Walther (Awakened): Difference between revisions

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{{Warning Placeholder}}{{Infobox Character Alter
{{Infobox Character Alter
|character-name = Baran
|character-name = Walther
|character-title = Weaver of Fate
|character-title =Bunnyboy
|image = FULL_baran_awaken.png
|image = FULL_walther_awaken.png
|alternate-link= [[Baran]]
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Walther| class=Shooter|rarity=☆☆☆☆}}{{Character FS | char=Walther (Awakened) | class=Healer|rarity=☆☆☆☆☆☆}} }}|rarity = 6 Stars ☆☆☆☆☆☆
|rarity = 6 Stars ☆☆☆☆☆☆
|class = Healer
|class = Healer
|country = Surtsey
|country = Verdancia
|illustrator-link = [https://twitter.com/kalchivo chivo]
|illustrator-link = [https://twitter.com/kalchivo chivo]
|release-date = 5/26/2023
|release-date = 12/08/2023
|availability = Limited Scouting
|availability = Limited Scouting
|release-year=2023}}{{Stats1
|release-year=2023}}{{Stats1
| filename = baran_(awakened)
| filename = walther_(awakened)
| lv max = 80
| lv max = 80
| hp = 1121
| hp = 960
| hp max = 1395
| hp max = 1225
| atk = 452
| atk = 300
| atk max = 518
| atk max = 443
| def = 98
| def = 89
| def max = 116
| def max = 127
| magic res = 10
| magic res = 0
| magic res max = 10
| magic res max = 0
| cost = 20
| cost = 19
| redeploy = 70
| redeploy = 70
| class = Healer
| class = Healer
| block = 1
| block = 1
| atk spd = 2.5  
| atk spd = 2.5
| range type = none
| range type = none
| display-header =  
| display-header =  
Line 32: Line 31:
|deploy-tile = High Ground
|deploy-tile = High Ground
|damage-type = Single-Target Heal
|damage-type = Single-Target Heal
|attack-reach = Aerial
|attack-reach = Ally
| range type = 1
| range type = 6
| trait = Recovers ally unit HP
| trait = Recover ally unit HP.
| nature name = Blessed Vow
| nature name = Money! Money! Money!
| nature desc = For  30 seconds after being deployed, damage taken by all allied units within attack range is reduced by 20%.
| nature desc = When in party, dracos received in the battle rewards +10%.
| upgrade-display = none;
| upgrade-display = none;
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
}}{{Intimacy|bonus1 =Magic Resist +5 |bonus2 =Defense +7 |bonus3 =Defense +13 }}
==Skill==
==Skill==
{{Skill
{{Skill
| filename = baran2_01
| filename = walther2_01
| name = The Ties that Bind
| name = Black Friday
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = auto
| effect = Recover the HP of 2 ally units simultaneously for 25 seconds. Damage incurred by all ally units within attack range '''-25%'''.
| effect = Next time unit heals an ally, ATK increases to '''150%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp = 0
| initsp = 0
| cost = 55
| cost = 10
| effect2 = Recover the HP of 2 ally units simultaneously for 25 seconds. Damage incurred by all ally units within attack range '''-29%'''.  
| effect2 = Next time unit heals an ally, ATK increases to '''155%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp2 = 0
| initsp2 = 0
| cost2 = 55
| cost2 = 10
| effect3 = Recover the HP of 2 ally units simultaneously for 25 seconds. Damage incurred by all ally units within attack range '''-33%'''.
| effect3 = Next time unit heals an ally, ATK increases to '''160%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp3 = 5
| initsp3 = 0
| cost3 = 50
| cost3 = 10
| effect4 = Recover the HP of 2 ally units simultaneously for 25 seconds. Damage incurred by all ally units within attack range '''-37%'''.
| effect4 = Next time unit heals an ally, ATK increases to '''165%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp4 = 5
| initsp4 = 0
| cost4 = 50
| cost4 = 10
| effect5 = Recover the HP of 2 ally units simultaneously for 25 seconds. Damage incurred by all ally units within attack range '''-41%'''.  
| effect5 = Next time unit heals an ally, ATK increases to '''170%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp5 = 5
