Barlitz (Awakened): Difference between revisions

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| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = For 15 seconds, inflicts physical damage at '''100%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| effect = For 15 seconds, inflicts physical damage at '''100%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates.
| initsp = 12
| initsp = 12
| cost = 50
| cost = 50
| effect2 = For 15 seconds, inflicts physical damage at '''103%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| effect2 = For 15 seconds, inflicts physical damage at '''103%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates.
| initsp2 = 14
| initsp2 = 14
| cost2 = 50
| cost2 = 50
| effect3 = For 15 seconds, inflicts physical damage at '''106%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| effect3 = For 15 seconds, inflicts physical damage at '''106%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates.
| initsp3 = 16
| initsp3 = 16
| cost3 = 48
| cost3 = 48
| effect4 = For 15 seconds, inflicts physical damage at '''109%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| effect4 = For 15 seconds, inflicts physical damage at '''109%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates.
| initsp4 = 18
| initsp4 = 18
| cost4 = 48
| cost4 = 48
| effect5 = For 15 seconds, inflicts physical damage at '''112%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| effect5 = For 15 seconds, inflicts physical damage at '''112%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates.
| initsp5 = 20
| initsp5 = 20
| cost5 = 48
| cost5 = 48
| effect6 = For 15 seconds, inflicts physical damage at '''116%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| effect6 = For 15 seconds, inflicts physical damage at '''116%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates.
| initsp6 = 22
| initsp6 = 22
| cost6 = 48
| cost6 = 48
| effect7 = For 15 seconds, inflicts physical damage at '''120%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates.
| effect7 = For 15 seconds, inflicts physical damage at '''120%''' ATK three times consecutively During the next attack.<br>When skill has finished, nature reactivates.
| initsp7 = 25
| initsp7 = 25
| cost7 = 45
| cost7 = 45
|upgrade = ShooterSkill6
|upgrade = ShooterSkill6
}}
}}
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
{{Dialogue
Line 86: Line 87:
|Gift Box #5 = This present is so dirty... so it's very like you.<br>You better not be mockin' me!
|Gift Box #5 = This present is so dirty... so it's very like you.<br>You better not be mockin' me!
}}
}}
{{Dialogue Valentines
|1=I've waitin' for ya.<br>You don't mind sweet stuff, right?
|2=Everyone looks like they're havin' fun......<br>I hope I don't have to put my detective<br>skills to work.
|3=Ya see Baccarat around here?<br>I have somethin' for him......
|4=Edgar just chats up anyone he meets.<br>He should be a bit more chill.
|5=Billford's pretty popular, huh?<br>Must be nice... makes life easy.
|6=Oh, how nice of ya! Thanks.<br>I know ya know, but don't expect<br>anythin' back.
|7=You want me to give it to ya with my<br>mouth? Sure, go ahead... close ya eyes!
|8=Ngh... You're pretty... bold, huh......?<br>Ngfh... that's it... more... c'mere......!
|9=......I'm not really one for chocolate, y'know?<br>Now, if it's somethin' else... that's a different<br>story.
|10=Don't go givin' stuff to other guys, okay?<br>Don't... please? That okay......?
}}
{{Dialogue Summer
|1=I'll join you as soon as I get off work.<br>Keep the ale cold.
|2=I can't believe we're going undercover, disguised as a couple... C'mon, give me your hand. It'll be more natural that way.
|3=Detectives usually wear trench coats, but when it's this hot outside......
|4=Let's go eat at the Sea Lodge!<br>Let me treat you at least today.
|5=Damn, Corca sure gets carried away.<br>......Nothing, just mumbling to myself.
|6=Sunglasses? They'll be perfect for disguise!
|7=You sure splurged to get this, huh. Thank you!
|8=What?! That guy has the same swimsuit!<br>If you're gonna make me wear it, I won't show you any mercy!
|9=Hot dogs from a food stand, huh.....?<br>No deeper meaning to that at all, right?
|10=The heck... you know I can't help being so horned up, so you'd best be prepared. You already are, ain't ya......?!
}}
==In other languages==
==In other languages==
{| class="wikitable"
{| class="wikitable"
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|}
|}
==Notes==
==Notes==
* While his base attack is weak, his attack speed is twice as fast as some hard-hitting casters, making his overall DPS up above average for a ranged unit. To compensate for low numbers, the bonus he gets from activating his Skill is very substantial, effectively a 360% multiplier per attack, while maintaining that same high attack speed for 15 seconds.

