Lyon: Difference between revisions

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(artist is mato same as volund)
 
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{{Infobox Character
{{Infobox Character
|image = lyon.png
|image = lyon.png
|illustrator-link =  
|illustrator-link = [https://twitter.com/matomonstera まと(Mato)]
|class = Vanguard
|class = Vanguard
|country = Pays Blanc
|country = Pays Blanc
Line 51: Line 51:
|range type = 2
|range type = 2
|nature name = The Guild's Rising Star
|nature name = The Guild's Rising Star
|nature desc = 50 seconds after being deployed, attack range expands, Block Count +1, and enemies able to be attacked simultaneously +1 (This effect lasts until leaving the battlefield).
|nature desc = 50 seconds after being deployed, attack range expands, Block Count +1, and enemies able to be attacked simultaneously +1 (This effect lasts until withdrawal).
}}
|nature range type=14}}
{{Intimacy
{{Intimacy
|bonus1 = Magic Resist +5
|bonus1 = Magic Resist +5
Line 64: Line 64:
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = Both ATK and MAX HP '''+20%''', and damage taken from enemies '''-15%'''. <br>(These effects last until leaving the battlefield.)
| effect = Both ATK and MAX HP '''+20%''', and damage taken from enemies '''-15%'''. <br>(These effects last until withdrawal.)
| initsp = 0
| initsp = 0
| cost = 90
| cost = 90
| effect2 = Both ATK and MAX HP '''+22%''', and damage taken from enemies '''-17%'''. <br>(These effects last until leaving the battlefield.)
| effect2 = Both ATK and MAX HP '''+22%''', and damage taken from enemies '''-17%'''. <br>(These effects last until withdrawal.)
| initsp2 = 0
| initsp2 = 0
| cost2 = 90
| cost2 = 90
| effect3 = Both ATK and MAX HP '''+24%''', and damage taken from enemies '''-19%'''. <br>(These effects last until leaving the battlefield.)
| effect3 = Both ATK and MAX HP '''+24%''', and damage taken from enemies '''-19%'''. <br>(These effects last until withdrawal.)
| initsp3 = 0
| initsp3 = 0
| cost3 = 85
| cost3 = 85
| effect4 = Both ATK and MAX HP '''+26%''', and damage taken from enemies '''-21%'''. <br>(These effects last until leaving the battlefield.)
| effect4 = Both ATK and MAX HP '''+26%''', and damage taken from enemies '''-21%'''. <br>(These effects last until withdrawal.)
| initsp4 = 0
| initsp4 = 0
| cost4 = 85
| cost4 = 85
| effect5 = Both ATK and MAX HP '''+29%''', and damage taken from enemies '''-24%'''. <br>(These effects last until leaving the battlefield.)
| effect5 = Both ATK and MAX HP '''+29%''', and damage taken from enemies '''-24%'''. <br>(These effects last until withdrawal.)
| initsp5 = 0
| initsp5 = 0
| cost5 = 85
| cost5 = 85
| effect6 = Both ATK and MAX HP '''+32%''', and damage taken from enemies '''-27%'''. <br>(These effects last until leaving the battlefield.)
| effect6 = Both ATK and MAX HP '''+32%''', and damage taken from enemies '''-27%'''. <br>(These effects last until withdrawal.)
| initsp6 = 0
| initsp6 = 0
| cost6 = 85
| cost6 = 85
| effect7 = Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''. <br>(These effects last until leaving the battlefield.)
| effect7 = Both ATK and MAX HP '''+35%''', and damage taken from enemies '''-30%'''. <br>(These effects last until withdrawal.)
| initsp7 = 0
| initsp7 = 0
| cost7 = 80
| cost7 = 80
Line 94: Line 94:
|Win = We managed to win......<br>I like the pause after the fighting stops.
|Win = We managed to win......<br>I like the pause after the fighting stops.
|Lose = Sorry. But I will fight, with my<br>sword, and my shield......
|Lose = Sorry. But I will fight, with my<br>sword, and my shield......
|Rank Up = I finally know......<br>No matter what happens, I am still me,
|Rank Up = I finally know......<br>No matter what happens, I am still me!
|Interaction #1 =
|Interaction #1 = There you are. I can't offer you much, but......<br>Well, at least you can relax here.
|Interaction #2 =
|Interaction #2 = I-I'm changing right now! Knock first! Geez!<br>......You didn't see anything, right?
|Interaction #3 =  
|Interaction #3 = Ah, sorry! It's a mess in here today.<br>Sorry for it being such a state.
|Interaction #4 =
|Interaction #4 = ......You look really tired.<br>Come join me! I'll stick with you today.
|Interaction #5 =
|Interaction #5 = Do you want to go on a quest with me?<br>I heard they're tough this month......
|Gift Box #1 =
|Gift Box #1 = Y-you don't have to take me for a meal...!<br>...W-well, won't look a gift horse in the mouth...
|Gift Box #2 =  
|Gift Box #2 = Are you sure about giving something so<br>fine to me......? Thank you so much.
|Gift Box #3 =
|Gift Box #3 = I'll listen to what you want me to do......<br>But just this once, okay?
|Gift Box #4 =
|Gift Box #4 = Both you and Chabeau, now......<br>It's okay, I'll be there for the pair of you whenever!
|Gift Box #5 =
|Gift Box #5 = I made this glass pendant!<br>I'll have to make you one just as good in exchange.
}}
}}
{{Dialogue Valentines
{{Dialogue Valentines
Line 117: Line 117:
|9= H-hey, are you making fun of me?!<br>Geez, man, you're wild......
|9= H-hey, are you making fun of me?!<br>Geez, man, you're wild......
|10= ......I only wanna do it when I'm in the mood.<br>And, if you're also ready... hang on tight.
|10= ......I only wanna do it when I'm in the mood.<br>And, if you're also ready... hang on tight.
}}
{{Dialogue Summer
|1=Why does summer have to be so hot? It's times like this when I miss my hometown.
|2=I hear there's gonna be a fireworks display tonight. Let's invite Chabeau and go see it, just the three of us!
|3=It's like a sauna inside all this armor when it's this hot! H-hey, don't be sniffin' me like that!
|4=If I were just better at ice magic, I could make all the shaved ice I want.
|5=You want us to take a dip in the sea? Well, it just reminds me of when I had to jump off that ship......
|6=There's not even fabric to this swimwear, am I wrong? Well, if you insist......
|7=Ngh... mmm... aah... thanks for that! My throat was so dry.
|8=This is that chocolate-covered banana from that vendor... I wonder if it's bigger than the boss'......
|9=......Let's be together a little longer tonight! I mean, look how pretty the nightsky is?
|10=A-are you being for real right now......? A-alrighty then, I won't let ya sleep tonight, so prepare yourself!
}}
}}


