Barlitz (Awakened): Difference between revisions
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{{Infobox Character Alter | |||
|character-name = | |character-name = Barlitz | ||
|character-title = | |character-title =Lone Detective Dashing Through the Dark | ||
|image = | |image = FULL_barlitz_awakened.png | ||
|alternate- | |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Barlitz| class=Vanguard|rarity=☆☆☆☆☆}}{{Character FS | char=Barlitz (Awakened) | class=Shooter|rarity=☆☆☆☆☆☆}} }} | ||
|rarity = | |rarity = 6 Stars ☆☆☆☆☆☆ | ||
|class = Shooter | |class = Shooter | ||
|country = Pays Blanc | |country = Pays Blanc | ||
|illustrator-link = | |illustrator-link = | ||
|release-date = | |release-date = 12/08/2023 | ||
|availability = Limited Scouting | |availability = Limited Scouting | ||
|release-year= | |release-year=2023}}{{Stats1 | ||
| filename = | | filename = barlitz_(awakened) | ||
| lv max = 80 | | lv max = 80 | ||
| hp = | | hp = 1044 | ||
| hp max = | | hp max = 1296 | ||
| atk = | | atk = 242 | ||
| atk max = | | atk max = 346 | ||
| def = | | def = 91 | ||
| def max = | | def max = 116 | ||
| magic res = | | magic res = 0 | ||
| magic res max = | | magic res max = 0 | ||
| cost = | | cost = 15 | ||
| redeploy =70 | | redeploy = 70 | ||
| class = Shooter | | class = Shooter | ||
| block =1 | | block = 1 | ||
| atk spd =1 | | atk spd = 1 | ||
| range type = | | range type = 4 | ||
| display-header = | | display-header = | ||
| upgrade-display = none; | | upgrade-display = none; | ||
Line 33: | Line 33: | ||
|damage-type = Single-Target Physical | |damage-type = Single-Target Physical | ||
|attack-reach = Aerial | |attack-reach = Aerial | ||
| range type = | | range type = 4 | ||
| trait = Attack flying enemies with priority. | | trait = Attack flying enemies with priority. | ||
| nature name = | | nature name = Shadowy Spotlight | ||
| nature desc = | | nature desc = When skill is not active, unit can evade up to three attacks by enemies. | ||
| upgrade-display = none; | | upgrade-display = none; | ||
}}{{Intimacy|bonus1 = | }}{{Intimacy|bonus1 =Magic Resistance +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }} | ||
==Skill== | ==Skill== | ||
{{Skill | {{Skill | ||
| filename = | | filename = barlitz2_01 | ||
| name = | | name = Houndwitzer | ||
| recovertype = auto | | recovertype = auto | ||
| casttype = | | casttype = manual | ||
| effect = | | effect = For 15 seconds, inflicts physical damage at '''100%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates. | ||
| initsp = | | initsp = 12 | ||
| cost = | | cost = 50 | ||
| effect2 = | | effect2 = For 15 seconds, inflicts physical damage at '''103%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates. | ||
| initsp2 = | | initsp2 = 14 | ||
| cost2 = | | cost2 = 50 | ||
| effect3 = | | effect3 = For 15 seconds, inflicts physical damage at '''106%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates. | ||
| initsp3 = | | initsp3 = 16 | ||
| cost3 = | | cost3 = 48 | ||
| effect4 = | | effect4 = For 15 seconds, inflicts physical damage at '''109%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates. | ||
| initsp4 = | | initsp4 = 18 | ||
| cost4 = | | cost4 = 48 | ||
| effect5 = | | effect5 = For 15 seconds, inflicts physical damage at '''112%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates. | ||
| initsp5 = | | initsp5 = 20 | ||
| cost5 = | | cost5 = 48 | ||
| effect6 = | | effect6 = For 15 seconds, inflicts physical damage at '''116%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates. | ||
| initsp6 = | | initsp6 = 22 | ||
| cost6 = | | cost6 = 48 | ||
| effect7 = | | effect7 = For 15 seconds, inflicts physical damage at '''120%''' ATK three times consecutively during next attack.<br>When skill has finished, nature reactivates. | ||
| initsp7 = | | initsp7 = 25 | ||
| cost7 = | | cost7 = 45 | ||
|upgrade = | |upgrade = ShooterSkill6 | ||
}} | }} | ||
== | ==Interactions and Crystalline Good== | ||
{{Dialogue | {{Dialogue | ||
| Unit_name = [ | | filename = barlitz_(awakened) | ||
|Win = | | Unit_name = [Lone Detective Dashing Through the Dark] Barlitz | ||
| | | Good_name = Silver Revolver | ||
| | |Win = Route ahead: all clear!<br>I'll go ahead; stay by my side. | ||
|Lose = Don't worry about it.<br>What's important is you're safe. | |||
|Interaction #1 = Brrr... It's freezin' in here!<br>Aren't you cold? | |||
|Interaction #2 = There's a coat over there.<br>Put it on. You hafta be cold. | |||
|Interaction #3 = Stop fussin' so much!<br>Stay be my side, and I'll take good care of ya. | |||
|Interaction #4 = Sorry toots, but I'm workin' right now.<br>...I'll be done soon. | |||