| initsp5 = 0
| cost5 = 50
| cost5 = 10
| effect6 = Recover the HP of 2 ally units simultaneously for 25 seconds. Damage incurred by all ally units within attack range '''-45%'''.  
| effect6 = Next time unit heals an ally, ATK increases to '''175%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp6 = 5
| initsp6 = 0
| cost6 = 50
| cost6 = 10
| effect7 = Recover the HP of 2 ally units simultaneously for 25 seconds. Damage incurred by all ally units within attack range '''-49%'''.
| effect7 = Next time unit heals an ally, ATK increases to '''180%''' (Skill activates automatically).<br>When there is no unit that can be healed in range, SP+1 to all units in attack range.
| initsp7 = 10
| initsp7 = 0
| cost7 = 45
| cost7 = 10
|upgrade = HealerSkill6
|upgrade = HealerSkill6
}}
}}
==Interaction and Dialogue==
==Interactions and Crystalline Good==
{{Dialogue Alter
{{Dialogue
| Unit_name = [Weaver of Fate] Baran
| filename = walther_(awakened)
|Win =This is a brilliant victory you and I have forged. Let us celebrate.  
| Unit_name = [Bunnyboy] Walther
|Lose =Our bond has not yet been severed. <br> Let us try once more! Together......  
| Good_name = Ruffian's Money Gun
|Original = Baran
|Win = Problem solved! Now, don't go crazy.<br>I'll take ya someplace nice.
|Lose = I'll pass on that one, thanks.<br>Let's get the hell outta here!
|Interaction #1 = I'm cold in this getup.<br>C'mere and help me warm up!
|Interaction #2 = Hey, stop starin', or it'll cost ya!
|Interaction #3 = Merry Christmas, eh!<br>Yer gift's in my underwear!
|Interaction #4 = Bunnies are very lonely animals, y'know!<br>You'd better come look after this one~!
|Interaction #5 = Yeah, let's head to the casino!<br>No grumblin', yer comin' with me!
|Gift Box #1 = Oh, a present for me?!<br>If I don't like it... you know what'll happen, right?
|Gift Box #2 = The best present I can give ya is for you to<br>come to my place, and I'll jack your pot for ya!
|Gift Box #3 = You want me to whip ya with this?<br>Well, then, no time like the present!
|Gift Box #4 = Here ya go, a money gun, just like mine!<br>It's really a lotta fun, you should try usin' it!
|Gift Box #5 = There's only one thing to do at Christmas!<br>C'mere, let's get in the mood......
}}
}}
{{Dialogue Valentines
|1=What the hell are ya waitin' for?<br>These are for sellin' only!
|2=Right when I need ya! Help me<br>deliver this candy! I can't do it all<br>by myself!
|3=Everyone's all happy today......<br>What about you, huh?
|4=Take these chocolates.<br>I put some booze in 'em.
|5=These here are my chocolates for ya.<br>500 dracos! Pony up, buddy.
|6=Huh? You want a thank-you gift?<br>Can I use my body?
|7=I've had nothin' but sweet stuff!<br>I just want a nice cup of tea, plain<br>and bitter......
|8=Next time you're makin' cookies?<br>Well, ain't you the skilled chef!
|9=Come and sit with me!<br>Let's eat these together!
|10=Whoa, cologne......!<br>Thank ya! I'll try it on!
}}
==In other languages==
==In other languages==
{| class="wikitable"
{| class="wikitable"
Line 81: Line 104:
!Traditional Chinese
!Traditional Chinese
|-
|-
!Baran
!Walther
|バラン ''Baran''
|ウォルサー ''U~orusā''
|畢宿 ''Bìxiù''
|華瑟 ''Huásè''
|-
|-
!Money! Money! Money!
|マネー!マネー!マネー! ''Manē! Manē! Manē!''
|Money!Money!Money!
|-
|-
|-
|-
!Blessed Vow
!Black Friday
|祝福されし絆 ''Shukufukusareshikizuna''
|ブラックホリデー ''Burakkuhoridē''
|被祝福的羈絆 ''Bèizhùfúdejībàn''
|黑色假期 ''Hēisèjiàqī''
|-
|-
|-
|-
!The Ties that Bind
!Bunnyboy
|リンケージソウル ''Rinkējisouru''
|ブラックバニー ''Burakkubanī''
|連鎖靈魂 ''Liánsuǒlínghún''
|黑色兔男郎 ''Hēisètùnánláng''
|-
|-
|-
|-
!Weaver of Fate
!Ruffian's Money Gun
|運命糸の紡ぎ手 ''Unmeiitonotsumugite''
|不埒者のマネーガン ''Furachi-shanomanēgan''
|編織命運之人 ''Biānzhīmìngyùnzhīrén''
|缺德者的噴鈔槍 ''Quēdézhědepēnchāoqiāng''
|}
|}
==Notes==
==Notes==
* Due to his nature, it is ideal to include him in the party whenever you're farming stages.