Line 151: Line 163:


==Trivia==
==Trivia==
* Lyon first appeared in the game as an unnamed adventurer in Volund's initial "Still Image". This is also alluded to in RA-18 "Labyrinth of Loneliness" when Chabeau notices a particular mark on Lyon's body.
== Notes ==
* Prior to his nature activating, he provides at most average performance in lane-holding with above average survivability, and performs as a subpar cost-on-kill vanguard. However, once his nature and skill activate he becomes a 3-block powerhouse unit with multi-target ground attacks covering 3 tiles in front of him. He therefore offers outstanding performance in the late game when power is more necessary, and can be considered comparable to the well performing dps-focused guard class units.
* It's important to note due to the advent of Stage Effects, he will usually end up experiencing the increased effect of the debuffs by the time he is fully set up.

Latest revision as of 09:01, 13 September 2024

Heavy-Bladed Mercenary
Lyon
5 Stars ☆☆☆☆☆

Vanguard

Pays Blanc

Bronze
Silver
Illustrator まと(Mato)
Release Date 3/1/2024
Availability Standard Scouting

Alternate Variants
n/a

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1042 269 170 0 2 70 14 1.5
50 1390 345 227 0 2 70 14 1.5
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1390 345 227 0 2 70 14 1.5
70 1735 461 302 0 2 70 14 1.5
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
20000
6
4
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
NATURE The Guild's Rising Star
50 seconds after being deployed, attack range expands, Block Count +1, and enemies able to be attacked simultaneously +1 (This effect lasts until withdrawal).
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills[edit | edit source]

Northern Lights SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Both ATK and MAX HP +20%, and damage taken from enemies -15%.
(These effects last until withdrawal.)
0 90
Level 2 Both ATK and MAX HP +22%, and damage taken from enemies -17%.
(These effects last until withdrawal.)
0 90
Level 3 Both ATK and MAX HP +24%, and damage taken from enemies -19%.
(These effects last until withdrawal.)
0 85
Level 4 Both ATK and MAX HP +26%, and damage taken from enemies -21%.
(These effects last until withdrawal.)
0 85
Level 5 Both ATK and MAX HP +29%, and damage taken from enemies -24%.
(These effects last until withdrawal.)
0 85
Level 6 Both ATK and MAX HP +32%, and damage taken from enemies -27%.
(These effects last until withdrawal.)
0 85
Level 7 Both ATK and MAX HP +35%, and damage taken from enemies -30%.
(These effects last until withdrawal.)
0 80
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrades
2
Skill Manual I: 4
3
Skill Manual I: 4

‎‎‎‎‎‎‎‎‎‎Faded Feather: 5
4
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Feather: 2
5
Skill Manual II: 6

