Corca (Awakened): Difference between revisions

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{{Warning Placeholder}}{{Infobox Character Alter
{{Infobox Character Alter
|character-name = Corca
|character-name = Corca
|character-title = New Look
|character-title = Daddy's Out Tonight
|image = FULL_corca_awakened.png
|image = FULL_corca_awakened.png
|alternate-link= [[Corca]]
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Corca| class=Fighter|rarity=☆☆☆☆☆}}{{Character FS | char=Corca (Awakened) | class=Stranger|rarity=☆☆☆☆☆☆}} {{Character FS | char=Corca (Valentine) | class=Shooter|rarity=☆☆☆☆☆}}}}
|rarity =6 Stars ☆☆☆☆☆☆   
|rarity =6 Stars ☆☆☆☆☆☆   
|class = Stranger
|class = Stranger
|deploy-tile = Ground
|damage-type = Single-Target Physical
|country = Pays Blanc
|country = Pays Blanc
|illustrator-link = POSPORO
|illustrator-link = [https://twitter.com/P0SPORO POSPORO]
|release-date = 2/3/2023
|release-date = 2/3/2023
|availability = Limited Scouting
|availability = Limited Scouting
|release-year=2023
|release-year=2023
|attack-reach= Ground
}}{{Stats1
}}{{Stats1
| filename = corca_(awakened)
| filename = corca_(awakened)
| lv max = 80
| lv max = 80
| hp =  
| hp =1608
| hp max =2024  
| hp max =2024  
| atk =  
| atk =628
| atk max =805  
| atk max =805  
| def =  
| def =172
| def max =217  
| def max =217  
| magic res =0  
| magic res =0  
| magic res max =0  
| magic res max =0  
| cost =20  
| cost =20  
| redeploy =  
| redeploy =80
| class = Stranger
| class = Stranger
| block =2  
| block =2  
| atk spd =1.8  
| atk spd =1.8  
| range type = none
| display-header =
| upgrade-display = none;
}}
{{CharDetail
| range type = 2
| range type = 2
|deploy-tile = Ground
|damage-type = Single-Target Physical
|attack-reach= Ground
| trait =Inflicts Physical Damage on the enemy.  
| trait =Inflicts Physical Damage on the enemy.  
| nature name = Novice Slayer
| nature name = Novice Slayer
Line 37: Line 42:
}}
}}
{{Intimacy
{{Intimacy
|bonus1 =  
|bonus1 =Defense +5
|bonus2 =  
|bonus2 =HP +7
|bonus3 =  
|bonus3 =Magic Resist +13
}}
}}
==Skills==
==Skills==
Line 47: Line 52:
| recovertype = auto
| recovertype = auto
| casttype = manual  
| casttype = manual  
| effect = ATK +'''45%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself becomes mesmerized at a certain percentage (excluding certain enemies such as bosses).
| effect = ATK +'''45%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a certain percentage (excluding certain enemies such as bosses).
| initsp =  
| initsp = 10
| cost =  
| cost = 55
| effect2 = ATK +'''48%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself becomes mesmerized at a higher percentage (excluding certain enemies such as bosses).
| effect2 = ATK +'''48%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
| initsp2 =  
| initsp2 =10
| cost2 =  
| cost2 =55
| effect3 = ATK +'''51%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself becomes mesmerized at a higher percentage (excluding certain enemies such as bosses).
| effect3 = ATK +'''51%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
| initsp3 =  
| initsp3 =10
| cost3 =  
| cost3 =53
| effect4 = ATK +'''54%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself becomes mesmerized at a higher percentage (excluding certain enemies such as bosses).
| effect4 = ATK +'''54%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
| initsp4 =  
| initsp4 =10
| cost4 =  
| cost4 =53
| effect5 = ATK +'''57%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself becomes mesmerized at a higher percentage (excluding certain enemies such as bosses).
| effect5 = ATK +'''57%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
| initsp5 =  
| initsp5 =10
| cost5 =  
| cost5 =53
| effect6 = ATK +'''61%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself becomes mesmerized at a higher percentage (excluding certain enemies such as bosses).
| effect6 = ATK +'''61%''' for 30 seconds. <br>Skill effect time +'''3''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
| initsp6 =  
| initsp6 =10
| cost6 =  
| cost6 =53
| effect7 = ATK +'''65%''' for 30 seconds. <br>Skill effect time +'''4''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself becomes mesmerized at a higher percentage (excluding certain enemies such as bosses).
| effect7 = ATK +'''65%''' for 30 seconds. <br>Skill effect time +'''4''' seconds per enemy taken down. <br>When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
| initsp7 =  
| initsp7 =10
| cost7 =  
| cost7 =50
}}
}}


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|爸爸今晚不回家 ''Bàbajīnwǎnbùhuíjiā''
|爸爸今晚不回家 ''Bàbajīnwǎnbùhuíjiā''
|}
|}
==Trivia==
*Utilizing the slime suit created by Jade, Corca takes up an alias of his own in order to help Equus keep the streets of Pays-blanc free from crime. Of course, he abuses his power and anonymity immediately.


