edit | edit source]

Shooters that has unusual reach with their attack range and deal single-target physical damage.

DP/s
C Aerial Goblin 247.5 Can be placed in ground tiles, without any block. Short 1 tile radius range. Has fastest aspd for shooters.
C Walther 255.43 Nature grants 12% phys dodge. Skill improves it to 30% on top of a chance to insta-kill non-boss enemies.
B Kazard 238.67 Auto skill. Can be placed in ground tiles, and can block. Skill grants him 3x5 range. Can deal 250% damage on next attack if left idle for 5 seconds or more.
B Pirate Musketeer 285.56 Auto skill. Wide 5x2 range. Fastest aspd for shooter. Skill lets him attack twice.
B Harold 276 2-tile wide radius. Skill deals more damage when only one enemy in range, and becomes untargettable.
B Magritte 337.6 Prioritizes highest atk. Nature grants 7% chance to negate any damage received by allies. Skill grants him 1x5 range that hits all enemies in range. Consumes 2 cost, and prematurely ends skill if insufficient.
A Barlitz (Awakened) 346 Wide 5x2 range. Nature grants guaranteed dodge for three hits. Skill refreshes nature. Very fast aspd.

Wide-range Shooter[edit | edit source]

Shooters with wide attack ranges, and deal single-target physical damage with ways to get around high DEF enemies.

DP/s
B Fu(Summer) 238.5 Auto skill. Deals poison (not applicable to bosses.) Nature prevents him to be targeted until more than three units are deployed.
A Corca (Valentine) 311.2 Highest atk stat but second slowest aspd stat for a shooter. Nature grants him global range with a dps of 155.6
A Pino 260.49 Nature provides 10% DEF and RES debuff on his attacks. Skill grants a decent aspd buff with 1 tile range.

AoE Shooters[edit | edit source]

Shooters the deal physical AoE damage.

DP/s
C Bandit Ballista 158.52 Very wide range but can only target ground enemies. Nature increases physical damage suffered by enemies, but trait claims he deals magic damage.
C Artillery Soldier 149.33 Auto skill. Short range, can only be deployed on ground and target ground enemies. Buffs own atk by 40% if he is not attack on melee range.
B Nitro 210 2-tile wide range. Deals additional 30% damage to enemies within 1-tile range of target. Skill is a nuke.
S Leonhart(Summer) 421.76 Highest physical dps for shooters. Nature buffs shooters atk. Skill turns him to single target with even higher dps.

Support[edit | edit source]

Healing Support[edit | edit source]

These supports heal instead of attack enemies. They also provide buffs as a bonus.

HP/s
A Robin 127 Skill at max level does 252HP/s to all allies within a 2-tile wide range. Long duration, but high sp cost. Has an on-deploy buff.
S Thomas 252 Skill grants atk and def buffs. Nature grants additional 25.2HP/s.

Buff Support[edit | edit source]

These supports deal damage and grants buffs to allies. Often, they include themselves in the buffs thus also improving their dps.

DP/s
C Flet 171.5 Skill provides 120.05 HP/s heal to all allies within a 2-tile wide range, on tops of a def and an aspd buff. Has an on deploy buff for the unit deployed before him.
B Gordov 218.75 Can be positioned in both tile types. Can reach aerial. Wide 2 tile wide range, and every enemy within is inflicted 1% hp damage per second. His skill grants dodge to allies within range.
B Lute (Summer) 275.63 Can be positioned in both high and low ground. Can reach aerial. Nature refunds 1 cost for 10+ cost units and 2 cost for 20+ cost units. Skill grants a decent atk and def buff to all in range, and grants resist.
B Brute (Summer) 303.33 Auto-skill. Can be positioned in both high and low ground. Can reach aerial. Skill buffs own atk, and grants aspd buff to all allies including himself.
B Kongoh(Awakened) 314.67 When skill is not active, he heals for 30HP/s and 12%atk buff within two tile wide range. When skill is active, he buffs his atk, changes to a 3x4 range, and hit up to three enemies, on top of immunity to status effects.
B Edgar 500 Can be positioned in both high and low ground. Can reach aerial. Narrow range 1x3 range. Nature grants chance for him to gain sp when skill ends. Skill is effectively 20HP/s on top of a short def buff.
B Gamela (Summer) 340 Grants rng buffs for a max of 5 per unit within his range. His skill shrinks his range but decreases the interval of granting buffs. In addition, he attacks all enemies in his range on top of reducing their def and increasing his attack.
A Rai (Awakened) 277.14 Can reach aerial. Nature reduces vanguard cost by 1 and increases vanguard cost gain from kills by 1. While his skill extends his nature to all classes, on top of a decent atk and aspd buff within his range.
A Folker 265.33 Nature grants self 20% magic and phys dodge, while granting half to allies with his two tile wide range. Skill doubles natural cost recovery (when it's available) and grants a def buff and a block increase, at expense of stopping attacking.
A Dion (Summer) 317.86 Can be placed in any placeable tile, and immune to heatwave. His skill requires him to move to a new tile to grant self an attack buff, and allies an aspd buff. On top of this, he grants immunity to heatwave for a duration.