‎‎‎‎‎‎‎‎‎‎Feather: 4
6
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3
7
Skill Manual III: 6

‎‎‎‎‎‎‎‎‎‎Gale Feather: 3

‎‎‎‎‎‎‎‎‎‎Adhesive: 2


Interactions and Crystalline Good[edit | edit source]

Thawing Fjord Snow
[Heavy-Bladed Mercenary] Lyon

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win We managed to win......
I like the pause after the fighting stops.
Lose Sorry. But I will fight, with my
sword, and my shield......
Rank Up I finally know......
No matter what happens, I am still me!
Interaction #1 There you are. I can't offer you much, but......
Well, at least you can relax here.
Interaction #2 I-I'm changing right now! Knock first! Geez!
......You didn't see anything, right?
Interaction #3 Ah, sorry! It's a mess in here today.
Sorry for it being such a state.
Interaction #4 ......You look really tired.
Come join me! I'll stick with you today.
Interaction #5 Do you want to go on a quest with me?
I heard they're tough this month......
Interaction #6 none
Gift Box #1 Y-you don't have to take me for a meal...!
...W-well, won't look a gift horse in the mouth...
Gift Box #2 Are you sure about giving something so
fine to me......? Thank you so much.
Gift Box #3 I'll listen to what you want me to do......
But just this once, okay?
Gift Box #4 Both you and Chabeau, now......
It's okay, I'll be there for the pair of you whenever!
Gift Box #5 I made this glass pendant!
I'll have to make you one just as good in exchange.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 I've never done a holiday like this before.
Care to give me some advice?
Interaction #2 Gifts, huh......?
Making people happy is hard......
Interaction #3 Lots of people seem to be having fun.
And... what about you?
Interaction #4 I heard today's a special day.
You wanna go have dinner with me and my friends?
Interaction #5 H-hey there! I was waiting for you......
I-I'm blushing? Hah, hahaha......
Interaction #6 none
Gift Box #1 You're so kind; caring about me.
I'll cherish every bite.
Gift Box #2 So this is what makes a good Valentine's gift.
I see... thanks! I'll use this a reference point.
Gift Box #3 U-umm? You can even give this......?
Valentine's is something else......
Gift Box #4 H-hey, are you making fun of me?!
Geez, man, you're wild......
Gift Box #5 ......I only wanna do it when I'm in the mood.
And, if you're also ready... hang on tight.
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Why does summer have to be so hot? It's times like this when I miss my hometown.
Interaction #2 I hear there's gonna be a fireworks display tonight. Let's invite Chabeau and go see it, just the three of us!
Interaction #3 It's like a sauna inside all this armor when it's this hot! H-hey, don't be sniffin' me like that!
Interaction #4 If I were just better at ice magic, I could make all the shaved ice I want.
Interaction #5 You want us to take a dip in the sea? Well, it just reminds me of when I had to jump off that ship......
Interaction #6 none
Gift Box #1 There's not even fabric to this swimwear, am I wrong? Well, if you insist......
Gift Box #2 Ngh... mmm... aah... thanks for that! My throat was so dry.
Gift Box #3 This is that chocolate-covered banana from that vendor... I wonder if it's bigger than the boss'......
Gift Box #4 ......Let's be together a little longer tonight! I mean, look how pretty the nightsky is?
Gift Box #5 A-are you being for real right now......? A-alrighty then, I won't let ya sleep tonight, so prepare yourself!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Lyon リオン Rion 里昂 Lǐ'áng
The Guild's Rising Star ギルドの新星 Girudonoshinsei 公會新星 Gōnghuìxīnxīng
Northern Lights ノーザンライト Nōzanraito 北極光 Běijíguāng
Heavy-Bladed Mercenary 重剣のマーセナリー Jūkennomāsenarī 重劍傭兵 Zhòngjiànyōngbīng
Thawing Fjord Snow フィヨルドの雪融け Fiyorudonoyukitoke 峽灣的融雪 Xiáwānderóngxuě

Trivia[edit | edit source]

  • Lyon first appeared in the game as an unnamed adventurer in Volund's initial "Still Image". This is also alluded to in RA-18 "Labyrinth of Loneliness" when Chabeau notices a particular mark on Lyon's body.

Notes[edit | edit source]

  • Prior to his nature activating, he provides at most average performance in lane-holding with above average survivability, and performs as a subpar cost-on-kill vanguard. However, once his nature and skill activate he becomes a 3-block powerhouse unit with multi-target ground attacks covering 3 tiles in front of him. He therefore offers outstanding performance in the late game when power is more necessary, and can be considered comparable to the well performing dps-focused guard class units.
  • It's important to note due to the advent of Stage Effects, he will usually end up experiencing the increased effect of the debuffs by the time he is fully set up.