==Notes==
==Notes==
*
*Has high base attack even compared to many fighters, though his HP, attack speed and defense can rein him back somewhat.
*Utilizing his nature can boost his attack obscenely, but it's not so practical to build an entire team around this tactic. a few low-cost 3-star units or useful 3-star support units should do the trick.
*His skill works best when paired with a cost-generation setup, such as a quick early deploy of Lute and Seals together, and on maps with lots of weak fodder enemies spawning in groups.

Latest revision as of 07:07, 16 February 2024

Daddy's Out Tonight
Corca
6 Stars ☆☆☆☆☆☆

Stranger

Pays Blanc

Silver
Illustrator POSPORO
Release Date 2/3/2023
Availability Limited Scouting

Alternate Variants
none

Alternate Variants
☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1608 628 172 0 2 80 20 1.8
80 2024 805 217 0 2 80 20 1.8
Silver Rank Up
{{{{{upgrade}}}}}
TRAIT Inflicts Physical Damage on the enemy.
NATURE Novice Slayer
Own ATK and MAX HP +15% for 20 seconds after ally unit of rarity 1-3 stars has entered the battlefield (MAX of +60%).
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 HP +7 Magic Resist +13

Skills[edit | edit source]

Dirty, Daddy Bastard SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 ATK +45% for 30 seconds.
Skill effect time +3 seconds per enemy taken down.
When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a certain percentage (excluding certain enemies such as bosses).
10 55
Level 2 ATK +48% for 30 seconds.
Skill effect time +3 seconds per enemy taken down.
When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
10 55
Level 3 ATK +51% for 30 seconds.
Skill effect time +3 seconds per enemy taken down.
When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
10 53
Level 4 ATK +54% for 30 seconds.
Skill effect time +3 seconds per enemy taken down.
When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
10 53
Level 5 ATK +57% for 30 seconds.
Skill effect time +3 seconds per enemy taken down.
When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
10 53
Level 6 ATK +61% for 30 seconds.
Skill effect time +3 seconds per enemy taken down.
When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
10 53
Level 7 ATK +65% for 30 seconds.
Skill effect time +4 seconds per enemy taken down.
When COST is 50 or more when skill activates, all enemies within 1 tile of oneself become mesmerized at a higher percentage (excluding certain enemies such as bosses).
10 50
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Interactions and Crystalline Good[edit | edit source]

REGULAR
Event Dialogue
Win Good job! Here, have some melon
soda. Don't worry, I didn't put anything
in it......
Lose Oops, today was an important
anniversary. I'd better head back......
Rank Up {{{Rank Up}}}
Interaction #1 {{{1}}}
Interaction #2 {{{2}}}
Interaction #3 {{{3}}}
Interaction #4 {{{4}}}
Interaction #5 {{{5}}}
Interaction #6 {{{11}}}
Gift Box #1 {{{6}}}
Gift Box #2 {{{7}}}
Gift Box #3 {{{8}}}
Gift Box #4 {{{9}}}
Gift Box #5 {{{10}}}
Gift Box #6 {{{12}}}
For full crystalline good and interaction lines, refer to Corca.


In other languages[edit | edit source]

Japanese Traditional Chinese
Corca コルカ Koruka 科爾卡 Kēěrkǎ
Novice Slayer ノービス喰らい Nōbisukurai 新手吞食者 Xīnshǒutūnshízhě
Dirty, Daddy Bastard ダーティ・ダディ・バスタード Dātidadibasutādo 混蛋骯髒老爸 Húndànāngzānglǎobà
Daddy’s Out Tonight 今夜パパは帰らない Kon'yapapawakaeranai 爸爸今晚不回家 Bàbajīnwǎnbùhuíjiā

Trivia[edit | edit source]

  • Utilizing the slime suit created by Jade, Corca takes up an alias of his own in order to help Equus keep the streets of Pays-blanc free from crime. Of course, he abuses his power and anonymity immediately.

Notes[edit | edit source]

  • Has high base attack even compared to many fighters, though his HP, attack speed and defense can rein him back somewhat.
  • Utilizing his nature can boost his attack obscenely, but it's not so practical to build an entire team around this tactic. a few low-cost 3-star units or useful 3-star support units should do the trick.
  • His skill works best when paired with a cost-generation setup, such as a quick early deploy of Lute and Seals together, and on maps with lots of weak fodder enemies spawning in groups.