Debuff Support[edit | edit source]

These supports deal damage and inflicts debuffs. They often also have access to increasing their dps, or their debuff provides that for everyone.

DP/s
C Karetovi 199 Grants increased damage against enemies with 40% or lower health within his 3x4 attack range. Skill permanently grants him an atk boost and increases the damage boost even more.
C Rook (Awakened) 288 Skill grants on of three debuffs randomly to all enemies in range: high def shred, 1.6s stun, high aspd shred. Short duration, but skill has low enough sp requirement. Nature is an on deploy buff for max three allies.
C Allert 206.86 When his skill is active, he utilizes his 2 tile wide range to provide an aspd buff and debuff to allies and enemies respectively, at the expense of his own dps. His nature provides a 0.8s stun which is triggered when allies are withdrawn and his skill increased this by 1.5 times.
B Baccarat (Awakened) 269 Nature inflicts 0.5s stun to all enemies in his 5x3 range every 5s. His skill buffs his atk, enables him to attack two targets, and increases his stun duration, on top of an extra chance to deal damage to all enemies in range.
B Nitro (Awakened) 322.5 Can be positioned in both high and low ground. Can reach aerial. Does magic damage. Skill provides a short atk buff, and a nuke to all enemies in range that inflicts poison and a high aspd debuff for a short duration. Nature grants a random buff to all units for a moderately short duration that adda a block, buffs atk and def, or buffs max HP.
A Charlotte (Awakened) 277.14 Chance to inflict sleep on normal attacks. Skill increases the chance, on top of increasing his atk and being able to target two enemies. Skill trigger also inflicts sleep within all enemies in range. (Sleep is effectively a def shred.)

Utility Support[edit | edit source]

Summons or deploys traps

DP/s
C Baccarat 282.50 Nature grants +1 cost, as well as his summons. Summons explode as their skill, and generate cost.
B Sasuke Sarutobi 414.62 Nature grants and rng atk buff that can be substantial since this his main source of damage, given his skill is also rng and can detonate early.
A Bart 510.67 Reliable source of stun. 2 tile wide range for place traps, and decent burst dps from them. Though he doesn't reach aerial, his trap's detonation does.
A Hanzo 400.77 Nature grants him a small buff per unit deployed, including his summon. Summoning grants him an extra block. His summon is anti-air and inflicts magic damage. Typically enough to kill most flying enemies in its range.

Ground Support[edit | edit source]

Ground tile only with 1 block. Helps with Survivability.

DP/s
C Thorkell 214 His nature debuffs enemy attack when they hit him, and he increases his def with his skill.
B Flet (Summer) 301.5 Can reach aerial. Nature grants a max hp and def buff, as well as 10 sp, to unit deployed before him. Skill grants a max hp and def buff to allies in range as well as prevent deaths from affecting 3 star ratings.
B Thorkell (Awakened) 333.4 Nature grants poison immunity to two adjacent allies and self. Skill increases atk, deals damage to two enemies, and a bonus healing to allies done when he defeats an enemy.

Healer[edit | edit source]

AoE Healer[edit | edit source]

Low HP/s in exchange for healing multiple targets. Skill improves hp/s.

HP/s
C Ornis 92.28 Nature grants res to allies in range.
B Elaine 90.18 Nature grants a map-wide 7.71hp/s, when skill is up it goes up to 10.79.
A Morgan 294.38 Short 1x3 range. Very high hps. Nature grants resistance to allies in range when skill is active. Skill reduces him to heal only two allies.

Pure Healer[edit | edit source]

Single target healer whose skill improves their HP/s.