|Interaction #5 = Whaddya think? Doesn't this look suit me? | |||
|Gift Box #1 = Oh, a scarf? Perfect.<br>Let's wear it together, huh? | |||
|Gift Box #2 = H-hey, you don't gotta go this far outta your<br>way for me. It's the thought that counts! | |||
|Gift Box #3 = A tie...? I really like it, thank you. | |||
|Gift Box #4 = Perfect! It's so cold in here.<br>Come here, let's warm each other up! | |||
|Gift Box #5 = This present is so dirty... so it's very like you.<br>You better not be mockin' me! | |||
}} | }} | ||
{{Dialogue Valentines | |||
|1=I've waitin' for ya.<br>You don't mind sweet stuff, right? | |||
|2=Everyone looks like they're havin' fun......<br>I hope I don't have to put my detective<br>skills to work. | |||
|3=Ya see Baccarat around here?<br>I have somethin' for him...... | |||
|4=Edgar just chats up anyone he meets.<br>He should be a bit more chill. | |||
|5=Billford's pretty popular, huh?<br>Must be nice... makes life easy. | |||
|6=Oh, how nice of ya! Thanks.<br>I know ya know, but don't expect<br>anythin' back. | |||
|7=You want me to give it to ya with my<br>mouth? Sure, go ahead... close ya eyes! | |||
|8=Ngh... You're pretty... bold, huh......?<br>Ngfh... that's it... more... c'mere......! | |||
|9=......I'm not really one for chocolate, y'know?<br>Now, if it's somethin' else... that's a different<br>story. | |||
|10=Don't go givin' stuff to other guys, okay?<br>Don't... please? That okay......? | |||
}} | |||
{{Dialogue Summer | |||
|1=I'll join you as soon as I get off work.<br>Keep the ale cold. | |||
|2=I can't believe we're going undercover, disguised as a couple... C'mon, give me your hand. It'll be more natural that way. | |||
|3=Detectives usually wear trench coats, but when it's this hot outside...... | |||
|4=Let's go eat at the Sea Lodge!<br>Let me treat you at least today. | |||
|5=Damn, Corca sure gets carried away.<br>......Nothing, just mumbling to myself. | |||
|6=Sunglasses? They'll be perfect for disguise! | |||
|7=You sure splurged to get this, huh. Thank you! | |||
|8=What?! That guy has the same swimsuit!<br>If you're gonna make me wear it, I won't show you any mercy! | |||
|9=Hot dogs from a food stand, huh.....?<br>No deeper meaning to that at all, right? | |||
|10=The heck... you know I can't help being so horned up, so you'd best be prepared. You already are, ain't ya......?! | |||
}} | |||
==In other languages== | ==In other languages== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 81: | Line 117: | ||
!Traditional Chinese | !Traditional Chinese | ||
|- | |- | ||
! | !Barlitz | ||
| | |バーリッツ ''Bārittsu'' | ||
| | |巴里茨 ''Bālǐcí'' | ||
|- | |||
|- | |||
!Shadowy Spotlight | |||
|シャドースポット ''Shadōsupotto'' | |||
|黑影光斑 ''Hēiyǐngguāngbān'' | |||
|- | |- | ||
|- | |- | ||
! | !Houndwitzer | ||
| | |ガンスリンガードッグ ''Gansuringādoggu'' | ||
| | |神槍犬 ''Shénqiāngquǎn'' | ||
|- | |- | ||
|- | |- | ||
! | !Lone Detective Dashing Through the Dark | ||
| | |闇夜を駆けるはぐれ刑事 ''Yamiyookakeruhagurekeiji'' | ||
| | |穿梭於黑夜的無賴刑警 ''Chuānsuōyúhēiyèdewúlàixíngjǐng'' | ||
|- | |- | ||
|- | |- | ||
! | !Silver Revolver | ||
| | |白銀のリボルバー ''Shiroganenoriborubā'' | ||
| | |白銀的左輪手槍 ''Báiyíndezuǒlúnshǒuqiāng'' | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* While his base attack is weak, his attack speed is twice as fast as some hard-hitting casters, making his overall DPS up above average for a ranged unit. To compensate for low numbers, the bonus he gets from activating his Skill is very substantial, effectively a 360% multiplier per attack, while maintaining that same high attack speed for 15 seconds. |
Latest revision as of 08:18, 26 October 2024
Lone Detective Dashing Through the Dark |
Silver |
---|
Illustrator | |
---|---|
Release Date | 12/08/2023 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1044 | 242 | 91 | 0 | 1 | 70 | 15 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1296 | 346 | 116 | 0 | 1 | 70 | 15 | 1 |
TRAIT | Attack flying enemies with priority. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Shadowy Spotlight When skill is not active, unit can evade up to three attacks by enemies. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resistance +5 | Defense +7 | Defense +13 |
Skill[edit | edit source]
Houndwitzer | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | For 15 seconds, inflicts physical damage at 100% ATK three times consecutively during next attack. When skill has finished, nature reactivates. |
12 | 50 |
Level 2 | For 15 seconds, inflicts physical damage at 103% ATK three times consecutively during next attack. When skill has finished, nature reactivates. |