Latest revision as of 12:26, 7 March 2024

Bunnyboy
Walther
6 Stars ☆☆☆☆☆☆

Healer

Verdancia

Silver
Illustrator chivo
Release Date 12/08/2023
Availability Limited Scouting

Alternate Variants
none

Alternate Variants
☆☆☆☆
☆☆☆☆☆☆
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 960 300 89 0 1 70 19 2.5
80 1225 443 127 0 1 70 19 2.5
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Recover ally unit HP.
NATURE Money! Money! Money!
When in party, dracos received in the battle rewards +10%.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skill[edit | edit source]

Black Friday
Level Effect Init. SP SP Cost
Level 1 Next time unit heals an ally, ATK increases to 150% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 2 Next time unit heals an ally, ATK increases to 155% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 3 Next time unit heals an ally, ATK increases to 160% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 4 Next time unit heals an ally, ATK increases to 165% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 5 Next time unit heals an ally, ATK increases to 170% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 6 Next time unit heals an ally, ATK increases to 175% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Level 7 Next time unit heals an ally, ATK increases to 180% (Skill activates automatically).
When there is no unit that can be healed in range, SP+1 to all units in attack range.
0 10
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

Cracked Medicine Bottle: 10
4
Skill Manual II: 8

Medicine Bottle: 4
5
Skill Manual II: 8

Medicine Bottle: 8
6
Skill Manual III: 8

Aromatic Oil: 4
7
Skill Manual III: 8

Healing Bottle: 6

Aromatic Oil: 3


Interactions and Crystalline Good[edit | edit source]

Ruffian's Money Gun
[Bunnyboy] Walther

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Problem solved! Now, don't go crazy.
I'll take ya someplace nice.
Lose I'll pass on that one, thanks.
Let's get the hell outta here!
Rank Up none
Interaction #1 I'm cold in this getup.
C'mere and help me warm up!
Interaction #2 Hey, stop starin', or it'll cost ya!
Interaction #3 Merry Christmas, eh!
Yer gift's in my underwear!
Interaction #4 Bunnies are very lonely animals, y'know!
You'd better come look after this one~!
Interaction #5 Yeah, let's head to the casino!
No grumblin', yer comin' with me!
Interaction #6 none
Gift Box #1 Oh, a present for me?!
If I don't like it... you know what'll happen, right?
Gift Box #2 The best present I can give ya is for you to
come to my place, and I'll jack your pot for ya!
Gift Box #3 You want me to whip ya with this?
Well, then, no time like the present!
Gift Box #4 Here ya go, a money gun, just like mine!
It's really a lotta fun, you should try usin' it!
Gift Box #5 There's only one thing to do at Christmas!
C'mere, let's get in the mood......
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 What the hell are ya waitin' for?
These are for sellin' only!
Interaction #2 Right when I need ya! Help me
deliver this candy! I can't do it all
by myself!
Interaction #3 Everyone's all happy today......
What about you, huh?
Interaction #4 Take these chocolates.
I put some booze in 'em.
Interaction #5 These here are my chocolates for ya.
500 dracos! Pony up, buddy.
Interaction #6 none
Gift Box #1 Huh? You want a thank-you gift?
Can I use my body?
Gift Box #2 I've had nothin' but sweet stuff!
I just want a nice cup of tea, plain
and bitter......
Gift Box #3 Next time you're makin' cookies?
Well, ain't you the skilled chef!
Gift Box #4 Come and sit with me!
Let's eat these together!
Gift Box #5 Whoa, cologne......!
Thank ya! I'll try it on!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Walther ウォルサー U~orusā 華瑟 Huásè
Money! Money! Money! マネー!マネー!マネー! Manē! Manē! Manē! Money!Money!Money!
Black Friday ブラックホリデー Burakkuhoridē 黑色假期 Hēisèjiàqī
Bunnyboy ブラックバニー Burakkubanī 黑色兔男郎 Hēisètùnánláng
Ruffian's Money Gun 不埒者のマネーガン Furachi-shanomanēgan 缺德者的噴鈔槍 Quēdézhědepēnchāoqiāng

Notes[edit | edit source]

  • Due to his nature, it is ideal to include him in the party whenever you're farming stages.