Latest revision as of 13:08, 15 November 2024

Lone Detective Dashing Through the Dark
Barlitz
6 Stars ☆☆☆☆☆☆

Shooter

Pays Blanc

Silver
Illustrator
Release Date 12/08/2023
Availability Limited Scouting

Alternate Variants
none

Alternate Variants
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1044 242 91 0 1 70 15 1
80 1296 346 116 0 1 70 15 1
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Attack flying enemies with priority.
NATURE Shadowy Spotlight
When skill is not active, unit can evade up to three attacks by enemies.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resistance +5 Defense +7 Defense +13

Skill[edit | edit source]

Houndwitzer SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 For 15 seconds, inflicts physical damage at 100% ATK three times consecutively During the next attack.
When skill has finished, nature reactivates.
12 50
Level 2 For 15 seconds, inflicts physical damage at 103% ATK three times consecutively During the next attack.
When skill has finished, nature reactivates.
14 50
Level 3 For 15 seconds, inflicts physical damage at 106% ATK three times consecutively During the next attack.
When skill has finished, nature reactivates.
16 48
Level 4 For 15 seconds, inflicts physical damage at 109% ATK three times consecutively During the next attack.
When skill has finished, nature reactivates.
18 48
Level 5 For 15 seconds, inflicts physical damage at 112% ATK three times consecutively During the next attack.
When skill has finished, nature reactivates.
20 48
Level 6 For 15 seconds, inflicts physical damage at 116% ATK three times consecutively During the next attack.
When skill has finished, nature reactivates.
22 48
Level 7 For 15 seconds, inflicts physical damage at 120% ATK three times consecutively During the next attack.
When skill has finished, nature reactivates.
25 45
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

‎‎‎‎‎‎‎‎‎‎Ancient Quiver: 10
4
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Quiver: 4
5
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Quiver: 8
6
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Adhesive: 4
7
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Hit-to-Kill Quiver: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3


Interactions and Crystalline Good[edit | edit source]

Silver Revolver
[Lone Detective Dashing Through the Dark] Barlitz

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Route ahead: all clear!
I'll go ahead; stay by my side.
Lose Don't worry about it.
What's important is you're safe.
Rank Up none
Interaction #1 Brrr... It's freezin' in here!
Aren't you cold?
Interaction #2 There's a coat over there.
Put it on. You hafta be cold.
Interaction #3 Stop fussin' so much!
Stay be my side, and I'll take good care of ya.
Interaction #4 Sorry toots, but I'm workin' right now.
...I'll be done soon.
Interaction #5 Whaddya think? Doesn't this look suit me?
Interaction #6 none
Gift Box #1 Oh, a scarf? Perfect.
Let's wear it together, huh?
Gift Box #2 H-hey, you don't gotta go this far outta your
way for me. It's the thought that counts!
Gift Box #3 A tie...? I really like it, thank you.
Gift Box #4 Perfect! It's so cold in here.
Come here, let's warm each other up!
Gift Box #5 This present is so dirty... so it's very like you.
You better not be mockin' me!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 I've waitin' for ya.
You don't mind sweet stuff, right?
Interaction #2 Everyone looks like they're havin' fun......
I hope I don't have to put my detective
skills to work.
Interaction #3 Ya see Baccarat around here?
I have somethin' for him......
Interaction #4 Edgar just chats up anyone he meets.
He should be a bit more chill.
Interaction #5 Billford's pretty popular, huh?
Must be nice... makes life easy.
Interaction #6 none
Gift Box #1 Oh, how nice of ya! Thanks.
I know ya know, but don't expect
anythin' back.
Gift Box #2 You want me to give it to ya with my
mouth? Sure, go ahead... close ya eyes!
Gift Box #3 Ngh... You're pretty... bold, huh......?
Ngfh... that's it... more... c'mere......!
Gift Box #4 ......I'm not really one for chocolate, y'know?
Now, if it's somethin' else... that's a different
story.
Gift Box #5 Don't go givin' stuff to other guys, okay?
Don't... please? That okay......?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 I'll join you as soon as I get off work.
Keep the ale cold.
Interaction #2 I can't believe we're going undercover, disguised as a couple... C'mon, give me your hand. It'll be more natural that way.
Interaction #3 Detectives usually wear trench coats, but when it's this hot outside......
Interaction #4 Let's go eat at the Sea Lodge!
Let me treat you at least today.
Interaction #5 Damn, Corca sure gets carried away.
......Nothing, just mumbling to myself.
Interaction #6 none
Gift Box #1 Sunglasses? They'll be perfect for disguise!
Gift Box #2 You sure splurged to get this, huh. Thank you!
Gift Box #3 What?! That guy has the same swimsuit!
If you're gonna make me wear it, I won't show you any mercy!
Gift Box #4 Hot dogs from a food stand, huh.....?
No deeper meaning to that at all, right?
Gift Box #5 The heck... you know I can't help being so horned up, so you'd best be prepared. You already are, ain't ya......?!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Barlitz バーリッツ Bārittsu 巴里茨 Bālǐcí
Shadowy Spotlight シャドースポット Shadōsupotto 黑影光斑 Hēiyǐngguāngbān
Houndwitzer ガンスリンガードッグ Gansuringādoggu 神槍犬 Shénqiāngquǎn
Lone Detective Dashing Through the Dark 闇夜を駆けるはぐれ刑事 Yamiyookakeruhagurekeiji 穿梭於黑夜的無賴刑警 Chuānsuōyúhēiyèdewúlàixíngjǐng
Silver Revolver 白銀のリボルバー Shiroganenoriborubā 白銀的左輪手槍 Báiyíndezuǒlúnshǒuqiāng

Notes[edit | edit source]

  • While his base attack is weak, his attack speed is twice as fast as some hard-hitting casters, making his overall DPS up above average for a ranged unit. To compensate for low numbers, the bonus he gets from activating his Skill is very substantial, effectively a 360% multiplier per attack, while maintaining that same high attack speed for 15 seconds.