HP/s
C Light Ninja 81.1 Nature grants chance to heal 2 targets.
C Pirate Medic 102.81 Nature increases atk.
C Arcana 120.34 Nature grants 10% increased attack to adjacent allies when attacking unblocked enemies.
B Solve 152.80 Nature increases healing to allies with lower max hp. (Most high-ground units, and some not maxed out vanguards have lower hp than a maxed out Solve.) Skill allows him to heal all allies in range at cost of a bit of aspd, though still a gain even in single target.
B Romanes 164.21 Auto skill. Skill allows him to heal two allies. Nature is a on-deploy map-wide heal.
B Romanes (Awakened) 164.21 Deployed on ground but no block. Nature increases map-wide healing. Skill inflicts 1% hp damage per second to enemies in range, max of 30% hp shred by the end of the skill's duration. Minor drawback of 10s stun afterwards.
B Karetovi (Valentine) 203.2 Shorter range than usual healers, but nature grants resistance to all allies in range. Skill allows him to heal three.
A Xiaolong 163.33 Nature increases max hp. Skill grants a def buff to allies in range. Range expands every 15s (happens 2 times.)
A Walther (Awakened) 177.2 Auto skill. Skill either heals with an atk boost or grant 1sp if healing isn't needed. Unique nature that increases draco reward from quests.
S Edgar (Awakened) 187.37 Nature increases healing to low hp allies. Skill grants him a big atk boost, an expanded range, and a chance to inflict mesmerize on enemies.
S Baran (Awakened) 207.2 Nature grants damage reduction to allies in range. Skill increases this more, and allows him to heal two units.
S Pugi (Summer) 175.79 Wide range for a healer. Nature is an on-deploy full hp heal for units below 30% hp in his range. Skill allows him to heal two allies, or deal single target magic damage if healing is not required.

Utility Healer[edit | edit source]

Single Target. Low HP/s. Little to no burst heal in exchange for utility. (Psuedo-Support)

HP/s
C Pius 101.43 Auto skill. Skill stuns an enemy for .8s. Nature gives a decent chance of healing two allies.
C Yurt 111.58 Nature inflicts a really low slow to enemies adjacent to him. Skill inflicts a more substantial slow within his range.
C Charlotte 118.25 Nature allows him to do a stronger heal if he hasn't healed past 4s. Skill grants an aspd and def buff to unit deployed before him.
C Anima 152.22 Nature grants a really short atk buff, which his summons also activate. His summon is a sapling with 1 tile wide range, with 37.4 HP/s. He can only summon on high ground tiles.
B Lisa 116.3 Nature is an on-deploy 2s stun. Skill inflicts a map-wide aspd reduction to enemies.
B Hanzo (Summer) 139.4 Nature grants him an atk and def buff per unit summoned, including his summon. His summon is 1 block fighter with similar performance to 4-star unit Pugi. He can only summon within the ground tiles in his range.
A Ittetsu 184 Nature gives RES and DEF to allies in range, which increases when skill is active. Skill allows him to spend cost to transform into a Buff Support unit that deals damage and buffs aspd, including self. Attacks also has a chance to inflict Burn, and will consume cost. His dps at max investment is 809.93 and effectively consumes 1.4 cost per second if he constantly attacks.

Ground Utility Healer[edit | edit source]

Ground-only Utility healers with short range, high survivability and HP/s.

HP/s
C Kagura 105.26 Skill increases personal defense, and grants vanguards 10% physical dodge.
A Yuno (Awakened) 251.67 Nature grants him a def buff per ally deployed. Skill turns him to a typical cost on kill vanguard with a dps of 377.5. He matches the hp/s of Thomas, and healers with their skills up.

Caster[edit | edit source]

AoE Caster[edit | edit source]

AoE Casters are able to deal damage to multiple enemies within a small radius of each other.

DP/S
C Pirate Sorceror 253.13 His nature allows him to get enough sp to trigger his skill at max investment. His skill simply increases his aspd which is fine since his dps is pretty decent as is.
B Rai 164.44 Very slow aspd. Nature allows him to inflict .4s stun on every normal attack. Skill increases his aspd and increase the uptime of the stun but the interval is not enough to stun lock enemies but is still quite substantial on top of his AoE chip damage.
A Zacharoff 295.56 On deploy deals 50% HP to up to three allies and adds 27.78dp/s per ally affected (Total 378.9 dp/s.) His skill is a nuke (with a low multiplier) that drains a percentage of damage into self-healing.
S Zacharoff (Awakened) 373 Nature prevents damage penalties when attacks affect multiple targets. On top of his skill buffing his damage, ignoring MRES, and preventing him from going below 1 HP.

DPS Caster[edit | edit source]

Focuses on improving single target magic damage.