14 | 50 |
Level 3 | For 15 seconds, inflicts physical damage at 106% ATK three times consecutively during next attack. When skill has finished, nature reactivates. |
16 | 48 |
Level 4 | For 15 seconds, inflicts physical damage at 109% ATK three times consecutively during next attack. When skill has finished, nature reactivates. |
18 | 48 |
Level 5 | For 15 seconds, inflicts physical damage at 112% ATK three times consecutively during next attack. When skill has finished, nature reactivates. |
20 | 48 |
Level 6 | For 15 seconds, inflicts physical damage at 116% ATK three times consecutively during next attack. When skill has finished, nature reactivates. |
22 | 48 |
Level 7 | For 15 seconds, inflicts physical damage at 120% ATK three times consecutively during next attack. When skill has finished, nature reactivates. |
25 | 45 |
Skill Upgrades
|
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Route ahead: all clear! I'll go ahead; stay by my side. |
Lose | Don't worry about it. What's important is you're safe. |
Interaction #1 | Brrr... It's freezin' in here! Aren't you cold? |
Interaction #2 | There's a coat over there. Put it on. You hafta be cold. |
Interaction #3 | Stop fussin' so much! Stay be my side, and I'll take good care of ya. |
Interaction #4 | Sorry toots, but I'm workin' right now. ...I'll be done soon. |
Interaction #5 | Whaddya think? Doesn't this look suit me? |
Gift Box #1 | Oh, a scarf? Perfect. Let's wear it together, huh? |
Gift Box #2 | H-hey, you don't gotta go this far outta your way for me. It's the thought that counts! |
Gift Box #3 | A tie...? I really like it, thank you. |
Gift Box #4 | Perfect! It's so cold in here. Come here, let's warm each other up! |
Gift Box #5 | This present is so dirty... so it's very like you. You better not be mockin' me! |
VALENTINES
Event | Dialogue |
---|---|
Interaction #1 | I've waitin' for ya. You don't mind sweet stuff, right? |
Interaction #2 | Everyone looks like they're havin' fun...... I hope I don't have to put my detective skills to work. |
Interaction #3 | Ya see Baccarat around here? I have somethin' for him...... |
Interaction #4 | Edgar just chats up anyone he meets. He should be a bit more chill. |
Interaction #5 | Billford's pretty popular, huh? Must be nice... makes life easy. |
Gift Box #1 | Oh, how nice of ya! Thanks. I know ya know, but don't expect anythin' back. |
Gift Box #2 | You want me to give it to ya with my mouth? Sure, go ahead... close ya eyes! |
Gift Box #3 | Ngh... You're pretty... bold, huh......? Ngfh... that's it... more... c'mere......! |
Gift Box #4 | ......I'm not really one for chocolate, y'know? Now, if it's somethin' else... that's a different story. |
Gift Box #5 | Don't go givin' stuff to other guys, okay? Don't... please? That okay......? |
SUMMER
Event | Dialogue |
---|---|
Interaction #1 | I'll join you as soon as I get off work. Keep the ale cold. |
Interaction #2 | I can't believe we're going undercover, disguised as a couple... C'mon, give me your hand. It'll be more natural that way. |
Interaction #3 | Detectives usually wear trench coats, but when it's this hot outside...... |
Interaction #4 | Let's go eat at the Sea Lodge! Let me treat you at least today. |
Interaction #5 | Damn, Corca sure gets carried away. ......Nothing, just mumbling to myself. |
Gift Box #1 | Sunglasses? They'll be perfect for disguise! |
Gift Box #2 | You sure splurged to get this, huh. Thank you! |
Gift Box #3 | What?! That guy has the same swimsuit! If you're gonna make me wear it, I won't show you any mercy! |
Gift Box #4 | Hot dogs from a food stand, huh.....? No deeper meaning to that at all, right? |
Gift Box #5 | The heck... you know I can't help being so horned up, so you'd best be prepared. You already are, ain't ya......?! |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
---|---|---|
Barlitz | バーリッツ Bārittsu | 巴里茨 Bālǐcí |
Shadowy Spotlight | シャドースポット Shadōsupotto | 黑影光斑 Hēiyǐngguāngbān |
Houndwitzer | ガンスリンガードッグ Gansuringādoggu | 神槍犬 Shénqiāngquǎn |
Lone Detective Dashing Through the Dark | 闇夜を駆けるはぐれ刑事 Yamiyookakeruhagurekeiji | 穿梭於黑夜的無賴刑警 Chuānsuōyúhēiyèdewúlàixíngjǐng |
Silver Revolver | 白銀のリボルバー Shiroganenoriborubā | 白銀的左輪手槍 Báiyíndezuǒlúnshǒuqiāng |
Notes[edit | edit source]
- While his base attack is weak, his attack speed is twice as fast as some hard-hitting casters, making his overall DPS up above average for a ranged unit. To compensate for low numbers, the bonus he gets from activating his Skill is very substantial, effectively a 360% multiplier per attack, while maintaining that same high attack speed for 15 seconds.