DP/s
D Mage Goblin 120.74 Nature grants him 50% chance to dodge magic attacks, and skill is a mild dps boost.
D Mage Mummy 126.67 Autoskill. Nature recovers 30% hp when it drops below 50% once.
D Red Ninja 197.33 When HP goes below 20%, heals back to max. Skill improves dps.
D Paysblanc Sorcerer 213.13 Auto skill.
C Fu 289.38 Deals more damage to enemies blocked by allies. Skill increases own ASPD.
C Servant Caster 292.22 Nature inflicts enemies hit with a movement speed debuff.
C Baran 300.63 Deals more damage when enemies are below 40% hp. Skill is a permanent attack buff that takes 80sp to charge. Has a good 2 tile wide attack range.
B Orion 276.67 Nature decreases the chance of targets recovering from sleep ailment. Has a unique wide attack range that shrinks when he triggers his skill. And now his attacks can inflict sleep.
B Yabsakha 308.13 Nature inflicts a res shred to enemies he hits.
B Tengo 316 Nature grants him an attack buff when only one enemy is in range. His skill increases aspd and deal extra damage to all enemies in his range.
B Folker (Awakened) 311 Nature cleanses ailments when he is deployed. Skill increases his attack speed and inflict an atk and movement speed shred on targets.
B Rothhart 318.67 Nature inflicts a def shred which he can't benefit from. Skill grants him 3 random effects of either low hp drain, 1.0s stun, or 100 more damage.
A Bakoo 304.5 Autoskill. Nature allows him to drain a small percent of hp from damage he deals, which is increased when the target is asleep. Skill has a chance to inflict sleep.
A Ragnar (Summer) 340.57 Autoskill. Nature gives him a def buff per unit deployed. Skill grants an atk and sp recovery buff to units within 2 tile wide range.
A Nitro (Summer) 351.25 Nature buffs caster atk but reduces their def. (Admittedly not a big deal of a drawback.) Skill is a nuke that hits up to 3 enemies and stuns them for 1s.

Utility Caster[edit | edit source]

Pseudo-support, doesn’t increase magic damage output.

DP/S
B Kancrow 243.5 Nature allows him to share hp with the unit deployed adjacent to him, in exchange grants them a decent atk buff. His skill allows him to summon tokens on high-ground (which can be limited) that can inflict, within a 2 tile wide range, a minor movement and attack speed debuff, and would explode inflicting poison afterwards.
A Dakkar 313.75 Nature grants a small amount of magic dodge to adjacent allies. Skill gives a strong 2 tile wide slow.
A Sinbad 331.88 Has two modes. If you don't activate his skill, he stays in high ground and grants an attack buff to low rarity units. When you trigger his skill he becomes a two block fighter with 1 tile wide range. His new skill gives him a damage boost and receives self healing when he defeats enemies.

Guard[edit | edit source]

Healing Guard[edit | edit source]

Heals adjacent allies. Has RES.

C Brute He can hold his heal charges to allies who are below 50% HP.
B Gymnos His auto-attacks has a chance to stun, and has extended range.
A Yaqut (Awakened) Nature can passively heal an ally adjacent to him when he doesn't attack for 5 seconds. When his skill is up he deals more damage, is tankier, and would heal an ally every time he attacks. He can heal Guard allies with a higher rate.

Defender[edit | edit source]

Typical guard. Increases survivability above all else.

Servant Guard
Dyne
Patty Cannot be healed. Has self regen on skill
Sol
Gymnos (Awakened) Barriers others
Equus Reduces reposition time. Survivability buffs others.
Bionic Golem γ Nature allows him to heal hp when adjacent allies kill enemies. Skill increases his def and grants himself a barrier.

Warrior[edit | edit source]

Three block unit that increases personal dps.

Still below average at worst, and above average at best compared to fighters.

Imperial Halberdier
Thomas (Awakened)
Spica Survivability buff
Yaqut Survivability buff, Magic retaliate damage
Maxtla Phys retaliate damage
Sigvaldi dodge
Chabeau
Patty (Awakened) Survivability buff
Kafka (Awakened) Survivability buff, reposition, barrier
Stalon (Awakened)
Dion Survivability buff, range expansion
Rasho (Awakened)
Hellion
Volund Survivability buff
Eternion Nature grants him resistance. Skill also increases def and nullifies ailments. Does a 2 tile wide nuke when skill ends and withdraws self.

Stranger[edit | edit source]

Barboros fighter,  form change
Jade fighter/guard
Azmond caster/support - mezmerize
Barboros (New Look) fighter/support, form change
Corca (Awakened) fighter - mezmerize
Equus vanguard
Lucifer Fighter - burn
Azmond (Awakened) Fighter, anti-air, multi-target skill
Gaoh fighter
Yabsakha (Awakened) Caster/Support - can be placed on ground tiles, multi-target skill
Beelzebub Caster
Jalam (Summer) Caster
Hellion (Awakened) Fighter/support - summoner
Lucifer (awakened) Fighter
Hybris Shooter - form change, stun
Eternion 6 star upgrade to goblin flyer. Does not consume deployment cost.

Fighter[edit | edit source]

AoE Fighter[edit | edit source]

Hits all blocked enemies. 2 block.

B Bantu Skill improves his dps, and nature gives him a bit of hp% buff.
B Siddley Auto-skill. Nature lets him heal back when hp goes low, and prevent him from dropping below 50% for a short while.

Enmity Fighter[edit | edit source]

Cannot be healed. Self heal on attacks.

Jalam Res debuff. Manual skill. Low survivability.
Theodor Auto skill

High Sustain Fighter[edit | edit source]

Fighters who improve their survivability above anything else. Higher rarities are capable of also improved dps and typically good at holding lanes without a healer.

Casino Security Increases def and range. If adjacent to a 4-star or higher rarity unit, he gains an attack buff. One block.
Pays Blanc Soldier Has high HP but at the cost of less defense. Skill allows him to heal himself.
Snow Wolf Skill increases def, and nature increases it more if he has an ally adjacent to him.
Snow Bandit Skill grants him HP% regen based on his max hp. He heals HP% as well when taking down enemies.
Mummy Auto-skill. Skill is an HP% heal. Nature is a small atk buff.
A Brute (Awakened) Nature allows him to go to 0 HP once and regenerate back to max with buffed atk, reduced def, and -3 cost/3 seconds. Dying again is considered a normal withdrawal which does not reduce star ratings. Skill increases his attacxk, gives him chance to ignore def, and can drain damage dealt if his hp is below 50%.
A Pugi Skill is a very high HP% heal. Nature gives him more aspd and Resistance.
A Hulk Auto-skill. Skill lets him heal a decent HP% heal while dealing increased damage. HP increases per enemy killed.
A Corca Lowest dps for a fighter, but highest HP in the game. Can redirect damage from adjacent allies with hp below 50%, which opens up interactions with unhealable units. Skill grants him attack boost and atk%-based hp regen. When his hp is lower than 50% he gains more atk and def, and his dps becomes comparable to a vanguard when active alongside skill.
S Sebek Nature is a strong 30%HP/8s heal. Skill gives him more dps, on top of a small hp% regen.

Reach Fighter[edit | edit source]

Fighters with expanded ranges.

Yuno (Valentine) Survivability. Party buff
Arcana (Awakened) Low redeploy for a fighter. Skill and nature gimmick is on deploy.
A Fu (Awakened) Despite his low raw dps, his nature allows him to hit enemies with ailments at a dps comparable to burst of many Fighters.

His skill inflicts enemies with a Poison for a short duration and allows him to hit all enemies with ailments within his range.

A Jinnosuke Range is two tales ahead and two tiles adjacent of where he is facing. Skill is 1 tile wide multi-attack which could effectively shred most enemies coming through it with its increased dps and slow.
A Gaia Auto-skill that allows him to hit twice his attack stat. Range is two tiles ahead of himself. Grants small 5% ATK and DEF buff to the entire party when deployed.

Manual Fighter[edit | edit source]

2 block fighters. Manual skill.

Goblin Fighter Skill increases aspd, and nature is a small chance to ignore def.
Large Mummy Cost generation
Pirate Swordsman
Alec Skill is a 2 tile wide nuke.
Habaki
Pius Skill is anti-air. Range expansion
Gaia (Awakened)
Rook (Awakened) burn
Gamela Phys dodge
Atmos Range expansion
Dyne Cleave on skill
Forte Anti-air on skill. Buff
Billford THREE BLOCK. Magic damage on skill
Gou Transformation
Hulk (Summer) One of highest raw dps auto attacks for fighters. On skill, his atk doubles or more, at the cost of 1 block, and on subsequent activations also increases his aspd greatly. His nature allows him to be tankier and receiver stronger healing when blocking enemies.
Dakkar (Summer) Nature allows him to one hit-KO mob enemies below 15% and allow all units to ignore the stage effect "Deep Sea" His skill is a permanent buff that allows him to hit all blocked enemies, with increased dps and survivability.
Stalon 1 block
Scavand Range expansion. 1 block

Auto Fighter[edit | edit source]

2 block fighters. Auto skill

Servant
Dward Auto skill, deploy nature. 1 block
Sebek (Awakened)
Volund (Awakened)
A Leonhart Auto-skill. Attacks twice with normal attacks. Nature improves his aspd up to 20%. Skill allows him to attack with increased atk, affecting his two attacks, on top of an extra instance of magic damage.
S Domay Nature can nullify ailments by a chance, but can go up to guaranteed cleanse. Skill is a strong burst of over 1900 dp/s with extended range and multi-target hit. Can be kept permanently active while boss is in field.